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Re: Fire client, with fake gun?

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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
18 Aug 2016 07:02 PM
I remove my animations from the player, so on the server there are no animations... How should I allow for there to be a visible gun on the server but not on the client..? (Sorry, I stated this weird but I really don't know how to put it... Phantom forces..?)
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Soybeen is online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
18 Aug 2016 07:05 PM
On the client:

gun:Destroy()

:)


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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
18 Aug 2016 07:17 PM
Well should I just fire a event, (they click a button so set their character,) because I need animations that don't effect the client... Also how should I go about the running, shooting etc..? Also how would YOU do the gun (The player holding etc...)
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imeatingpoorightnow is not online. imeatingpoorightnow
Joined: 14 Jan 2009
Total Posts: 184
18 Aug 2016 07:17 PM
I thought you said you know how to use Filtering. Lol.
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
18 Aug 2016 07:19 PM
Lol, I do I was getting advice and opinions.
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
18 Aug 2016 08:16 PM
I'm asking because the running and stuff is done locally, and I don't want to use loops... What would the best way on putting a fake gun on the character, and just making it visually shooting..? (I know I could just fire a event, but its sorta over complicated...)
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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
18 Aug 2016 08:17 PM
load custom gun onto the character and then destroy the character clientside
load up another character clientside on top of that one
fire events that both scripts receive

also i dont know if setting transparency with FE will replicate
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