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| 23 Aug 2016 05:33 PM |
| Honestly that's how ridiculous kaznan is. |
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| 23 Aug 2016 05:33 PM |
name a base that has fair spawning, equal gun damage, and fair amount of defenders then
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| 23 Aug 2016 05:34 PM |
| A 15v15 labs would have the carts health really high becaude of the cart health scaling system. People don't know anything before they talk obvi |
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sillylego
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| Joined: 30 Sep 2010 |
| Total Posts: 14318 |
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| 23 Aug 2016 05:34 PM |
| I don't understand your reasoning here |
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ZenMeteor
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| Joined: 08 Dec 2012 |
| Total Posts: 488 |
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| 23 Aug 2016 05:36 PM |
| @Soarin He was talking about 15v15 Kaznan, not 15v15 SMO. VAK has a huge advantage spawn at a base that forces even numbers and an easier objective to defenders than raiders. |
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azabat2
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| 23 Aug 2016 05:39 PM |
| Even if the cart health is really high, that is still 15 defenders all sneaking around in the darkness with boomshots. |
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| 23 Aug 2016 05:40 PM |
Actually Demon, It's a challenge, but that's the appeal of our base. We are not in wartime, we are not beholden to any agreement or negotiation - in the end, it's our base, not yours.
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| 23 Aug 2016 05:40 PM |
| The boomshot would do no damage to the cart. All you'd have to do is keep them off the cart for 8 minutes to win in a 15v15. The cart is like a tank but no one ever realized that because they chose to fight with numbers instead |
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| 23 Aug 2016 05:41 PM |
Actually Demon, It's a challenge, but that's the appeal of our base. We are not in wartime, we are not beholden to any agreement or negotiation - in the end, it's our base, not yours.
✠ |
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| 23 Aug 2016 05:41 PM |
| So the same can be said about Kaznan, Canneddog. |
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| 23 Aug 2016 05:41 PM |
That's a valid point, but It's a challenge, but that's the appeal of our base. We are not in wartime, we are not beholden to any agreement or negotiation - in the end, it's our base, not yours.
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| 23 Aug 2016 05:42 PM |
| @demon V O I D wouldn't complain about any of your bases but VAK would complain about ours if they cannot win at it |
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| 23 Aug 2016 05:42 PM |
| An even numbers fight is ideally not fair for raiders exactly. |
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| 23 Aug 2016 05:43 PM |
| If the raiders out umber defenders by a lot and the spawns are nearly even, that's unfair for the defenders. |
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| 23 Aug 2016 05:43 PM |
| I can recall VOID complaining about SMO II even though it was the easiest base in the world and you still won. |
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| 23 Aug 2016 05:44 PM |
| I never complained about SMO II, if I didn't complain then V O I D didn't complain. The only person who is allowed to run war terms in V O I D is me. |
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Idriafuse
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| Joined: 02 Dec 2012 |
| Total Posts: 695 |
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| 23 Aug 2016 05:44 PM |
| Labs...................... |
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| 23 Aug 2016 05:45 PM |
| Our base can be a 15v15 too when we go to war |
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| 23 Aug 2016 05:46 PM |
| Raethyr used to constantly complain about SMO for months on end saying how our spawn advantage was too great even though it was a 7 v 15 and a stationary objective. |
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Bubsv
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| 23 Aug 2016 05:47 PM |
"name a base that has fair spawning, equal gun damage, and fair amount of defenders then"
FC Fort Wolf 1 and 2
Original Stronghold 2 (spawn advantage for TGI was literally i think 4 seconds) |
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| 23 Aug 2016 05:48 PM |
| ISO I believe that a completely fair base should have very fair numbers but not completely even. Maybe a 12 v 15 or 16. |
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| 23 Aug 2016 05:48 PM |
Raethyr isn't me and raethyr had no say in the war.
V O I D never came to the negotiations table with complaints abouut your base |
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| 23 Aug 2016 05:54 PM |
| Of coarse, with a base like labs who would? |
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