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| 02 Sep 2016 09:57 PM |
I have a cube welded in front of the player's head. When i zoom in to first person, the cube goes transparent. Is there a way to prevent this?
thanks.
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litalela
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| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
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| 02 Sep 2016 09:58 PM |
move it a bit more forward
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| 02 Sep 2016 10:00 PM |
I've tried, its currently set to (0,0,50) but it still goes invisible.
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litalela
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| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
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| 02 Sep 2016 10:01 PM |
uh let me guess its inside of the character model
anything inside of the character model will go invisible when you zoom in
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| 02 Sep 2016 10:03 PM |
| The transparency of parts is controlled in the camera scripts... Just edit those |
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| 02 Sep 2016 10:06 PM |
Where are the camera scripts?
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| 02 Sep 2016 10:08 PM |
@litalela Yeah. The orb is within the character. Sorry i forgot to mention that.
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| 02 Sep 2016 10:11 PM |
BasePart.LocalTransparencyModifier (float value)
Example: Part.LocalTransparencyModifier = 0
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| 02 Sep 2016 10:36 PM |
@VertexArray, Thanks! works like a charm. :)
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| 02 Sep 2016 10:44 PM |
| When was that added vertex? I feel like I missed out on that one -__- |
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