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Re: Imperial Astra FORT PLAN

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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
23 Aug 2016 04:29 PM
Okay so this is the fort plan/idea for Imperial Astra, some things may not be set in stone and changes will probably be made but this is what we will be going for

Group is based on WH40K Imperium of Man

Raiding team will be either Chaos or Orkz

Raid win/capture system:
- 3 capture points known as Critical Locations, you have to capture and hold these 3 locations to win
- You do not need to hold them all at the same time you can do them one at a time if you want
- Capturing and holding them is the objective for BOTH sides
- Critical Locations can be taken from the opposing force but is rollback
- Once one team has successfully captured ALL 3 the raid ends in victory for that team
- No raid time limit

Weapons system:
- Both teams will have access to the exact same weapons but they will look different
- To get different weapons there will be a currency system
- To gain currency you will have to capture something called a Strategic Point which will generate currency every 2 mins for each player on the team that owns it
- We will do our best to balance the weapons
- The amount of Strategic Points there will be has not been decided
- You will also be able to purchase and deploy a spawning pad in the surrounding area of your controlled Strategic Point, but it will not be so close that it is impossible to take from the enemy.
- Spawning pad will be destroyed upon enemy capture
- The more Strategic Points you own the more income you will receive, this means that not only do you have to focus on capturing the Critical Locations but also the Strategic Points

EXP System:
- The EXP system will have ***ZERO IMPACT*** on raiding gameplay, for members of IA it will simply be a promotion system where they can get EXP from time spent at the fort and kills and captures during raids
- For raiders they will gain EXP for kills and captures during raids and will simply show their raiding experience at the fort
- ***IN CONSIDERATION*** Levels gained may give customisation options to your character/weapons

We will try our best to make the fort as balanced and fair as possible, I may have missed some things too but this is what we have for now and will try to create

Any suggestions or opinions feel free to post

And thank you to everyone contributing towards Imperial Astra I am very grateful for the help


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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
23 Aug 2016 04:34 PM
b


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Vexax is not online. Vexax
Joined: 25 Aug 2012
Total Posts: 18783
23 Aug 2016 04:35 PM
support

warband is the best band of war
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Vicarium is not online. Vicarium
Joined: 20 Dec 2008
Total Posts: 1918
23 Aug 2016 04:40 PM
support
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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
23 Aug 2016 04:47 PM
b2


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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
23 Aug 2016 05:02 PM
b3 pls


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GetSporked is not online. GetSporked
Joined: 05 Jul 2012
Total Posts: 7972
23 Aug 2016 05:17 PM
epic
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gunperkz is not online. gunperkz
Joined: 28 Nov 2010
Total Posts: 6447
23 Aug 2016 05:18 PM
hot


if its not a gun, its cancer
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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
23 Aug 2016 05:42 PM
ty


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t_oast is not online. t_oast
Joined: 26 May 2011
Total Posts: 14959
23 Aug 2016 05:43 PM
what is astra


memelord toast
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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
23 Aug 2016 06:06 PM
more opinions/suggestions pls


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DaxtalX is not online. DaxtalX
Joined: 27 Nov 2012
Total Posts: 322
23 Aug 2016 06:44 PM
support

Nick / Daxtal
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Devinbyte is not online. Devinbyte
Joined: 12 Sep 2012
Total Posts: 376
23 Aug 2016 06:44 PM
ASTRA
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BlackFlame00 is not online. BlackFlame00
Joined: 24 May 2013
Total Posts: 289
23 Aug 2016 07:09 PM
sounds okay
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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
24 Aug 2016 05:51 AM
more


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UncleAli is not online. UncleAli
Joined: 10 Jun 2010
Total Posts: 3412
24 Aug 2016 07:40 AM
Make it 5

also isnt really a fort, more a battleground

i remain,
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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
24 Aug 2016 08:17 AM
well i'll build a fort bit for members to patrol


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narits is not online. narits
Joined: 13 Jan 2013
Total Posts: 13108
24 Aug 2016 08:19 AM
sounds dope

dont call the raiding team chaos or orkz, just call it Invaders or something

Adam.
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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
24 Aug 2016 08:20 AM
they wont be called that dw but their raiding team would be BASED on one of the two factions


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narits is not online. narits
Joined: 13 Jan 2013
Total Posts: 13108
24 Aug 2016 08:20 AM
oh nice

you should have multiple raider spawns and "recon points" that they can capture and hold to spawn further up

the raider spawns could be some sort of camp

Adam.
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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
24 Aug 2016 08:22 AM
yeah thats baso what you can use Strategic Points for but you will have to buy the spawning pads for them with the in game currency

and the spawning pads can only be destroyed by having the opposing team take the Strategic Point from you


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narits is not online. narits
Joined: 13 Jan 2013
Total Posts: 13108
24 Aug 2016 08:22 AM
sounds great, who's coding all of this for you?

Adam.
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Graffyboo is not online. Graffyboo
Joined: 23 Apr 2015
Total Posts: 5424
24 Aug 2016 08:24 AM
firestorm, frigidsloth said he could help, getsporked and Inexperienced probs

and some other people

we wont release until its perfect and will run some practise raids to root out any bugs then fix them


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mechahiche is not online. mechahiche
Joined: 24 Oct 2011
Total Posts: 14
24 Aug 2016 10:26 AM
Pretty neat


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Tagap1234 is not online. Tagap1234
Joined: 14 Jul 2012
Total Posts: 182
24 Aug 2016 02:41 PM
I think there should be a raid time limit, also, the weapons could be equal in script, but different in model.


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