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| 13 Aug 2016 06:05 PM |
First of all, I want to explaining what s all about the Petition I'm creating here.
John's Cobras Fang II's Spawn for JC have moved to exact position to raider's, Raider's Spawn was moved far opposite from JC Spawn this explained as "Balanced Position."
Which it have became Fairest Fort ever updated by 12gooroo12, thus caused lot of problems with JC Defenders because Fang II requires 8 mens to defend against 14 raiders thus is causing LOT of issues such as sensitive to the counter raid to term which are high at 80% of being failed at counter raiding.
How and Why? - Regulars SC won at Fang II, Third of time after the Update with 0 loses. Aswell with FoA who are 2-1 against JC aswell.
However, This Petition in purpose is to get AtomicRXN to revert the Fang II back to where it comes from without the Cliff Access.
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| 13 Aug 2016 06:06 PM |
High Command are dealing with the issue currently.
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legomada
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| Joined: 16 Jan 2009 |
| Total Posts: 652 |
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| 13 Aug 2016 06:07 PM |
Fang II before the update was horrible Fang II after the update is horrible I'm starting to think it's just generally a horrible fort |
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| 13 Aug 2016 06:08 PM |
| @Hopeless Tell High Command to address its situation. |
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| 13 Aug 2016 06:11 PM |
@Lego
It's horrible to defend, raiding on the other hand is ezpz and probably pretty enjoyable. Why do you think we get raided like 5 times a day on average?
I get that the fort should be fair, but it's getting to the point where it's less a fort and more an even battlefield with every update. |
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| 13 Aug 2016 06:18 PM |
Just revert to pre war version
- 8v17 - 20 second flag cap time - normal spawns - cliff access |
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| 13 Aug 2016 06:20 PM |
| I raided it with RAT and it was fun and then SC war updates made it weird |
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Whatof
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| Joined: 31 Mar 2012 |
| Total Posts: 222 |
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pspjohn1
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| Joined: 08 Nov 2008 |
| Total Posts: 10816 |
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| 13 Aug 2016 06:42 PM |
All I know is that Fang II seemed unfair af when I last saw it, with JC able to reach the flag from their spawn cliff.
This on the other hand sounds too far in the other direction.
I urge JC HICOM to find a suitable mid-point compromise. |
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| 13 Aug 2016 06:42 PM |
| let's just use Fang v1 until our devs can figure out how to balance it |
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| 13 Aug 2016 06:45 PM |
@Pspjohn1 No, Cliff was update before SC v JC war. it was used in 8-17 Now's harder to climb in Cliff. I could show you after they reverted it.
After update, There s no cliff access just a hover and obbys. |
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legomada
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| Joined: 16 Jan 2009 |
| Total Posts: 652 |
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| 13 Aug 2016 06:49 PM |
@John, yeah, the issues stem from an overreaction of trying to remove JC's cliff access. None of us liked that it was there, but we seem to have completely failed to replace it with some other defender advantage resulting in a fort where raiders essentially have the advantage due to numbers. I kinda wanna burn Fang II and revert to Fang I right now, but atom just released gamepasses so it'd be a ripoff |
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pspjohn1
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| Joined: 08 Nov 2008 |
| Total Posts: 10816 |
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| 13 Aug 2016 06:51 PM |
| There's like 10 sales on each. Compared to the hundreds there will be if JC under atom is a success in the next yearish. |
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| 13 Aug 2016 07:17 PM |
use the original fang and make it look modern and a bit bigger and more balanced, a turtle with downs syndrome could make that
and hi john how is your day today |
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| 13 Aug 2016 07:19 PM |
| Wait you guys are still a thing? Last time I was in a war with you guys was Operation Snake Eater |
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| 13 Aug 2016 07:20 PM |
^^ fok off the thread no one cares |
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| 13 Aug 2016 07:25 PM |
| Honestly I won at the OP version of Fang II with normal RAT members. I think you're all overreacting and if it's that bad for defenders then just add slight advantages. |
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| 13 Aug 2016 07:32 PM |
| Bring back Fort Fang I tbh |
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TheWhack
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| Joined: 29 Sep 2011 |
| Total Posts: 468 |
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| 14 Aug 2016 12:34 PM |
| I'm more disappointed in the fact we brought back VIP gamepasses. I guess we need an advantage somewhere. |
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