Kixx405
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| Joined: 06 Jan 2013 |
| Total Posts: 126 |
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| 25 Aug 2016 07:39 AM |
Is there anyway I can lower polygons or triangles? the limit is 5000 trianlges but my .fbx file contains 9859 triangles. What I do? Sorta a noob at using Cinema 4D & Blender. Do I have to split it? If so How?!
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Kutoru
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| Joined: 22 May 2016 |
| Total Posts: 288 |
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Objectly
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| Joined: 18 Jul 2016 |
| Total Posts: 210 |
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| 25 Aug 2016 08:51 AM |
Split it to parts in blender. For example, I animated my 20K triangle dragon by separating the body parts in blender and importing it. |
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Kixx405
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| Joined: 06 Jan 2013 |
| Total Posts: 126 |
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| 25 Aug 2016 09:18 AM |
| You could just have the render distance smaller so the player won't lag out or union them to one part XD don't do that. |
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Kixx405
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| Joined: 06 Jan 2013 |
| Total Posts: 126 |
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| 25 Aug 2016 12:29 PM |
Get a blender plugin that lets you export selection, then grab roughly half of the hair, import it, then grab the other half, and import it?
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Kixx405
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| Joined: 06 Jan 2013 |
| Total Posts: 126 |
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Kixx405
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| Joined: 06 Jan 2013 |
| Total Posts: 126 |
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| 03 Jun 2017 12:24 PM |
| In Blender, select your mesh and go to the little Wrench/Setting Icon next to all the tabs. Click Add Modifier then click Decimate. A box will appear under and enable Triangulate. Change the ratio until the triangle count is below 5000. The ratio can not go below 0 and can't go above 1. Your mesh quality will get worse but, this will let it be uploaded to roblox. |
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