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| 18 Aug 2016 02:27 AM |
make their walkspeed 99999999999999999999999, headphone spam them, and then put a random image on their screen
this is why we can't have nice things |
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| 18 Aug 2016 02:39 AM |
| and freeze their client with 'while true do end' |
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Isosta
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sonihi
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Isosta
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| 18 Aug 2016 05:44 AM |
| I like the while true do end better |
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| 18 Aug 2016 06:00 AM |
And crash their computer
Current RAP: R$326 |
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| 18 Aug 2016 06:18 AM |
| Spam the hell out of their memory (Does roblox even have an ability to stop an overflow?) by creating a hell load of useless data. |
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| 18 Aug 2016 06:35 AM |
All of your dumb ideas only work on older computers. Newer versions of Windows than XP have better thread handling or whatever, the computer no longer freezes completely when a program freezes. In Windows 10 (And probably others), you can even force the process to close without even needing to open the task manager. Roblox can't take up more than 4 gigabytes. A lot of people probably have only that much because that's kind of the bare minimum for computers nowadays.
Is it really worth it though? What do you get from it? I mean, you get the same thrill hackers get, making someone upset, right? Thrilling.
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| 18 Aug 2016 06:36 AM |
Make a trojan on their computer? :P
ʰᵒˡˡᵒʷˡᵘᶜᵃˢ |
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| 18 Aug 2016 06:38 AM |
I'm probably wrong about the 4GiB limit, forget about that.
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| 18 Aug 2016 06:44 AM |
I kinda managed to crash my Windows 10 tablet. Pretty neat if I have to say :P. No overflow protection at all.
Borred |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 18 Aug 2016 07:12 AM |
| It's possible to crash a server before any normal scripts run / even while crashed so that would just be irritating |
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CodyDev
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| Joined: 08 Oct 2013 |
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| 18 Aug 2016 08:06 AM |
i built a lag machine that fires 3000 particles per second it works |
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| 18 Aug 2016 10:35 AM |
do this: local SV = Instance.new("StringValue", game.Workspace) local PE = Instance.new("ParticleEmitter", game.Workspace.Baseplate) --set the properties yourself
local Values = {SV} local Emitters = {PE}
while wait() do --We want his gpu to overload so we wait a bit for the particles to load for i=1, #Values do --not using ipairs or pairs because we want it to go s4nic fast local CSV, CPE = Values[i]:Clone(), Emitters[i]:Clone() CSV.Parent, CPE.Parent = game.Workspace, game.Workspace.Baseplate table.insert(Values, CSV) table.insert(Emitters, CPE) end end
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TomsGames
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| Joined: 11 Oct 2013 |
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| 18 Aug 2016 10:37 AM |
The hell are you guys talking about xD
The issue is detecting exploiters (not hackers >.>) people will ban/kick them from the game if they are detected, but it's not easy to detect them.. |
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| 18 Aug 2016 10:38 AM |
yeah kicking them in intricate ways is not the problem
the problem is identifying them without kicking innocent players |
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| 18 Aug 2016 10:41 AM |
| If the player is obviously exploiting (walking speed above 200, no gravity, the jump height is stupidly high...) then you can use these... Farcical ways. In other cases just kick them. |
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| 18 Aug 2016 10:43 AM |
that's still useless just kick them regardless
hackers can just overload the server with remote event requests and crash it just like you crashed them, so it's really not a good idea |
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| 18 Aug 2016 10:45 AM |
| Thay can do it regardless if you do implement this or not, so let it just stay there in case a random no life joins. |
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| 18 Aug 2016 10:47 AM |
I still think it's overkill. It's no more effective than just kicking a player and it could trigger them to crash the server.
Most exploiters don't use their abilities to crash a server because they can't even play the game so it isn't fun. Exploiters just try to gain unfair advantages in games so they can kill everyone easily, for example
But if you crash them, then they might want to crash you. |
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| 18 Aug 2016 10:53 AM |
| As I already said, you should use this on the obvious ones, and I hardly doubt that exploiters tha fall for this know how to crash a server since all they do is go to V3rm and download some random scripts that they paste. |
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TomsGames
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| Joined: 11 Oct 2013 |
| Total Posts: 1615 |
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| 18 Aug 2016 10:58 AM |
| You realize decent exploits cost around $50 right? Some 12 year old kid isn't going to go buy one of these and just copy and paste "print("Hello world")" into them, they're going to know what they're doing.. |
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| 18 Aug 2016 11:05 AM |
"You realize decent exploits cost around $50 right? Some 12 year old kid isn't going to go buy one of these and just copy and paste "print("Hello world")" into them, they're going to know what they're doing.."
Sadly your mistaken, level 7 emulators that can do everything level 7's can and more (with the exception of events) are being sold for $10-$25 right now. One with events is actually selling for $10 in a few weeks, I pre-ordered.
-R.B. Box (Regalius Boxikins Box) |
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| 18 Aug 2016 11:18 AM |
| This is the first time I agree with you without an argument, they trully are easy to get, and even a random kid can talk their parents into buying one by saying that it's for "education". Let's not forget that all of them get eventually leaked into public. |
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