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| 05 Aug 2016 10:51 PM |
| I need you guys to tell me how can I make a humanoid transparent for an unlimited amount of time when it walks into a part. If you guys know hit me up in the replies. |
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| 21 Aug 2016 05:36 PM |
chicken nuggets
just kidding |
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Zifto
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| Joined: 09 Jul 2012 |
| Total Posts: 14674 |
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| 21 Aug 2016 05:51 PM |
All I know is that you have to include "wait:()", "game.Workspace.Player.Transparency" and "when". I'm just good at editing scripts.
REMEMBER: A vitamin a day keeps The Nutshack away! |
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 21 Aug 2016 06:58 PM |
--Place this script in a brick. Might break idk, I'm hella tired
function hidey(item) for i,c in pairs(item:GetChildren()) do if c:IsA("Part") or c:IsA("Decal") then c.Transparency=1 end hidey(c) end end
script.Parent.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") then hidey(hit.Parent) end end) |
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we_rock
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| Joined: 06 Jul 2014 |
| Total Posts: 6142 |
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