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Re: are minimaps remotely useful ?

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Polymorphic is online. Polymorphic
Joined: 15 Dec 2010
Total Posts: 8583
01 Sep 2016 12:09 PM
im debating whether or not i want to make one.

like one that shows you nearby allies (you obviously as well in the center), objectives, and enemies that are either in your line of sight or shoot nearby you.

but is this practical or am i wasting my time? do people actually use this? is it useful?
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2kmore is not online. 2kmore
Joined: 25 Apr 2009
Total Posts: 23625
01 Sep 2016 12:11 PM
if it has a GPS system u can have my money
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
01 Sep 2016 12:11 PM
In most shooter games I play minimaps are my lifeline
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Wuss_DWimp is not online. Wuss_DWimp
Joined: 14 Nov 2012
Total Posts: 2596
01 Sep 2016 12:11 PM
Mini maps are best used for training. I used to make maps on my free time till summer ended
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Polymorphic is online. Polymorphic
Joined: 15 Dec 2010
Total Posts: 8583
01 Sep 2016 12:11 PM
"if it has a GPS system u can have my money"

like, giving you coordinates? what do you mean by that.
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Wuss_DWimp is not online. Wuss_DWimp
Joined: 14 Nov 2012
Total Posts: 2596
01 Sep 2016 12:12 PM
Nvm, forget what I said
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Polymorphic is online. Polymorphic
Joined: 15 Dec 2010
Total Posts: 8583
01 Sep 2016 12:12 PM
"Mini maps are best used for training. I used to make maps on my free time till summer ended"

i think i was ambiguous, i meant a minimap like on your screen.
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Externalization is not online. Externalization
Joined: 21 Aug 2013
Total Posts: 13230
01 Sep 2016 12:14 PM
no unless its pf
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MrZelo is not online. MrZelo
Joined: 07 Jul 2008
Total Posts: 47891
01 Sep 2016 12:15 PM
What 2k is saying is that it tracks your movements and has a lat and long positions?

What you can do for enemies is if they shoot their marker blinks on the minimap but yhe map will mainly show allied positions.

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Nederlandz is not online. Nederlandz
Joined: 12 May 2011
Total Posts: 21882
01 Sep 2016 12:16 PM
might be a bit op depending on how it detects enemies and its range, but if you keep the range of the map smaller and enemies only popping up after x amount of shots in x time (for a limited amount of time they show up), then it could probably be cool
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Bahll is not online. Bahll
Joined: 01 Jul 2011
Total Posts: 8150
01 Sep 2016 12:24 PM
Sounds pretty cool if you can implement it


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galbotrix is not online. galbotrix
Joined: 19 Dec 2008
Total Posts: 1330
01 Sep 2016 12:26 PM
It'd be useful for finding enemies that are close and shooting you but you can't see them but other then that it's ultimately pointless


Oi, is that a biscuit?
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Polymorphic is online. Polymorphic
Joined: 15 Dec 2010
Total Posts: 8583
01 Sep 2016 02:03 PM
bawmp
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Finalities is not online. Finalities
Joined: 30 Mar 2013
Total Posts: 5127
01 Sep 2016 02:05 PM
It would be cool if it had almost like a GTA element implemented as well. Where you can set waypoints to go help certain teammates or take out specific opponenets or whatever. For larger forts like Sierra.
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ChiefTempest is not online. ChiefTempest
Joined: 12 Jul 2011
Total Posts: 20817
01 Sep 2016 02:06 PM
it depends on what type of game you're using it for

as a clan fort? I don't think it's a very good idea

a game like phantom forces? I think it's proven useful from time to time
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Polymorphic is online. Polymorphic
Joined: 15 Dec 2010
Total Posts: 8583
01 Sep 2016 02:07 PM
"as a clan fort? I don't think it's a very good idea"

why
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Finalities is not online. Finalities
Joined: 30 Mar 2013
Total Posts: 5127
01 Sep 2016 02:08 PM
It would only be good for larger forts Poly. Like Sierra or Icarus.
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ChiefTempest is not online. ChiefTempest
Joined: 12 Jul 2011
Total Posts: 20817
01 Sep 2016 02:09 PM
I don't know - it just doesn't seem like it could be useful? I mean I suppose if it tells you when players die (like in CSGO they have an X), it could be useful. Otherwise - most clan forts almost always involve consistent rates of shooting - and red dots would essentially just be everywhere.

I'd say try it and see what people think of it
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