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| 18 Aug 2016 07:02 PM |
| I remove my animations from the player, so on the server there are no animations... How should I allow for there to be a visible gun on the server but not on the client..? (Sorry, I stated this weird but I really don't know how to put it... Phantom forces..?) |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 18 Aug 2016 07:05 PM |
On the client:
gun:Destroy()
:)
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| 18 Aug 2016 07:17 PM |
| Well should I just fire a event, (they click a button so set their character,) because I need animations that don't effect the client... Also how should I go about the running, shooting etc..? Also how would YOU do the gun (The player holding etc...) |
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| 18 Aug 2016 07:17 PM |
| I thought you said you know how to use Filtering. Lol. |
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| 18 Aug 2016 07:19 PM |
| Lol, I do I was getting advice and opinions. |
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| 18 Aug 2016 08:16 PM |
| I'm asking because the running and stuff is done locally, and I don't want to use loops... What would the best way on putting a fake gun on the character, and just making it visually shooting..? (I know I could just fire a event, but its sorta over complicated...) |
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| 18 Aug 2016 08:17 PM |
load custom gun onto the character and then destroy the character clientside load up another character clientside on top of that one fire events that both scripts receive
also i dont know if setting transparency with FE will replicate |
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