Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 16 Aug 2016 11:24 PM |
for proof go here
https://www.roblox.com/games/481621469/Deadwater-Studioss-Place-Number-0 |
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| 16 Aug 2016 11:35 PM |
"funcional" > Means you can't code.
Matthew: "Scripting for ROBLOX intelligence? There is no intelligence in ROBLOX." Me: "LOL" |
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Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 16 Aug 2016 11:37 PM |
| I coded that whole game what makes you think i cant code? |
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Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 16 Aug 2016 11:37 PM |
| o rip i spelt functional wrong xd |
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Eddimor
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| Joined: 23 Aug 2011 |
| Total Posts: 294 |
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| 16 Aug 2016 11:43 PM |
How much are you offering?
-Edd |
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Objectly
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| Joined: 18 Jul 2016 |
| Total Posts: 210 |
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| 16 Aug 2016 11:45 PM |
Inventory systems are way too easy.
The one you have for sale is too basic. |
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Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 16 Aug 2016 11:46 PM |
lol "too basic"
what would you consider advanced |
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| 16 Aug 2016 11:48 PM |
| People overuse the word "system" |
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Objectly
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| Joined: 18 Jul 2016 |
| Total Posts: 210 |
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| 16 Aug 2016 11:50 PM |
| I don't think an inventory system is advanced. It's intermediate. A good example would be my fully-customizable drag-and-drop that allows you to equip items, hats, meshes, or eat "food" to heal yourself based on the database I made and ROBLOX's objects' data. Another good example would be the new AR's inventory system that features items that take up a set amount of square units. This is also quite simple to make once you know where to start but is really great due to how it works within a game environment. |
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| 16 Aug 2016 11:51 PM |
| if roblox would allow us to render 3d objects in 2d space then that would be nice, or if they implemented my snapshot suggestion where you can take a picture of something ingame and use it as an asset to make things like model thumbnails |
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Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 16 Aug 2016 11:55 PM |
i can see how what you have is more advanced than my inventory system but this isnt competition and im not sure anyone would want something TOO advanced for their game that they wont even know how to use it
I just made a basic inv system that is ez to use for most users and is very basic |
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| 17 Aug 2016 12:05 AM |
It seems a little un-furnished, you have a white cursor on a white background so I can't even see where my mouse is. The inventory item spacing means the items are gonna collide, with 2 items they are both labeled 1.
This isn't functional....
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Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 17 Aug 2016 12:10 AM |
| Lol wut no it's way better than that for a fact |
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 17 Aug 2016 12:11 AM |
So basic not even worth 1 robux. Any intermediate (a little less than that) can make a inventory system like this.
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| 17 Aug 2016 12:21 AM |
how much were ur going to sell it for?
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Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 17 Aug 2016 12:22 AM |
Okay then make a functional datastore that saves values a vet effcient way and also make a gui that replicates an item slot and moves it to the right every certain amt
And also make it equip the item in your backpack when you get a new item
And also make the inv update
Ye that's a ton of work isn't it |
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Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 17 Aug 2016 12:22 AM |
| I was gonna sell it for 1k |
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| 17 Aug 2016 12:24 AM |
"Ye that's a ton of work"
probably one day of work
Formerly xXTheRobotXx, add 13,349 posts |
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 17 Aug 2016 12:26 AM |
You could say sure, that's a lot of work. But it's easy work. I've done a inventory system pretty much like that. I never made an advanced one cause I had no reason to make an advanced one.
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Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 17 Aug 2016 12:28 AM |
| Same it's not supposed to be advanced and litterally all of you kids here are bashing on something you didn't even make thinking that you can TOP what I made which some of you prob can but that's not what it's about. Not everything here is a completion, I am just trying to get a few extra robux so that I can get a game of mine fp |
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 17 Aug 2016 12:29 AM |
We don't mean to shoot you down here but selling something that takes a intermediate scripter about an hour or less or maybe a little more is just kinda stupid.
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| 17 Aug 2016 12:29 AM |
"datastore that saves values" - tables "gui that replicates an item" - :Clone() "moves it to the right every certain " - haven't done that before but i'd just use modulo to get rows and columns and simply sort it that way.
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OldGoldie
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| Joined: 17 Aug 2010 |
| Total Posts: 8210 |
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| 17 Aug 2016 12:33 AM |
It's easy actually
I'm too lazy to type it so i'll just put it simple and messy
local row = 0 local tile = 0 for i = 1,12 do local t = Instance.new("TextLabel",gui) t.Position = UDim2.new(.2 * tile,0,.2 * row) tile = tile + 1 if tile > 5 then row = row + 1 tile = 0 end end
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Kurokku
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| Joined: 01 Aug 2015 |
| Total Posts: 3622 |
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| 17 Aug 2016 12:36 AM |
| Ok so who care if an intermeadiate scripter can do it, some are lazy and not everyone is that advanced |
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