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| 04 Sep 2016 01:09 AM |
I have just built a basic rocket, and added "BodyForce", and set the velocity to about everything and it simply remains idle, but when I move the rocket, it breaks apart and the part that was assigned BodyForce just flies away...
Any ideas?
17k+ R$ RAP and counting... | R.I.P. THEMENDEZKID 2011 - 2016 |
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| 04 Sep 2016 01:09 AM |
use more force
or try rocketpropulsion
another body mover |
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| 04 Sep 2016 01:10 AM |
| and also check if anything is anchored or if the part can possibly be attached to anything nearby such as walls or floors |
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| 04 Sep 2016 01:11 AM |
Nothing... the rocket just refuses to move, and it just breaks apart.
17k+ R$ RAP and counting... | R.I.P. THEMENDEZKID 2011 - 2016 |
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| 04 Sep 2016 01:14 AM |
1) anchor all parts 2) select entire model and change all the surface types to Unjoinable 3) make a welding script 4) weld all parts in rocket 5) copy new rocket into studio 6) unanchor all 7) put it in run mode and raise the velocity until it moves, then copy it |
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| 04 Sep 2016 01:16 AM |
Here is the model: https://www.roblox.com/item.aspx?id=495549889
If anyone can explain to me why this doesn't work, or just fix the model, that'd be great.
17k+ R$ RAP and counting... | R.I.P. THEMENDEZKID 2011 - 2016 |
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| 04 Sep 2016 04:52 AM |
| Just use rocketproplusion. |
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jgj45
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| Joined: 29 Sep 2012 |
| Total Posts: 115 |
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| 04 Sep 2016 07:24 AM |
use gyro and velocity, that's what I always use for stuff like that.
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