Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 31 Aug 2016 02:33 PM |
When people exploit FE games, by sending their own arguments through remote events, would you consider it spoofing? Or would you consider it be working exactly as intended because remote events accept all arguments (besides tables)
Side Question, if a plane is GPS spoofed, is it spoofed or working exactly as intended? (The receiver is still getting signals, just didn't check if they were the correct ones)
Please ignore the fact that any good FE game would not allow you to use it's events to gain an advantage even with 'spoof'd' arguments.
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sparker22
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| Joined: 11 Mar 2010 |
| Total Posts: 846 |
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| 31 Aug 2016 02:38 PM |
A good synonym for spoofing would be to deceive something.
Like for example your phone's GPS reports your location. Spoofing the GPS is deceiving whatever the data is being sent to into seeing your location is where you're not.
I would call sending your own values into a remote object as spoofing. You're deceiving the server into thinking something was triggered on the client when it was performed manually. |
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| 31 Aug 2016 02:46 PM |
| *Closes Pokemon Go* *Places phone on the desk* GPS spoofing? What's that? |
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Baseness
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| Joined: 07 Oct 2015 |
| Total Posts: 1001 |
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| 31 Aug 2016 02:51 PM |
Some of the exploits which are being sold on v3rmillion allow you to see the arguments or parameters that are passed through the RemoteEvent when it is called on. Elysian and Intriga have this feature..
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| 31 Aug 2016 02:52 PM |
does it matter
as long as there's authentication on the server
they can't change the player parameter anyways
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sparker22
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| Joined: 11 Mar 2010 |
| Total Posts: 846 |
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| 31 Aug 2016 02:56 PM |
@Happywalker
There's nothing wrong with having a discussion about semantics and terminology. This has nothing to do with how exploitable FE is, just whether exploiting it in the way described is called spoofing or not. |
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 31 Aug 2016 04:10 PM |
Can't I post my random questions
Someone mentioned they can read passed arguments
There is nothing they can do with it of creator hasn't stupidly organised his remotes |
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 31 Aug 2016 04:12 PM |
They can break your game unless you wrap everything in pcalls :)
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 31 Aug 2016 04:13 PM |
| No. It's called bad game security and authoritative logic. |
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 31 Aug 2016 04:17 PM |
Please ignore the fact that any good FE game would not allow you to use it's events to gain an advantage even with 'spoof'd' arguments.
Elunate, if that is the case then why is it called GPS spoofing?
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| 31 Aug 2016 04:18 PM |
"remote events accept all arguments (besides tables)"
I FireServer/Client with tables all the time
Ever wanted to learn how to script? Check out my YouTube channel: youtube.com/austintheslayer Want to see me code in action? Follow my twitch: twitch.tv/austinrblx |
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| 31 Aug 2016 04:45 PM |
"They can break your game unless you wrap everything in pcalls :)"
Doesn't the rest of the script still run if a function attached to an event errors? |
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| 31 Aug 2016 04:46 PM |
@aggre
Yes. And you shouldn't use pcall, using an if statement is 502.7 times faster.
#code print("420 mlg noscope rekt!!") |
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| 31 Aug 2016 04:55 PM |
so exploiters can't even really break anything with bad arguments because the event will continue to fire anyway
and yeah, if you use if statements and the argument passed would be impossible for a real player to get, then just ruthlessly ban the player |
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