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Re: Rate this project so far.

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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
14 Aug 2016 12:09 PM
https://www.roblox.com/games/457973678/nice-fps-system-tbh#!/game-instances
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
14 Aug 2016 02:39 PM
Big update!
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
14 Aug 2016 09:01 PM
Added a ton of stuff, working on a map. You can now damage other players the damage has multiplies depending on what is hit, but damage will be reduced until full game release.
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Mada754 is not online. Mada754
Joined: 22 Jan 2013
Total Posts: 5285
14 Aug 2016 09:05 PM
I just saw blue


wizard of GC&D|( ͡° ͜ʖ ͡°)
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
14 Aug 2016 09:48 PM
Hold on fixing that...
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
14 Aug 2016 09:52 PM
Fixed.
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FPSPwnz0r is online. FPSPwnz0r
Joined: 27 Jun 2011
Total Posts: 2737
14 Aug 2016 09:56 PM
you could compete with kinetic code :D

smoother animations would be cool though
4.5/5


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SingleSided is not online. SingleSided
Joined: 23 Mar 2012
Total Posts: 1241
14 Aug 2016 11:18 PM
This isn't yours:
https://www.roblox.com/games/253550814/New-FPS-Framework

...also, that framework doesn't replicate. Have you ever even tried that with other people?
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
15 Aug 2016 05:22 PM
(This is on a different post,) I posted saying that I was using a different fps (for base animations and code) but was remaking it and recoding it into a full game. Which I've been doing so far with the ray casting hit detection etc..
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
15 Aug 2016 05:26 PM
Also i'll be making it replicate (make a blank model for visuals.)
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codboy22 is online. codboy22
Joined: 05 May 2012
Total Posts: 598
15 Aug 2016 08:34 PM
@lua

how did you get damage working?



im using this as a way to learn a little bit better
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
15 Aug 2016 08:45 PM
Well its simply raycasting, I generate the visible hits on the end of the ray. To deal damage I detect the hit, if it has a humanoid (or if its a hat etc.) then I can damage it that way.
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myactivetestplace is not online. myactivetestplace
Joined: 11 Jul 2015
Total Posts: 3733
15 Aug 2016 08:55 PM
Thats a good start.
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
15 Aug 2016 08:57 PM
Its meant to be on the lower end on quality since its a remake of a old game, so I'm going to purposely date things.
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codboy22 is online. codboy22
Joined: 05 May 2012
Total Posts: 598
15 Aug 2016 09:01 PM
well since were both using the same old ass engine, raycasting lines = GunGlobalizer?
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Lua_Basics is not online. Lua_Basics
Joined: 04 Jun 2012
Total Posts: 9977
15 Aug 2016 09:05 PM
Lol... http://wiki.roblox.com/index.php?title=Scripting_Book/Chapter_17 and http://wiki.roblox.com/index.php?title=API:Class/Workspace/FindPartOnRayWithIgnoreList
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