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Re: I went out of the skybox in studio

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skydude221 is not online. skydude221
Joined: 15 May 2013
Total Posts: 5014
20 Aug 2016 10:01 PM
https://www.youtube.com/watch?v=0SpDxF-fwjM&feature=youtu.be

It's in HD too


O_O
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tanlolol12345 is not online. tanlolol12345
Joined: 20 Jan 2012
Total Posts: 20664
20 Aug 2016 10:02 PM
that skybox is unnaturally small
fake, you just used the decals as a box and made the sky fully black


stop memeposting goddammit nobody wants this trash here
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stay_lame is not online. stay_lame
Joined: 21 Mar 2016
Total Posts: 2430
20 Aug 2016 10:02 PM
i didnt even know you could do that
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tanlolol12345 is not online. tanlolol12345
Joined: 20 Jan 2012
Total Posts: 20664
20 Aug 2016 10:03 PM
you didn't even bother to use the correct decals either


stop memeposting goddammit nobody wants this trash here
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COOLPUP12345 is not online. COOLPUP12345
Joined: 02 Aug 2011
Total Posts: 14653
20 Aug 2016 10:04 PM
fake(2)

youd lag more tbh
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skydude221 is not online. skydude221
Joined: 15 May 2013
Total Posts: 5014
20 Aug 2016 10:04 PM
Actually this is a blitz3d game i made here is the code in case you want to do it some time

Graphics3D 800,600,0,2
SetBuffer BackBuffer()
AppTitle "T.A.R.D.I.S, Creative Commons Attribution 4.0"
HidePointer()
sky = LoadTexture("Textures\oldskydat.png")

cuber=CreateCube()
EntityTexture cuber,sky
FlipMesh cuber
ScaleEntity cuber,1000,1000,1000

tardispart = CreateCube()
ScaleEntity tardispart,64,100,64

Global cam
cam=CreateCamera()
CameraRange cam,1,10000
CameraZoom cam,1.4


mousespeed#=0.5
cameraspeed#=10
camerasmoothness#=3

While Not KeyHit(1)

mx#=CurveValue(MouseXSpeed()*mousespeed,mx,camerasmoothness)
my#=CurveValue(MouseYSpeed()*mousespeed,my,camerasmoothness)
MoveMouse GraphicsWidth()/2,GraphicsHeight()/2
pitch#=EntityPitch(cam)
yaw#=EntityYaw(cam)
pitch=pitch+my
yaw=yaw-mx
If pitch>89 pitch=89
If pitch<-89 pitch=-89
RotateEntity cam,0,yaw,0
TurnEntity cam,pitch,0,0

cx#=(KeyDown(32)-KeyDown(30))*cameraspeed
cz#=(KeyDown(17)-KeyDown(31))*cameraspeed
MoveEntity cam,cx,0,cz

RenderWorld()
Flip
Wend

Function CurveValue#(newvalue#,oldvalue#,increments )
If increments>1 oldvalue#=oldvalue#-(oldvalue#-newvalue#)/increments
If increments<=1 oldvalue=newvalue
Return oldvalue#
End Function



O_O
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bobob322 is not online. bobob322
Joined: 26 Nov 2010
Total Posts: 539
20 Aug 2016 10:04 PM
FAKE AND G'RAE
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