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| 11 Aug 2016 08:53 PM |
I have a weld that I want to use to weld a part to a character's torso. When I do this however, it freezes the character:
local weld = Instance.new("ManualWeld", brick) weld.Part0 = brick weld.Part1 = char.Torso weld.C0 = brick.CFrame:inverse() * char.Torso.CFrame |
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| 11 Aug 2016 08:55 PM |
| parent the weld at the end |
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| 11 Aug 2016 08:59 PM |
local weld = Instance.new("ManualWeld") weld.Part0 = brick weld.Part1 = char.Torso weld.C0 = brick.CFrame:inverse() * char.Torso.CFrame weld.Parent = brick
Still doesn't work |
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Fangous
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| Joined: 03 Jul 2010 |
| Total Posts: 4448 |
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lolb3
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| Joined: 16 Jan 2010 |
| Total Posts: 2268 |
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| 11 Aug 2016 10:06 PM |
| Is the brick attaching itself via surface welds and such? |
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| 11 Aug 2016 10:48 PM |
| No, I'm using a weld instance. |
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| 11 Aug 2016 11:06 PM |
| either is anchored or welded to something that is anchored or attached |
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| 11 Aug 2016 11:09 PM |
| It's not either anchored nor attached to another part... |
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| 11 Aug 2016 11:09 PM |
| All I want it to do is attach to a character's torso... |
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| 11 Aug 2016 11:09 PM |
anchor both parts, weld, unanchor
also make sure that the other part has all surfaces to unjoinable or it might auto connect/join to any other objects it is touching automatically because of roblox surfaces |
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| 11 Aug 2016 11:53 PM |
Motor6D...?
https://www.youtube.com/watch?v=eBMWLUAgNMs
That's the vid that works kind of like I want mine to. I copied it EXACTLY and it's STILL not working... |
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Probix
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| Joined: 03 Nov 2012 |
| Total Posts: 68 |
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| 12 Aug 2016 01:11 AM |
| I have the same problem! I'm pretty sure it's some glitch. |
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| 12 Aug 2016 01:15 PM |
| Ok so since my code isn't working, can anyone give us some code that DOES work? |
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| 12 Aug 2016 01:26 PM |
| I changed the parent of the brick from the character to workspace and it let them move around, however when they jump, the brick freezes. Why does this happen? |
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| 12 Aug 2016 01:29 PM |
| Never mind, I had a body velocity in the brick fsr... Sorry :P |
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| 12 Aug 2016 01:30 PM |
| Thanks everyone for helping! |
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