davisky2
|
  |
| Joined: 04 Mar 2012 |
| Total Posts: 4710 |
|
|
| 05 Sep 2016 11:30 AM |
Well, you can set so it ignores some found parts, but the settings needs to be an instance: Instance ignoreDescendentsInstance = nil
But would it work if i place instances in a table and give it to it? If not, then how would i make it ignore multiple instances?
|
|
|
| Report Abuse |
|
|
davisky2
|
  |
| Joined: 04 Mar 2012 |
| Total Posts: 4710 |
|
| |
|
davisky2
|
  |
| Joined: 04 Mar 2012 |
| Total Posts: 4710 |
|
| |
|
|
| 06 Sep 2016 12:47 AM |
there is an ignore list
and it will ignore anything that is inside of the part you choose
so if you put 'workspace' it will ignore everything that is inside of the workspace at all |
|
|
| Report Abuse |
|
|
|
| 06 Sep 2016 12:47 AM |
:FindPartsInRegion3WithIgnoreList() :FindPartOnRayWithIgnoreList() |
|
|
| Report Abuse |
|
|
davisky2
|
  |
| Joined: 04 Mar 2012 |
| Total Posts: 4710 |
|
|
| 06 Sep 2016 01:02 AM |
Did you even read what i asked? "how would i make it ignore multiple instances?"
|
|
|
| Report Abuse |
|
|
vlekje513
|
  |
| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
|
|
| 06 Sep 2016 02:41 AM |
Did you read what he said?
"so if you put 'workspace' it will ignore everything that is inside of the workspace at all"
> multipule instances. |
|
|
| Report Abuse |
|
|
davisky2
|
  |
| Joined: 04 Mar 2012 |
| Total Posts: 4710 |
|
|
| 06 Sep 2016 09:38 AM |
Well it would be pretty much useless for me then, but what to do if i want to ignore like player parts?
|
|
|
| Report Abuse |
|
|
TimeTicks
|
  |
| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
|
|
| 06 Sep 2016 11:05 AM |
get the player's character and add it to the list
|
|
|
| Report Abuse |
|
|