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| 17 Aug 2016 04:59 PM |
| Maybe making something called a "GlobalEvent" that acts like the RemoteEvent and BindableEvent but fires in EVERY server. Support anyone? :D |
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chicka123
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| 17 Aug 2016 05:00 PM |
| support because not everyone has a website |
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Plygium
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| 17 Aug 2016 05:01 PM |
Support, pretty great idea.
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| 17 Aug 2016 05:29 PM |
i don't get it
umm, i don't really have an signature anymore... |
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| 17 Aug 2016 05:34 PM |
| Right now, there's no way other than checking a datastore every so often to create events that can carry information between servers. |
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AliGhost
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pullman45
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| 17 Aug 2016 09:45 PM |
| FireAllClients()/FireAllServers()? |
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chicka123
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| 17 Aug 2016 09:49 PM |
"FireAllClients()/FireAllServers()?"
he's talking about cross-server, not just in a single server
unless if fireallclients includes all servers but i think it would be in the wiki page |
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| 17 Aug 2016 10:23 PM |
i still don't get it
have a cookie https://www.roblox.com/not-a-deadly-cookie-item?id=463961416 |
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| 17 Aug 2016 11:11 PM |
| Hopefully a ROBLOX admin sees this :D |
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chicka123
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| 17 Aug 2016 11:25 PM |
"i still don't get it"
well a bindable event is an object used to use functions across multiple scripts
so for example, a script sets the OnInvoke to a function that prints something. another script can use :Invoke() to run that function.
a globalevent theoretically is something you can set a function to and it can be invoked from on any server |
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| 18 Aug 2016 11:32 AM |
| Correct, for example, an admin can use it to broadcast a message to every server. |
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| 18 Aug 2016 11:33 AM |
| And I believe that the wiki discouraged using Update events on datastores because they take up a lot of RAM or something |
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| 18 Aug 2016 11:38 AM |
| It discouraged it because you can't guarantee that the information you're getting is current, but with something like this that wouldn't apply. |
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Mada754
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| 02 Sep 2016 10:48 PM |
| Any admins who like the idea ;^) |
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| 02 Sep 2016 11:40 PM |
| I support, it would make it alot easier for game dev's. |
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| 03 Sep 2016 12:16 AM |
Support, this is a genius idea!
PS: To everyone saying I don't get it, it's a scripter thing. A good scripter thing. You should support it, it lets us do more fancy things. Cross server chat, anyone? |
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pullman45
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| 03 Sep 2016 12:46 AM |
| Cross server chat would be great. |
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| 03 Sep 2016 12:48 AM |
Support, however I know that it is scriptable but this should nevertheless be a feature.
bleach.avi has stopped working [/watch?v=rLpQoS2DGsY] [?PostID=197266891] |
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| 03 Sep 2016 12:55 AM |
| each globalevent would have to have the same id so they would be able to identify eachother and fire |
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