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Re: Rocket Model won't fly...

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Adminisitrator is not online. Adminisitrator
Joined: 04 Oct 2012
Total Posts: 494
04 Sep 2016 01:09 AM
I have just built a basic rocket, and added "BodyForce", and set the velocity to about everything and it simply remains idle, but when I move the rocket, it breaks apart and the part that was assigned BodyForce just flies away...

Any ideas?


17k+ R$ RAP and counting... | R.I.P. THEMENDEZKID 2011 - 2016
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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
04 Sep 2016 01:09 AM
use more force

or try rocketpropulsion

another body mover
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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
04 Sep 2016 01:10 AM
and also check if anything is anchored or if the part can possibly be attached to anything nearby such as walls or floors
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Adminisitrator is not online. Adminisitrator
Joined: 04 Oct 2012
Total Posts: 494
04 Sep 2016 01:11 AM
Nothing... the rocket just refuses to move, and it just breaks apart.


17k+ R$ RAP and counting... | R.I.P. THEMENDEZKID 2011 - 2016
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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
04 Sep 2016 01:14 AM
1) anchor all parts
2) select entire model and change all the surface types to Unjoinable
3) make a welding script
4) weld all parts in rocket
5) copy new rocket into studio
6) unanchor all
7) put it in run mode and raise the velocity until it moves, then copy it
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Adminisitrator is not online. Adminisitrator
Joined: 04 Oct 2012
Total Posts: 494
04 Sep 2016 01:16 AM
Here is the model: https://www.roblox.com/item.aspx?id=495549889

If anyone can explain to me why this doesn't work, or just fix the model, that'd be great.


17k+ R$ RAP and counting... | R.I.P. THEMENDEZKID 2011 - 2016
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Adminisitrator is not online. Adminisitrator
Joined: 04 Oct 2012
Total Posts: 494
04 Sep 2016 03:38 AM
Bump
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The_Governator is not online. The_Governator
Joined: 02 Mar 2016
Total Posts: 254
04 Sep 2016 04:52 AM
Just use rocketproplusion.
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jgj45 is not online. jgj45
Joined: 29 Sep 2012
Total Posts: 115
04 Sep 2016 07:24 AM
use gyro and velocity, that's what I always use for stuff like that.


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