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Re: whats a good way to my a "downsight" for a gun?

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llaserx is not online. llaserx
Joined: 10 Dec 2011
Total Posts: 53069
21 Aug 2016 12:03 AM
i heard Tool.Gript position is a way but im not using a tool


r+://290739801r+://290739819r+://290739831
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Client_Replicated is not online. Client_Replicated
Joined: 18 Jul 2011
Total Posts: 1567
21 Aug 2016 12:04 AM
not sure a bout downsights but ironsights are easy to do with FOV & weldssss
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llaserx is not online. llaserx
Joined: 10 Dec 2011
Total Posts: 53069
21 Aug 2016 12:09 AM
hm
i might just try moving the arms and using fov but that looks wierd


r+://290739801r+://290739819r+://290739831
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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
21 Aug 2016 12:22 AM
weld to the arms

change weld C1
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llaserx is not online. llaserx
Joined: 10 Dec 2011
Total Posts: 53069
21 Aug 2016 12:48 AM
guess thats the only way


r+://290739801r+://290739819r+://290739831
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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
21 Aug 2016 01:18 AM
thats why you set the C1 to CFrame.new()

so its EASIER
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llaserx is not online. llaserx
Joined: 10 Dec 2011
Total Posts: 53069
21 Aug 2016 01:38 AM
Eaiser?
Wut
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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
21 Aug 2016 01:44 AM
if you set the C1 to CFrame.new() instead of Part1.CFrame:inverse() * CFrame.new(Part0.p)

it is much easier to animate it

cuz you can do

C1 = somecframe

instead of doing

local original = C1
C1 = original*somecframe

and the same is with grips, you have to do
local original = tool.Grip
tool.Grip = original*somecframe
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