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Re: Roblox being choppy?

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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
30 Aug 2016 01:18 PM
I'm just testing this tank I made using constraints and the problem is I have no idea why it would be choppy.

Since I'm using constraints and not CFrame, which are all done server sided, I was wondering why the tank Im using moves very very choppy.

For example I send a signal to the server to turn the wheels, The wheels turn until I send another signal telling them to stop, however its as if im moving it completely locally

Im assuming its because the tank isnt a priority updated model or something along those lines. How would I achieve this? See the choppiness here:

https://www.roblox.com/games/486473956/Tank-Trouble

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boatbomber is not online. boatbomber
Joined: 26 Oct 2012
Total Posts: 386
30 Aug 2016 01:22 PM
I see.

Alas, I believe this issue lies on behalf of Roblox. The constraints are new, and experimental. It may be them.

I believe that this is a problem a user such as yourself cannot solve.

I could be wrong though, don't give in.
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
30 Aug 2016 01:24 PM
In studio they arnt choppy, however in start server they are. So its how often the position of the tank gets updated.
It wouldn't be the constraints or they would act up in studio test mode too, since they are physics they dont have anything to do with updating.
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
30 Aug 2016 01:33 PM
:/
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badfitz67 is not online. badfitz67
Joined: 03 Jun 2010
Total Posts: 13165
30 Aug 2016 01:34 PM
What are you using for updating? A while loop? Move the movement to a local script and use renderstepped. (unless you're using FE (im not even sure that'll effect it))


All these questions have driven me into existential angst and I find myself beginning to question myself and my motives
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
30 Aug 2016 01:37 PM
I send a single from the client to the server telling the tanks wheels to spin, they spin until I send another signal to say stop.

There is no "Updater"
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badfitz67 is not online. badfitz67
Joined: 03 Jun 2010
Total Posts: 13165
30 Aug 2016 01:39 PM
idk then

Are you using FE and have to use the signals (I assume they're remotefunctions/events)

if not, you should use renderstepped for moving the tank



All these questions have driven me into existential angst and I find myself beginning to question myself and my motives
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
30 Aug 2016 01:41 PM
The physics engine is moving the tank, using renderstep would be the worst decision ever.
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