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Re: Scripts

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KAMIKAZEPOLO is not online. KAMIKAZEPOLO
Joined: 14 Mar 2012
Total Posts: 1049
19 Aug 2016 04:44 PM
In my game, it's important that the values of variables of one script carry over to it's clone.

What I mean is:

(local script)
local sameVar = 1
sameVar = 2

script:Clone()

(clone local script)
-- sameVar is equal to 2


Is there a way to do this?
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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
19 Aug 2016 04:45 PM
why clone scripts when you can just make scripts clone what they need

lags less and is much easier to keep track of
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