raik220
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| Joined: 13 Jun 2011 |
| Total Posts: 241 |
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| 05 Sep 2016 12:25 AM |
How would I get a model (of a player) welded to the player when they select the tool? All the attempts i tried failed, and ends up with the player either flying in the air, or in the ground
pls help
Thanks for reading
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Kervos
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| Joined: 27 Aug 2015 |
| Total Posts: 322 |
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| 05 Sep 2016 12:28 AM |
wait what , you want to weld a player onto a player?
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raik220
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| Joined: 13 Jun 2011 |
| Total Posts: 241 |
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| 05 Sep 2016 12:31 AM |
| no lol, a player onto a model that looks like a player |
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Kervos
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| Joined: 27 Aug 2015 |
| Total Posts: 322 |
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| 05 Sep 2016 12:37 AM |
| okay, so where do u want that modelplayer to be ###### on to? i would start by (obviously) creating a tool with all the body parts etc in it, then put a weld script inside the tool, set up the attachment etc then inside the weld script, do a ########### on wherever ######## you want to weld the playermodel onto, to make this easier i would just union the entire model player, change the CFrame to where u want it 2 be, decorate etc im rlly 2 lazy to give u like an actual script so ##### ok |
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Kervos
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| Joined: 27 Aug 2015 |
| Total Posts: 322 |
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| 05 Sep 2016 12:38 AM |
| i dont know why "w e l d b e t w e e n" is censored |
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raik220
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| Joined: 13 Jun 2011 |
| Total Posts: 241 |
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| 05 Sep 2016 12:40 AM |
some of that was #ed but i under stand most of it. i dont rlly want to union it because i still need it to be able to play animations, and im a noob @ welding (started today), so i dont know much.
it would be really helpful if u could walk me through it, but if its too much i understand |
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Kervos
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| Joined: 27 Aug 2015 |
| Total Posts: 322 |
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| 05 Sep 2016 12:55 AM |
ya im bout 2 go to sleep but here are the basics
"Instance.new("Weld")" <---- make a weld
so lets say local A = Instance.new("Weld")
"A" or Weld has these things called Part1 and Part0, Part1 is basically the "part" or object, and Part0 is basically where you want that "part" to be welded onto
here is a simple script that welds a brick1 to brick2
while true do wait() local A = Instance.new("Weld") <- Create Weld local B = A:Clone() <-- Clone Weld B.Parent = game.Workspace:FindFirstChild("brick1") <--- Parent of Weld B.Part1 = game.Workspace:FindFirstChild("brick1") <--- Object you're about to weld onto something B.Part0 = game.Workspace:FindFirstChild("brick2") <--- the "something" thats going to be welded with the object
end
then you can simply edit the parts, rotation, Cframe etc
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raik220
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| Joined: 13 Jun 2011 |
| Total Posts: 241 |
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| 05 Sep 2016 10:17 AM |
thanks, i think i have to weld every part of the model to the torso,
again thank u |
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