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Re: Weld a model to the player in a tool

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raik220 is not online. raik220
Joined: 13 Jun 2011
Total Posts: 241
05 Sep 2016 12:25 AM
How would I get a model (of a player) welded to the player when they select the tool? All the attempts i tried failed, and ends up with the player either flying in the air, or in the ground

pls help

Thanks for reading
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Kervos is not online. Kervos
Joined: 27 Aug 2015
Total Posts: 322
05 Sep 2016 12:28 AM
wait what , you want to weld a player onto a player?

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raik220 is not online. raik220
Joined: 13 Jun 2011
Total Posts: 241
05 Sep 2016 12:31 AM
no lol, a player onto a model that looks like a player
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Kervos is not online. Kervos
Joined: 27 Aug 2015
Total Posts: 322
05 Sep 2016 12:37 AM
okay, so where do u want that modelplayer to be ###### on to? i would start by (obviously) creating a tool with all the body parts etc in it, then put a weld script inside the tool, set up the attachment etc then inside the weld script, do a ########### on wherever ######## you want to weld the playermodel onto, to make this easier i would just union the entire model player, change the CFrame to where u want it 2 be, decorate etc im rlly 2 lazy to give u like an actual script so ##### ok
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Kervos is not online. Kervos
Joined: 27 Aug 2015
Total Posts: 322
05 Sep 2016 12:38 AM
i dont know why "w e l d b e t w e e n" is censored
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raik220 is not online. raik220
Joined: 13 Jun 2011
Total Posts: 241
05 Sep 2016 12:40 AM
some of that was #ed but i under stand most of it. i dont rlly want to union it because i still need it to be able to play animations, and im a noob @ welding (started today), so i dont know much.

it would be really helpful if u could walk me through it, but if its too much i understand
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Kervos is not online. Kervos
Joined: 27 Aug 2015
Total Posts: 322
05 Sep 2016 12:55 AM
ya im bout 2 go to sleep but here are the basics

"Instance.new("Weld")" <---- make a weld

so lets say
local A = Instance.new("Weld")

"A" or Weld has these things called Part1 and Part0, Part1 is basically the "part" or object, and Part0 is basically where you want that "part" to be welded onto

here is a simple script that welds a brick1 to brick2

while true do
wait()
local A = Instance.new("Weld") <- Create Weld
local B = A:Clone() <-- Clone Weld
B.Parent = game.Workspace:FindFirstChild("brick1") <--- Parent of Weld
B.Part1 = game.Workspace:FindFirstChild("brick1") <--- Object you're about to weld onto something
B.Part0 = game.Workspace:FindFirstChild("brick2") <--- the "something" thats going to be welded with the object

end

then you can simply edit the parts, rotation, Cframe etc
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raik220 is not online. raik220
Joined: 13 Jun 2011
Total Posts: 241
05 Sep 2016 10:17 AM
thanks, i think i have to weld every part of the model to the torso,

again thank u
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