kristan99
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| Joined: 30 Oct 2008 |
| Total Posts: 66 |
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| 24 Aug 2016 03:05 PM |
Hey I'm not to good at Roblox Lua since well I have never used it despite originally joining Roblox a long time ago. I am hoping that it shares elements with C# since I'm more familiar with it but I was wondering if anyone could assist me in creating an Integer which are created for each player when they join and are saved so be referenced to again even if the user left and rejoined the game.
The way I kind of want this to put some perspective on it is
Replicated Store\DC\(Player's Name) which will then contain 4 different int's
ints : Hair Face Shirt Pants/Bottoms
The only part I need assistance on is for the integers to be created when the player joins for the first time and for them to be loaded every time the user joins the game after. Payment isn't going to be a huge thing but I can offer privileges in the game which it is needed for if you would like.
I don't really want to advertise the game as it is currently just a walking simulator and I don't want to be reviewed on what it is currently co,pared to what I want it to be :P
Long Story Short:
create integers in replicated storage with the path
Replicated Store\DC\(Player's Name)\4ints
the 4 ints are : Hair Face Shirt Pants |
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kristan99
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| Joined: 30 Oct 2008 |
| Total Posts: 66 |
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| 24 Aug 2016 03:06 PM |
| No edit ability so if you are interested in helping me then please PM me. |
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