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| 01 Mar 2011 07:45 PM |
No matter what I do with my games, I get something called Fire in all of my bricks.
I don't use free models and I don't know how it got there.
Can you tell me if it is a Virus?
Also, If it is, will it harm my game? Or is it harmless? |
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Kevin7704
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| Joined: 08 Jan 2009 |
| Total Posts: 5568 |
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| 01 Mar 2011 09:11 PM |
| This "Fire" thing is just a script inserted to make a brick on fire,but it wont harm any players unless it was scripted to. |
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gamesam
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| Joined: 22 Aug 2010 |
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| 02 Mar 2011 04:34 AM |
@gamesam Learn better grammar! |
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gamesam
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| Joined: 22 Aug 2010 |
| Total Posts: 2867 |
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| 02 Mar 2011 04:36 AM |
| fire to is are lag <--- better grammar |
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gamesam
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| Joined: 22 Aug 2010 |
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gamesam
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| Joined: 22 Aug 2010 |
| Total Posts: 2867 |
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| 02 Mar 2011 04:49 AM |
| nvm,my grammar is [lㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ] |
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| 02 Mar 2011 09:37 AM |
| ...Very bad. You don't help people on this thread either. |
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| 02 Mar 2011 12:12 PM |
| Fire - It was a script created to lag :o |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 02 Mar 2011 01:09 PM |
| Fire virus was a script in a model you inserted, and it's really hard to get rid of. I think the only way to stop it is to format your place. (reset it.) (I got this information from somwhere, I forgot where though.) |
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FixFire
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| Joined: 30 May 2009 |
| Total Posts: 8 |
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| 02 Mar 2011 01:53 PM |
| It doesn't harm anything whatsoever. It isn't a virus, since I get it sometimes, It doesn't really do anything but make everything seem like fire is in it. I haven't played in a while, So i don't know if it's a particle or a brick. However whatever one it is, It doesn't change the look or feel of anything in the place, so just leave it unless it is causing your place to lag more than it normally does. |
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blohorn
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| Joined: 23 Sep 2008 |
| Total Posts: 1162 |
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| 02 Mar 2011 02:35 PM |
The "Fire Virus" as I will refer to it in this post, is a script made to cause lag, it is usually put into somthing in the "Free Models" but sometimes, it ends up in your place, EVEN IF you didnt use ANY "Free Models" whatsoever, I stopped using "Free Models" around 2009, and only use it for small things like tools...
Anyone who can explain how it ends up in the place even when I dont use free models? |
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| 02 Mar 2011 07:59 PM |
| Don't worry the fire "virus" does nothing as others said (it adds lag)BUT there is a script in the fire to create to spread so to get rid of it go into your workplace and open every item (and i mean every) you think you touched and then go into your person (It's in your workspace) open the model and open the head arms torso and legs and delete the fire in there (maybe hats too) double check if its all gone then wala its done. Yes i have done this and it does work it is not a virus that spawns on everything it only does on what you touch (because there is a spread script in there) |
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Kevin7704
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| Joined: 08 Jan 2009 |
| Total Posts: 5568 |
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| 02 Mar 2011 10:16 PM |
@game
You have horrible grammer. |
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gamesam
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| Joined: 22 Aug 2010 |
| Total Posts: 2867 |
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| 03 Mar 2011 03:20 AM |
| @kevin i don't care,i is not english my not first language i suck in grammar |
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Ldsanimal
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| Joined: 29 Feb 2008 |
| Total Posts: 188 |
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| 23 Apr 2011 11:11 AM |
Open up notepad and save this then go to your place in roblox studio and hit execute script
------------------------------------------------ Print_Scan_Results = true --Prints the results of each scan in the output window. ------------------------------------------------ Quarantine_Instead_of_Delete = false --Quarantines all malicious objects into the Lighting Directory for you to view, after making all hidden objects visable. ------------------------------------------------ q = Instance.new("Model") q.Name = "Quarantine" classes = {"Script","AutoJoint", "BackpackItem", "Feature", "Glue", "HtmlWindow", "JointInstance", "LocalBackpack", "LocalBackpackItem", "MotorFeature", "Mouse", "Rotate", "RotateP", "RotateV", "Snap", "StockSound", "VelocityMotor", "Weld", "Geometry", "Timer","ChangeHistoryService"} names = {"Fire" , "Infected", "lordnathan" , "ROFL", "ViVRuS", "OH SNAP YOU GOT INFECTED XD XD XD" , "dåååååååååååååång.........you got owned..." , "Hello...I åm Your New Lord Lolz" , "Snap Reducer", "SnapReducer", "Snap-Reducer", "Anti-Lag", "Anti Lag", "AntiLag", "Wildfire", "AntiVirus", "Anti-Virus", "Anti Virus", "message" , "Message" , "4D Being", "No samurai plzzz", "OHAI", "VIRUS", "Guest_Talking_Script", "Guest Free Chat Script", "lol", "LOL", "bob", "BOB", "Snap Remover", "SnapRemover","Vaccine"} hidden = Instance.new("StringValue") file = {}
function Start() workspace = game.Workspace:GetChildren() qu = q:GetChildren() index = {} virus = 0
function Scan(object) for i = 1,#object do inside = object[i]:GetChildren() if Malicious(object[i]) then virus = virus+1 Name(object[i]) Quarantine(object[i]) else if #inside > 0 then Scan(inside) end end end end
function Malicious(class) for x = 1, #classes do if class.className == classes[x] and #(class:GetChildren()) > 0 then return true end end for x = 1, #names do if string.lower(class.Name) == string.lower(names[x]) then return true end end return false end
function Hidden(class) for x = 1, #classes do if class.className == classes[x] then return true end end return false end
function Name(malware) cur = malware file[1] = "."..cur.Name while cur.Parent.Name ~= "Workspace" do cur = cur.Parent file[#file+1] = "."..cur.Name end inde = "game.Workspace" for j = 1, #file do inde = inde..file[#file+1-j] end file = {} inde = inde.." ("..malware.className.." Class)" index[#index+1] = inde malware.Parent = q end
function Quarantine(malware) if malware ~= nil then contain = malware:GetChildren() if Hidden(malware) then h = hidden:clone() h.Name = malware.Name h.Value = "Original Class: "..malware.className h.Parent = malware.Parent for j = 1, #contain do contain[j].Parent = h end malware:remove() malware = h end contain = malware:GetChildren() for j = 1, #contain do Quarantine(contain[j]) end end end
Scan(workspace)
if virus > 0 and Quarantine_Instead_of_Delete then q.Parent = game.Lighting end
if virus > 0 and Print_Scan_Results then print("--------------------") print("Scan Results:") print("Potentially malicious objects were found in the following locations:") for i = 1, #index do print(" -- "..index[i]) end if Quarantine_Instead_of_Delete then print("These objects have been quarantined to the Lighting Directory.") else print("These objects have been removed.") end print("--------------------") Start() wait() Start() end end
Start() game.Workspace.ChildAdded:connect(Start) |
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bobosaid
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| Joined: 26 Feb 2011 |
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| 23 Apr 2011 11:21 AM |
ok the fire thing you are talking about i know what it is. fire was something that has a script in it called spread. witch spreads to any other brick i do not know if it is bad but i do recomand deleting it if u see it in 1 brick. |
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Cheater
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| Joined: 29 Jun 2007 |
| Total Posts: 5258 |
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| 23 Apr 2011 01:00 PM |
| Just click every single brick and model and whatever and check if there is a Fire thing and remove it. If you check that everytime you add a new Free Model you won't get spammed of that. Mostly it just causes lag. |
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| 09 May 2011 10:18 AM |
| Oh and a little more info... If it was enabled, tons of lag, even more than normal would be created. And your place would be on fire. There are scripts that help! They remove fire. |
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Romguy12
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| Joined: 18 Jul 2010 |
| Total Posts: 24 |
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| 13 Jul 2011 01:30 AM |
| Go to this link: http://www.roblox.com/Anti-Virus-Script-Version-2-0-RELEAED-item?id=35486332 Really helped me when I had the fire virus! |
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einsteinK
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| Joined: 22 May 2011 |
| Total Posts: 1015 |
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| 08 Apr 2013 03:58 PM |
Keep it simple (I'm saying this in an old post cuz a lot of people still has this problem) Do this in a script or in your command bar:
while workspace:findFirstChild("Spread",true) do workspace:findFirstChild("Spread",true).Parent:Destroy() end |
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| 18 Sep 2013 05:59 PM |
| What you have there is the low profile Fire Virus which begins to replicate "Fire" with a blank script attached to the fire. It must be removed through edit. Be weary of any suspicious bricks with suspicious joints or blank scripts out of no where |
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bauabaalt
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| Joined: 17 Oct 2012 |
| Total Posts: 10420 |
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| 18 Sep 2013 07:08 PM |
,,,,
GET THE IDIOTIC GENIUS, IT'S OUR ONLY CHANCE! |
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Encryptix
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| Joined: 04 Sep 2013 |
| Total Posts: 291 |
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| 25 Feb 2014 04:17 PM |
@Sr The script inside the fire isn't blank,its a script to spread the fire to any other brick in the game no matter what, unless it is removed. If you have alot of blocks, it can cause lots of lag. |
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