mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 16 Jan 2010 07:22 PM |
| We could actually write a learning AI, if we had the ability to save data... |
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| 16 Jan 2010 07:26 PM |
| Right, now we have to be there and save when we leave... |
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| 16 Jan 2010 07:42 PM |
| And we could make a GIS to link our GPSes that we are eventually going to make to. |
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| 16 Jan 2010 07:48 PM |
| And make auto save features for RPGs/Platformers. |
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 16 Jan 2010 07:51 PM |
| Yea :/, even if we could only upload 100 characters, it would be useful. |
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| 16 Jan 2010 07:53 PM |
Not for me... A save would have to include a username and a huge string of data. firstboss,secondboss, ect., every collectible... |
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 16 Jan 2010 07:55 PM |
| I mean per place per player. |
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| 16 Jan 2010 08:01 PM |
| Oh. In that case I would record it like binary, a bunch of zeroes and ones to represent what they have gotten, and at the end their stats. |
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 16 Jan 2010 08:05 PM |
| If it was secure, I would just do "Stat=Value", but if it was possible to hack it, I would encrpyt it. |
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Person299
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| Joined: 28 Feb 2008 |
| Total Posts: 7952 |
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| 16 Jan 2010 08:28 PM |
| It seems to me as though we can barely make an AI at all, so I fail to see how we're going to make a learning one even if we had data uploading. |
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GoldenUrg
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| Joined: 23 Aug 2009 |
| Total Posts: 6428 |
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| 16 Jan 2010 08:32 PM |
Do group build places auto-save or only when a member leaves?
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 16 Jan 2010 08:33 PM |
| Both. 15 minutes or when a member leaves. |
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Amagineer
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| Joined: 14 Nov 2008 |
| Total Posts: 368 |
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| 16 Jan 2010 11:24 PM |
| Alright so if the (BC Only *Gripe Gripe Gripe*) group places can do it, then there's a way to do it with normal places. I would love to figure this out but I neither have BC nor do I use a windows machine (EVER). |
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| 16 Jan 2010 11:26 PM |
| Its probably part of the game engine. Everything goes odd in group build. |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 16 Jan 2010 11:27 PM |
| I could figure it out. It wouldn't be difficult. I usually find all this information for everyone anyway. |
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| 16 Jan 2010 11:29 PM |
| My best bet is that it isn't a script... |
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Amagineer
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| Joined: 14 Nov 2008 |
| Total Posts: 368 |
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| 16 Jan 2010 11:31 PM |
| You sir, would be quite amazed at what Is and what Isn't written in Lua. But I'm not going to tell you. |
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| 16 Jan 2010 11:32 PM |
| i honestly don't think i would, and saying you won't tell me is a bit, sorta, acting like a child? |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 17 Jan 2010 12:34 AM |
| Its probably link encoded so disassembling the exe would be useless. Ill try other methods. |
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| 17 Jan 2010 02:38 AM |
| Thats what I have been posting at S&I. -_- |
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| 17 Jan 2010 05:12 AM |
| if we want a actual learning AI that can do something else than move its arm, we need to save like 1000000 floats or sumting... |
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