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Re: Any 'hidden' places to parent stuff?

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OldGoldie is not online. OldGoldie
Joined: 17 Aug 2010
Total Posts: 8210
25 Aug 2016 12:17 PM
I had an idea to prevent exploits by defining all remote events and then parenting them to nil, but they do not fire client to server, only server to client.

Is there any other place I could parent them?


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Objectly is not online. Objectly
Joined: 18 Jul 2016
Total Posts: 210
25 Aug 2016 12:18 PM
ReplicatedStorage.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
25 Aug 2016 12:22 PM
If it's on the client, it can be accessed.


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FumeiSencho is not online. FumeiSencho
Joined: 07 Apr 2013
Total Posts: 452
25 Aug 2016 12:27 PM
If you want a hidden place to parent stuff, you can't ask other people or it obviously wouldn't be a secret anymore.

Just pick some random game service.


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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
25 Aug 2016 12:58 PM
local event = game.ReplicatedStorage:WaitForChild('Event')
event.Parent = nil

--[[so its gone off the client but you can still call it since its defined and you don't have to worry about the server since it doesn't change.--]]
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error9999 is not online. error9999
Joined: 05 Sep 2009
Total Posts: 1593
25 Aug 2016 01:03 PM
folder = Instance.new("Folder", game)
folder.Name = "Storage"
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OldGoldie is not online. OldGoldie
Joined: 17 Aug 2010
Total Posts: 8210
25 Aug 2016 01:03 PM
Yeah I did that but using fireserver doesnt work afterwards.


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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
25 Aug 2016 01:11 PM
event:FireServer()--?
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
25 Aug 2016 01:21 PM
if all the events only fire from server to client then why do you need to hide them?
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JoshRBX is not online. JoshRBX
Joined: 19 May 2012
Total Posts: 8778
25 Aug 2016 02:23 PM
letters = {"a", "b", "c", "d", "e", "f"} amount = 10 local phrase = "" repeat phrase = "" for i=1,amount do a = math.random(1,2) if # ## 1 then phrase = phrase .. letters[math.random(1, #letters)] else phrase = phrase .. math.random(1,9) end end script.Parent.Name = phrase wait(3) until nil --that should hide it - 𝑱𝒐𝒔𝒉𝑹𝑩𝑿 -
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JoshRBX is not online. JoshRBX
Joined: 19 May 2012
Total Posts: 8778
25 Aug 2016 02:25 PM
I don't like Community Sift...


- 𝑱𝒐𝒔𝒉𝑹𝑩𝑿 -
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
25 Aug 2016 02:26 PM
Ah, I thought I was the only one stupid enough to think hiding my stuff behind obscure names in obscure locations helped. That was 2012 though.


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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
25 Aug 2016 02:31 PM
Your idea to prevent exploits by hiding your RemoteEvents is naïve and pointless. Both the server and client must have a replicated copy of the RemoteEvent in order for it to work, as the GUID of the RemoteEvent (Or a similar identifying metric) needs to be sent to identify the request being made.

The one and only real solution is to verify all input on the server, and never ever trust the client. Ever.
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ExtremeBuilder15 is not online. ExtremeBuilder15
Joined: 01 May 2012
Total Posts: 3176
25 Aug 2016 03:20 PM
@Josh It's still very easy to find the remote event.
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OldGoldie is not online. OldGoldie
Joined: 17 Aug 2010
Total Posts: 8210
25 Aug 2016 08:48 PM
Well, I said nil would work because it's hidden from explorer scripts if I'm not mistaken.
That's how exploiters find the events, and also they could make a loop to check every single thing in game for the events aswell.

I said nil because 99.9% of exploiters, would not be able find it.


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