llaserx
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| Joined: 10 Dec 2011 |
| Total Posts: 53069 |
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| 21 Aug 2016 12:03 AM |
i heard Tool.Gript position is a way but im not using a tool
r+://290739801r+://290739819r+://290739831 |
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| 21 Aug 2016 12:04 AM |
| not sure a bout downsights but ironsights are easy to do with FOV & weldssss |
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llaserx
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| Joined: 10 Dec 2011 |
| Total Posts: 53069 |
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| 21 Aug 2016 12:09 AM |
hm i might just try moving the arms and using fov but that looks wierd
r+://290739801r+://290739819r+://290739831 |
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| 21 Aug 2016 12:22 AM |
weld to the arms
change weld C1 |
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llaserx
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| Joined: 10 Dec 2011 |
| Total Posts: 53069 |
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| 21 Aug 2016 12:48 AM |
guess thats the only way
r+://290739801r+://290739819r+://290739831 |
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| 21 Aug 2016 01:18 AM |
thats why you set the C1 to CFrame.new()
so its EASIER |
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llaserx
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| Joined: 10 Dec 2011 |
| Total Posts: 53069 |
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| 21 Aug 2016 01:44 AM |
if you set the C1 to CFrame.new() instead of Part1.CFrame:inverse() * CFrame.new(Part0.p)
it is much easier to animate it
cuz you can do
C1 = somecframe
instead of doing
local original = C1 C1 = original*somecframe
and the same is with grips, you have to do local original = tool.Grip tool.Grip = original*somecframe |
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