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Re: Make objects attached to player visible when in first person

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RachelTays is not online. RachelTays
Joined: 02 Nov 2013
Total Posts: 398
02 Sep 2016 09:57 PM
I have a cube welded in front of the player's head. When i zoom in to first person, the cube goes transparent. Is there a way to prevent this?

thanks.


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litalela is not online. litalela
Joined: 30 Mar 2010
Total Posts: 6267
02 Sep 2016 09:58 PM
move it a bit more forward


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RachelTays is not online. RachelTays
Joined: 02 Nov 2013
Total Posts: 398
02 Sep 2016 10:00 PM
I've tried, its currently set to (0,0,50) but it still goes invisible.


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litalela is not online. litalela
Joined: 30 Mar 2010
Total Posts: 6267
02 Sep 2016 10:01 PM
uh let me guess its inside of the character model

anything inside of the character model will go invisible when you zoom in


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ScripterJohn13 is not online. ScripterJohn13
Joined: 01 Jan 2010
Total Posts: 5658
02 Sep 2016 10:03 PM
The transparency of parts is controlled in the camera scripts... Just edit those
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RachelTays is not online. RachelTays
Joined: 02 Nov 2013
Total Posts: 398
02 Sep 2016 10:06 PM
Where are the camera scripts?


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RachelTays is not online. RachelTays
Joined: 02 Nov 2013
Total Posts: 398
02 Sep 2016 10:08 PM


@litalela Yeah. The orb is within the character. Sorry i forgot to mention that.


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VertexArray is not online. VertexArray
Joined: 05 Jul 2014
Total Posts: 1804
02 Sep 2016 10:11 PM
BasePart.LocalTransparencyModifier (float value)

Example:
Part.LocalTransparencyModifier = 0


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RachelTays is not online. RachelTays
Joined: 02 Nov 2013
Total Posts: 398
02 Sep 2016 10:36 PM
@VertexArray, Thanks! works like a charm. :)


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ScripterJohn13 is not online. ScripterJohn13
Joined: 01 Jan 2010
Total Posts: 5658
02 Sep 2016 10:44 PM
When was that added vertex? I feel like I missed out on that one -__-
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