Graffyboo
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| Joined: 23 Apr 2015 |
| Total Posts: 5424 |
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| 23 Aug 2016 04:29 PM |
Okay so this is the fort plan/idea for Imperial Astra, some things may not be set in stone and changes will probably be made but this is what we will be going for
Group is based on WH40K Imperium of Man
Raiding team will be either Chaos or Orkz
Raid win/capture system: - 3 capture points known as Critical Locations, you have to capture and hold these 3 locations to win - You do not need to hold them all at the same time you can do them one at a time if you want - Capturing and holding them is the objective for BOTH sides - Critical Locations can be taken from the opposing force but is rollback - Once one team has successfully captured ALL 3 the raid ends in victory for that team - No raid time limit
Weapons system: - Both teams will have access to the exact same weapons but they will look different - To get different weapons there will be a currency system - To gain currency you will have to capture something called a Strategic Point which will generate currency every 2 mins for each player on the team that owns it - We will do our best to balance the weapons - The amount of Strategic Points there will be has not been decided - You will also be able to purchase and deploy a spawning pad in the surrounding area of your controlled Strategic Point, but it will not be so close that it is impossible to take from the enemy. - Spawning pad will be destroyed upon enemy capture - The more Strategic Points you own the more income you will receive, this means that not only do you have to focus on capturing the Critical Locations but also the Strategic Points
EXP System: - The EXP system will have ***ZERO IMPACT*** on raiding gameplay, for members of IA it will simply be a promotion system where they can get EXP from time spent at the fort and kills and captures during raids - For raiders they will gain EXP for kills and captures during raids and will simply show their raiding experience at the fort - ***IN CONSIDERATION*** Levels gained may give customisation options to your character/weapons
We will try our best to make the fort as balanced and fair as possible, I may have missed some things too but this is what we have for now and will try to create
Any suggestions or opinions feel free to post
And thank you to everyone contributing towards Imperial Astra I am very grateful for the help
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Graffyboo
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| Joined: 23 Apr 2015 |
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Vexax
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| Joined: 25 Aug 2012 |
| Total Posts: 18783 |
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| 23 Aug 2016 04:35 PM |
support
warband is the best band of war |
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Vicarium
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| Joined: 20 Dec 2008 |
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Graffyboo
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| Joined: 23 Apr 2015 |
| Total Posts: 5424 |
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Graffyboo
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| Joined: 23 Apr 2015 |
| Total Posts: 5424 |
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gunperkz
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| Joined: 28 Nov 2010 |
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| 23 Aug 2016 05:18 PM |
hot
if its not a gun, its cancer |
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Graffyboo
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| Joined: 23 Apr 2015 |
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t_oast
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| Joined: 26 May 2011 |
| Total Posts: 14959 |
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| 23 Aug 2016 05:43 PM |
what is astra
memelord toast |
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Graffyboo
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| Joined: 23 Apr 2015 |
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| 23 Aug 2016 06:06 PM |
more opinions/suggestions pls
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DaxtalX
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| Joined: 27 Nov 2012 |
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Devinbyte
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| Joined: 12 Sep 2012 |
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Graffyboo
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| Joined: 23 Apr 2015 |
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UncleAli
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| Joined: 10 Jun 2010 |
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| 24 Aug 2016 07:40 AM |
Make it 5
also isnt really a fort, more a battleground
i remain, |
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Graffyboo
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| Joined: 23 Apr 2015 |
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| 24 Aug 2016 08:17 AM |
well i'll build a fort bit for members to patrol
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narits
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| Joined: 13 Jan 2013 |
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| 24 Aug 2016 08:19 AM |
sounds dope
dont call the raiding team chaos or orkz, just call it Invaders or something
Adam. |
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Graffyboo
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| Joined: 23 Apr 2015 |
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| 24 Aug 2016 08:20 AM |
they wont be called that dw but their raiding team would be BASED on one of the two factions
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narits
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| Joined: 13 Jan 2013 |
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| 24 Aug 2016 08:20 AM |
oh nice
you should have multiple raider spawns and "recon points" that they can capture and hold to spawn further up
the raider spawns could be some sort of camp
Adam. |
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Graffyboo
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| Joined: 23 Apr 2015 |
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| 24 Aug 2016 08:22 AM |
yeah thats baso what you can use Strategic Points for but you will have to buy the spawning pads for them with the in game currency
and the spawning pads can only be destroyed by having the opposing team take the Strategic Point from you
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narits
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| Joined: 13 Jan 2013 |
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| 24 Aug 2016 08:22 AM |
sounds great, who's coding all of this for you?
Adam. |
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Graffyboo
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| Joined: 23 Apr 2015 |
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| 24 Aug 2016 08:24 AM |
firestorm, frigidsloth said he could help, getsporked and Inexperienced probs
and some other people
we wont release until its perfect and will run some practise raids to root out any bugs then fix them
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Tagap1234
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| Joined: 14 Jul 2012 |
| Total Posts: 182 |
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| 24 Aug 2016 02:41 PM |
I think there should be a raid time limit, also, the weapons could be equal in script, but different in model.
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