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| 28 Jul 2016 08:16 PM |
| Well I am working on this FPS project and I am working on a gun engine [A gun but not a tool just like pf], and I want some new ideas for the gun. By new ideas I mean not like knifing or grenades (I mean ima add that), I mean like BRAND NEW ideas, old ideas would be like knifing and grenades because there usually used in FPS games. So write anything new to add, also it can be a new animation also! |
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2013henry
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| Joined: 09 Apr 2013 |
| Total Posts: 39768 |
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| 28 Jul 2016 08:21 PM |
if you can clarify that would be great
but what about a smoke bomb decoy?
you can make a two stage upgrade on this (or more for duration)
1. smoke bomb - only distracts
2. smoke bomb + decoy - same as smoke bomb but adds a rubber clone of you
3. improved smoke bomb length or better decoy length (should despawn after a while) |
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2013henry
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| Joined: 09 Apr 2013 |
| Total Posts: 39768 |
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| 28 Jul 2016 08:27 PM |
| idk what a decoy would do but i could think about it |
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| 28 Jul 2016 08:31 PM |
@rock
so what you'd want to do for a decoy is make it an on-click event
basically, use a script to find the player via game.Workspace.find...
duplicate the player, but make sure the script edits that duplicate's humanoid to have little to no health. in one shot, it should go down.
you can make it explode after death too by inserting an explosion via a function (if then statement - if Decoy.PlayerName.humanoid.Health == 0, then...
this has a TON of potential |
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| 28 Jul 2016 08:42 PM |
| I don't get what you want me to do. A better example pls |
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Dominical
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| Joined: 04 Nov 2011 |
| Total Posts: 1303 |
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| 28 Jul 2016 09:36 PM |
Gun sway with your mouse using Springs. (not the new constraints, the other kind of springs just look it up on the wiki okay)
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| 28 Jul 2016 09:38 PM |
lightning guns
lol ive got nothing. good luck though, ive tried to make an fps before but i could never figure out how to get the character to be able to ADS |
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| 28 Jul 2016 09:55 PM |
@Hill
ADS is simple with lerp animations lol
also dom send link? |
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Vunal
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| Joined: 06 Nov 2011 |
| Total Posts: 6929 |
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| 28 Jul 2016 09:57 PM |
adjusting multiple sights on each gun
grip sensitivity
different gun mods, such as rail systems and stocks |
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| 28 Jul 2016 09:58 PM |
| that involves too much math for my feeble mind |
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Dominical
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| Joined: 04 Nov 2011 |
| Total Posts: 1303 |
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| 28 Jul 2016 10:10 PM |
http://wiki.roblox.com/index.php?title=Springs
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| 28 Jul 2016 10:12 PM |
| lol lerps arent math there cframe |
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| 28 Jul 2016 10:14 PM |
| make something in source engine lol |
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| 28 Jul 2016 11:12 PM |
| why not source engine is cool |
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