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| 26 Aug 2016 09:16 PM |
When your screen enters terrain water, you get the whole "submerged in water" effect thing as if it's like a lot of thick blue fog and so on.
Is there any way to remove that entirely but keep the swimming animation?
Alternatively, if removing the under-water effect isn't possible then what about forcing everyone to be in the swimming animation and keep the movement the same as if you were under-water without actually being in it? |
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pullman45
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| Joined: 09 Jul 2012 |
| Total Posts: 2891 |
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| 26 Aug 2016 09:42 PM |
| You can do that in one of Terrain's properties. |
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| 26 Aug 2016 09:43 PM |
you could do
workspace.Terrain.WaterTransparency = 1 |
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pullman45
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| Joined: 09 Jul 2012 |
| Total Posts: 2891 |
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| 26 Aug 2016 09:49 PM |
Yeah that's what it's called.
Do that. |
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