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Re: Gun Script?

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SwifterZee is not online. SwifterZee
Joined: 04 Apr 2015
Total Posts: 1010
12 Aug 2016 05:23 PM
Hey, Last time I asked how to make a Kick system if they asked someone to date, But me and my friends are making an Aliens vs Humans game, and I wanted to know how to make a gun script, It has to fire, but you don't have to make it so it can zoom in, thanks ;D
The reason I'm asking, is that I can't find a tutorial on YT, and I'm extremely new to scripting.

-Swifter

P.S Here's the link to the gun.
https://www.roblox.com/Alien-Blaster-item?id=478609283
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ninjabeast0117 is not online. ninjabeast0117
Joined: 19 Dec 2011
Total Posts: 489
12 Aug 2016 05:52 PM
all you do is change the rotation on the tool its pretty basic i have a basic script i can do it on but it's reallllly basic
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ninjabeast0117 is not online. ninjabeast0117
Joined: 19 Dec 2011
Total Posts: 489
12 Aug 2016 06:09 PM
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer


tool.Equipped:connect(function(mouse)
print("Tool equipped!")

mouse.Button1Down:connect(function()
print("Mouse pressed!")
tool.GripPos = Vector3.new(0,-0.1,0)
wait (1)
tool.GripPos = Vector3.new(0,0,0)
local ray = Ray.new(tool.Barrel1.CFrame.p, (mouse.Hit.p - tool.Barrel1.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)

local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("New Yeller")
beam.FormFactor = "Custom"
beam.Material = "Metal"
beam.Transparency = 0.3
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false

local distance = (tool.Barrel1.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.05, 0.05, distance)
beam.CFrame = CFrame.new(tool.Barrel1.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)


local bea = Instance.new("Part", workspace)
bea.BrickColor = BrickColor.new("Magent")
bea.FormFactor = "Custom"
bea.Material = "Neon"
bea.Transparency = 0.9
bea.Anchored = true
bea.Locked = true
bea.CanCollide = false

local distance = (tool.Barrel1.CFrame.p - position).magnitude
bea.Size = Vector3.new(0,0,0)
bea.CFrame = CFrame.new(tool.Barrel1.CFrame.p, position) * CFrame.new(0, 0, -distance / 1)

game:GetService("Debris"):AddItem(beam, 0.1)
game:GetService("Debris"):AddItem(bea, 0.1)

if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")

if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end

if humanoid then
humanoid:TakeDamage(20)
end
end
end)
end)
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ninjabeast0117 is not online. ninjabeast0117
Joined: 19 Dec 2011
Total Posts: 489
12 Aug 2016 06:10 PM
its bad but you get the idea
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dude10000009 is not online. dude10000009
Joined: 23 Nov 2010
Total Posts: 809
12 Aug 2016 06:14 PM
wiki.roblox.com/index.php?title=Making_a_ray-casting_laser_gun
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SwifterZee is not online. SwifterZee
Joined: 04 Apr 2015
Total Posts: 1010
12 Aug 2016 06:18 PM
Thanks Ninja, I still have one problem. It falls apart, and I can't pick it up.
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Pyro_RBLX is not online. Pyro_RBLX
Joined: 06 Mar 2016
Total Posts: 12
12 Aug 2016 09:35 PM
if its falling apart anchor all of the parts that make the gun
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SwifterZee is not online. SwifterZee
Joined: 04 Apr 2015
Total Posts: 1010
13 Aug 2016 02:17 AM
Alright, I've fixed everything, One last problem. It fires, it does everything I wanted it to do. But, When I select the tool, all it appears as is a white brick, aka, the handle. I tried putting the bricks to my gun into the tool itself, but that didn't work, Other then that, its working pretty well so far.

-swift


im the dynamite king
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SwifterZee is not online. SwifterZee
Joined: 04 Apr 2015
Total Posts: 1010
13 Aug 2016 02:18 AM
and the gun appears on the floor next to me, :/ forget to mention that
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ninjabeast0117 is not online. ninjabeast0117
Joined: 19 Dec 2011
Total Posts: 489
15 Aug 2016 08:53 AM
hm weld scripts ?
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dude10000009 is not online. dude10000009
Joined: 23 Nov 2010
Total Posts: 809
15 Aug 2016 12:52 PM
don't anchor the handle, weld everything don't acnhor
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RobuxLife is not online. RobuxLife
Joined: 19 Sep 2012
Total Posts: 13336
15 Aug 2016 12:55 PM
This is a basic projectile firing system. Doesn't do damage, but just check if the bullet is touching a object with a humanoid ;).

local pistol = script.Parent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

function makeBullet()
local Bullet = Instance.new("Part", workspace)
Bullet.Name = "Bullet"
Bullet.Anchored = false
Bullet.CanCollide = false
Bullet.BrickColor = BrickColor.Random()
Bullet.Size = Vector3.new(7,7,7)
Bullet.Shape = "Ball"
Bullet.TopSurface = "Smooth"
Bullet.BottomSurface = "Smooth"
Bullet.CFrame = pistol.Handle.CFrame
Bullet.CFrame = CFrame.new(Bullet.Position, mouse.Hit.p)
Bullet.Touched:connect(function(touched)
local humanoid = touched.Parent:findFirstChild("Humanoid")
if humanoid and humanoid.Parent.Name ~= player.Name then
humanoid:TakeDamage(25)
Bullet:Destroy()
end
end)
return Bullet
end

pistol.Activated:connect(function()
while wait() do
bullet = makeBullet()
local bodyVelocity = Instance.new("BodyVelocity", bullet)
bodyVelocity.velocity = bullet.CFrame.lookVector * 200
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
game.Debris:AddItem(bullet, 3)
end
end)

pistol.Deactivated :connect(function()
bullet:Destroy()
end)


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