|
| 21 Aug 2016 05:22 PM |
Post below what you would like changed at the bases, and give me a full reason. Not just "Oh I would really like that" It should enhance the game play to better the time for both sides, not just 1.
The dead body re-cap issue will be fixed tonight.
Otherwise post below.
If you have a bug post it below, we know the TEF fort has an issue.
Let the battle begin,only one can survive. https://forum.roblox.com/Forum/ShowPost.aspx?PostID=196651277 |
|
|
| Report Abuse |
|
|
| |
|
|
| 21 Aug 2016 05:23 PM |
| let's not be regressive and use old forts |
|
|
| Report Abuse |
|
|
|
| 21 Aug 2016 05:24 PM |
make smgs fire faster
Come break me down |
|
|
| Report Abuse |
|
|
|
| 21 Aug 2016 05:24 PM |
"raise DPS" courtesy snoop
"Rollback term" courtesy Zach
Both make matches less rally/rush oriented |
|
|
| Report Abuse |
|
|
|
| 21 Aug 2016 05:24 PM |
| The better you can explain the TEF bug, the better, and if you can get hold of me, or any dev, to get into a broken server the quicker we can resolve the proplem. |
|
|
| Report Abuse |
|
|
| |
|
Zach1102
|
  |
| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
|
|
| 21 Aug 2016 05:26 PM |
SMG damage + 2 Chance cursor |
|
|
| Report Abuse |
|
|
|
| 21 Aug 2016 05:27 PM |
Increase the damage or firerate of the SMGs, firefights simply aren't as fun with the low damage output.
Make the button that operates the gate at Kopervich turn green when it closes to cause less confusion.
Add swords so that people who specialize with swords, such as myself, aren't practically useless in raids/defenses. |
|
|
| Report Abuse |
|
|
|
| 21 Aug 2016 05:30 PM |
i will look at the smgs. Roll back maybe. Gate controls? I don't see the reasoning for it, they have close and open buttons for a reason.
Let the battle begin,only one can survive. https://forum.roblox.com/Forum/ShowPost.aspx?PostID=196651277 |
|
|
| Report Abuse |
|
|
Zach1102
|
  |
| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
|
|
| 21 Aug 2016 05:32 PM |
steam we dont even need the gates as you gave us too many ways into base
think about this, 16v9
where do defenders go? if they cover every entrance they are barely able to muster 2 at each location, making them easily overpowered |
|
|
| Report Abuse |
|
|
SnoopDogg
|
  |
| Joined: 14 Aug 2007 |
| Total Posts: 11118 |
|
| |
|
void_gang
|
  |
| Joined: 17 Aug 2016 |
| Total Posts: 90 |
|
|
| 21 Aug 2016 05:33 PM |
Good teammates don't need more than 2 to hold down a chokepoint against much greater numbers. That said, the number discrepancy does show during the initial combat to take the fort. |
|
|
| Report Abuse |
|
|
|
| 21 Aug 2016 05:33 PM |
swords are not at the TEF fort due to it being a negative to a defender win because if its 9 v 16 10-15 in the term All sword rush etc. It will turn out to only a few dying. Very unlikely to win that.
Let the battle begin,only one can survive. https://forum.roblox.com/Forum/ShowPost.aspx?PostID=196651277 |
|
|
| Report Abuse |
|
|
Zach1102
|
  |
| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
|
|
| 21 Aug 2016 05:33 PM |
also outlaw server hopping
PoL left a raid when we had term and flooded back after we left to counter attack |
|
|
| Report Abuse |
|
|
|
| 21 Aug 2016 05:35 PM |
Server hopping is a tactic if they decide to hop for whatever reason, they can, I don't think its an issue. Its just moving people to a new server.
Let the battle begin,only one can survive. https://forum.roblox.com/Forum/ShowPost.aspx?PostID=196651277 |
|
|
| Report Abuse |
|
|
void_gang
|
  |
| Joined: 17 Aug 2016 |
| Total Posts: 90 |
|
|
| 21 Aug 2016 05:37 PM |
"outlaw" Propose a method for doing this. |
|
|
| Report Abuse |
|
|
LordGarf
|
  |
| Joined: 18 May 2016 |
| Total Posts: 624 |
|
|
| 21 Aug 2016 05:38 PM |
having NO swords on BOTH forts:
Having no swords on both forts would make them both fair and even. This will allow a stronger and fairer chance between both sides.
Also,
Remove the TEF spawns that are outside of PoL side as they can FF kill you which is very unfair. This could also be changed by having ALL spawns changed to a 1 Second FF or less.
Allowing this to happen will make it fair for BOTH sides as we could run out and FF kill them. (But yeno, its eh)
Second in Command of X-101st Legion Main Army |
|
|
| Report Abuse |
|
|
ncusa17
|
  |
| Joined: 26 Mar 2012 |
| Total Posts: 7049 |
|
|
| 21 Aug 2016 05:44 PM |
-Fix the TEF spawn at Kopervich -Remove Fang and replace it with a smaller fort for POL -Fix Fang so it doesn't lag to death (If you want to continue using it) -Add more variety of weapons |
|
|
| Report Abuse |
|
|
|
| 21 Aug 2016 05:45 PM |
Explain the lag explain the spawn.
Let the battle begin,only one can survive. https://forum.roblox.com/Forum/ShowPost.aspx?PostID=196651277 |
|
|
| Report Abuse |
|
|
ncusa17
|
  |
| Joined: 26 Mar 2012 |
| Total Posts: 7049 |
|
|
| 21 Aug 2016 05:48 PM |
@Steam
-It took me 5 minutes to respawn at Fang earlier multiple times -TEF either spawns in the protected zone or right next to the Raider spawn at Kopervich, most of the time at complete random |
|
|
| Report Abuse |
|
|
|
| 21 Aug 2016 05:49 PM |
Spawning:TEF spawn cuts of PoL and allows ff kills
|
|
|
| Report Abuse |
|
|
Blamingo
|
  |
| Joined: 02 Oct 2013 |
| Total Posts: 23926 |
|
|
| 21 Aug 2016 05:50 PM |
Add swords at Kopervich.
Why? There are swords at Fang The whole defender team can just rush terminal and death cap it (if they die)
JC had the terminal at 950 and we lost it because there was immense lag and death cap. We killed all of them and were standing on the terminal but it still reset :-/ |
|
|
| Report Abuse |
|
|
| |
|
|
| 21 Aug 2016 05:51 PM |
That is on purpose if you read the change log you can see it in it.
There are 3 spawns outside the PoL spawn. I will lower the FF though. And the point of it is, is that people normally get spawn trapped without it
I can't explain the lag.
Let the battle begin,only one can survive. https://forum.roblox.com/Forum/ShowPost.aspx?PostID=196651277 |
|
|
| Report Abuse |
|
|