Tomboking
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| Joined: 01 Nov 2012 |
| Total Posts: 461 |
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| 16 Aug 2016 06:35 AM |
| I put a mesh in a weapon but when you now equip it the wrong way around, is there any way of rotating the mesh? |
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| 16 Aug 2016 06:41 AM |
Not that I'm aware of.
Perhaps you can invert the scaling of the mesh in one vector and reposition it using offset?
I doubt it though since it'll probably turn the mesh inside-out.
You'll have to CFrame the block it is attached to.
If it's the Handle you can go into the tool properties and change the angle of rotation that your character holds the tool at. If it's a sword or something, make sure you update the scripts 'lunging' or anything else that may change the grip vectors. |
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BlueSanik
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| Joined: 01 Dec 2011 |
| Total Posts: 180 |
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| 16 Aug 2016 07:45 AM |
You can rotate it with the tool properties
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