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Re: How does this fort look so far (not done)

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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 01:31 PM
https://www.roblox.com/games/438713290/The-Well-In-dev

Gotta re-build the capture point with Vicarium.

Gotta rescript guns

Gotta get new guns possibly

Get a terminal

xEnforcer has to hook it up to Spade database (when finished)

other than those smalls

How does it look?


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DaxtalX is not online. DaxtalX
Joined: 27 Nov 2012
Total Posts: 322
24 Aug 2016 01:34 PM
I don't like it at all.

Nick / Daxtal
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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 01:43 PM
Sorry to hear that, what would make it better in your perspective?


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cubied is not online. cubied
Joined: 07 Jul 2013
Total Posts: 2281
24 Aug 2016 02:43 PM
the hell is that? the base is so small and the guns have autism
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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 02:48 PM
Said getting new guns if you read above


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DaxtalX is not online. DaxtalX
Joined: 27 Nov 2012
Total Posts: 322
24 Aug 2016 02:50 PM
lol cubied that is what I thought
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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 02:53 PM
I'm making the base wider

like I said guns are being rescripted

anything else?


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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 02:57 PM
no?

ok


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UncleAli is not online. UncleAli
Joined: 10 Jun 2010
Total Posts: 3412
24 Aug 2016 02:59 PM
ew ew ew

it is way too claustrophobic
looks like you spent 0 effort balancing the fort properly
props looks outdated
walls are horrible
colors off
what are those decals
boring terminal base
boring weapons
outdated tech

wouldn't-even-want-to-win-at-this-fort/10

i remain,
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KeI_Thuzad is not online. KeI_Thuzad
Joined: 05 Feb 2014
Total Posts: 3800
24 Aug 2016 03:01 PM
i like it because it looks like something i would afk at for 6 hours in 2012


|Kel'Thuzad loves orange soda|
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Sky_Marshal is not online. Sky_Marshal
Joined: 18 Aug 2016
Total Posts: 266
24 Aug 2016 03:02 PM
not bad but not good
but at least it'll be function 99.9% of the time unlike other clans
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DaxtalX is not online. DaxtalX
Joined: 27 Nov 2012
Total Posts: 322
24 Aug 2016 03:02 PM
ali says it all

Nick | Daxtal | https://www.roblox.com/My/Groups.aspx?gid=2920148
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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 03:31 PM
Comments say it all too, how many times I have to say there's gonna be new gun scripts? I've made the base bigger, fixing walls rn (that was something I haven't started on yet but planned on doing it)

If you're gonna comment criticizing something that is going to be fixed you obviously didn't read what's being fixed above


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ikingnow is not online. ikingnow
Joined: 06 Oct 2011
Total Posts: 1923
24 Aug 2016 03:33 PM
Now, I'm pretty young. Not even 16. I can't legally ## ### ###### I can't drive. Due to my age, I have been spared most of the ills of the world; until today the worst thing I have seen was probably a dead pigeon on the way to school. Today I happened to see this thread, and I thought "Hey, I'll ignore the comments. I bet it's going to be great!"

Boy, how I was wrong.

When I joined, I was met with a cancerous husk of metal, with dull-as-heck gunshot decals that reek of cancer. However, I soldiered on! I am not one to judge a book by its cover! Lemme tell you, the chapters of this book are terrible.

*roast commence*

frankly m8, it's the worst fort i have ever seen in my life. now i'm no great builder, but i can build better than this. the 2009 desert terrain gave me second-hand autism, and the ice cream scoop hills only amplified this disaster. the horrible props created to make this 0/10 base a 1/10 base have utterly failed, they are all rotated the same way. and wtf is that red thing? a bbq? a car? a su1cide booth to end my suffering? i honestly do not know...

and then we get to the base. i have never seen so much ############# in my 5 years on this ######## of a ugandan lego game. utterly terrible, you've attempted to make the base fun to raid, and failed in the most spectacular fashion. the guns (and tbh my dude, i DO NOT GIVE THE SLIGHTEST DARN IF YOU ARE GETTING NEW GUNS, THESE PLACEHOLDERS ARE CANCEROUS AT BEST) are abhorrent. the freemodel teleporters, the atrocious weapon dealer, the noclip bricks everywhere... the best feature of this base is the freemodel vtol. it adds a hint of fun to this slog of depression and self harm waiting to happen.


overall, 1/10. without the freemodel ##### 0/10. my honest advice is to study other's builds, and hope to god that something #### ### on you. please m8
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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 04:28 PM
Darn, harsh. I can handle it though

I removed the balls, I guess I gotta go no balls in this situation

the walls have been lowered and more variety has and will be added to them

the teleporters will be replaced with actual staircases

will be adding some destroyed office equipment that can be used as cover at the skyscraper

the vtols are not free models, they look similar to the LS models I know

the terrain is being updated right now as we speak.

guns have been removed due to the fort not being functional yet and to remove the misconception that we apparently will be using RCL 2.0 when this is done

the lights have been turned off and the smoke from the street generators have been turned off to accommodate the switch to daylight

The map is long, but people who said it was narrow were right... The map has been made wider

I am keeping the rundown buildings at the fort, the look for that is intentional due to the group being post-apocalyptic, it looks old and run down for a reason. However I can add another building or 2 with a newer-esque feel to it, however they will still be run down.

Thanks for your criticism, it has been noted and implemented. I will not be accepting any more criticism until the current complaints are completely fixed. I will see you on another forum!



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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 04:31 PM
Oh yeah, I am not removing the Armor protected cars. Those are staying. I can remove the bulletholes even though that will be a chore


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UncleAli is not online. UncleAli
Joined: 10 Jun 2010
Total Posts: 3412
24 Aug 2016 04:43 PM
hey wow you legit handled the feedback really well. +1

sorry for being kinda mean but hey, it's critisism right?

also definetly remove those bulletholes


i remain,
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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 04:47 PM
The whole entire reason for me coming here was to fix some things, people listed their criticisms, I got what I came here for.


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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 04:48 PM
Building is not my strong suit, it was when I led another group. This is literally my first project in a year, it's not gonna be the greatest at first.


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ikingnow is not online. ikingnow
Joined: 06 Oct 2011
Total Posts: 1923
24 Aug 2016 04:50 PM
i am also sorry for turning the roast to such a level but with being so chill, with that attitude you can adapt a lot of criticism to your advantage, resulting in a better build
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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 04:50 PM
It doesn't help I'm not that good out of terrain as well (Check Modern Day Assassins fort solitude, I didn't want terrain to be the showcase)

I'm god awful with buildings, this project was to help me improve on that, and with help, whether it's rude help or not was beneficial


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ikingnow is not online. ikingnow
Joined: 06 Oct 2011
Total Posts: 1923
24 Aug 2016 05:01 PM
i'll be sure to check it out later and give some more constructive criticism
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ChristopherFarrow is not online. ChristopherFarrow
Joined: 20 May 2010
Total Posts: 1237
24 Aug 2016 05:01 PM
Alright, I'll be waiting.


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