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| 19 Aug 2016 04:44 PM |
In my game, it's important that the values of variables of one script carry over to it's clone.
What I mean is:
(local script) local sameVar = 1 sameVar = 2
script:Clone()
(clone local script) -- sameVar is equal to 2
Is there a way to do this? |
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| 19 Aug 2016 04:45 PM |
why clone scripts when you can just make scripts clone what they need
lags less and is much easier to keep track of |
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