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| 27 Aug 2016 12:53 PM |
Mine looks something like this:
while true do wait(.1) for i, v in pairs(game.Players:GetChildren()) do pcall(function() v.Character.Head.Size = Vector3.new(20, 20, 20) end) end end
Then there's also
_G.HeadSize = 40 _G.HeadOffset = 20 _G.FEnabled = true game:service'RunService'.Stepped:connect(function() if _G.FEnabled then for i,v in pairs(game:service'Players':GetPlayers()) do if v.TeamColor ~= game:service'Players'.LocalPlayer.TeamColor then --if v.Name ~= game:service'Players'.LocalPlayer.Name then pcall(function() pcall(function()v.Character.Head.Mesh:Destroy() end) v.Character.Head.CanCollide = false v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.Head.CFrame = v.Character.Torso.CFrame * CFrame.new(0,_G.HeadOffset,0) end) --end end end end end)
But I need a new one, so post down below I might pay a hockey mask if it works off my main.
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| 27 Aug 2016 01:01 PM |
I can make you one, I'm kinda desperate right now for R$. Add my Skype: RemasteredBox
"me caveman rawr" - Me |
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ReelahXI
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| Joined: 22 Dec 2012 |
| Total Posts: 117 |
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| 27 Aug 2016 01:14 PM |
| just edit the mesh scale of the head and resize hat meshes .-. |
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| 27 Aug 2016 01:31 PM |
@daily
that doesnt work
"me caveman rawr" - Me |
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