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Re: Fantasy -[Tikobe]-

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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 02:45 AM
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=194021729

You stand at the mouth of the woods, about to enter. If you look behind you, you'll see the road that you followed and, far enough back, the East Gate of the city of Aldfair, where you decided to undertake this mission to begin with. Ah yes, you remember so clearly how this all began, for it is indeed still the beginning.

You, barely a man, left your village seeking glory and adventure, with nothing to your name but the clothes on your back, the weapon at your side and a small handful of coppers. Your father, a former member of the guard of Aldfair and something of a seasoned adventurer himself, trained you in the usage of your weapon before you went off to seek your fame and glory, with nothing to lose but everything to gain.

Upon arriving in the city, you were full of hope and looked for a place to stay. You eventually found a tavern to spend the night in, and decided the next day to find out where to go to get a job. However, upon going out into the city that first day, you quickly found out one fact at every guild hall and mercenary army that you went to apply to - you didn't have enough experience because you didn't have any experience. To get experience you'd need to join the city guard, but for that, you were too knew to the city.

And so you wandered around the city for a small handful of days when, at last, having lost nearly all hope, you found someone willing to hire you. Another young man of roughly your age, but slightly shorter and slightly fatter than you are, was attacked on the way to the city. He was a young merchant who had recently inherited his father's enterprise and was making the trip from Bluewall to Vertton when his caravan was attacked by Orcs. His guards, outnumbered and rather weary from travel anyway, took flight, forcing him to do the same.

He has offered you ten silver coins to head out the East Gate, in the direction of Bluewall, and confront the Orcs who had attacked him. At last, a real job. The next day you returned the key to your room in the inn first thing in the morning (after eating) to walk the ten miles to the enterance to the Greenbark Forest.

Now that you're here, you think about the future. In the immediate future, you'll head into the forest another two miles before taking a right to go to the large rock formation that Gerwin, the merchant, told you he saw the Orcs running towards. He says that he thinks the orcs have a camp of some sort up there and that that's the best guess as to where his caravan of goods is being stored. After that, you'll collect your reward, and then maybe more job opportunities will reveal themselves to you - Indeed, as you have remarked upon earlier, you have nothing to lose now and yet everything to gain.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 03:09 AM
(Just as I was gonna go to sleep. Here's a post before I turn in for the night)

Indeed. That I do.

I smile as I stepped forward, blue eyes full of eagerness, short brown hair... Well, it wasn't waving, it's far too short, but for the purpose of heroism it was waving in the wind. My sword hung comfortably along my waist. I invested much into that sword, leaving me, admittedly, lacking in armor department a small bit. But it was okay. They say offense is the best defense! Not to mention my fair-skinned body was pretty muscular. And when I start gather employers, I can start saving for armor to replace my simple clothes in these hunts. Problem solved.

As I trudge onwards towards the point of the robbery, I begin to think of what I might expect of these orcs. Surely they can be no challenge for one who's spent so long developing his skills like I have. But, better safe than sorry...
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 03:12 AM
(Forgot... My character's name is Kellian. I'll find some way to weave that into my next post.)
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 03:24 AM
After about two thirds more of an hour walking, you arrive at what is clearly the scene of a scuffle. You see in the dirt tracks of a wheel, footprints and some blood in the dirt, though no corpses. You remember that Gerwin had a nasty scrape on the back of his arm - that blood must be his as he fled. You look at the footprints and wheeltracks and they go off to the right - right in the direction of where the Orcs must be camped out. You see the rather conspicuous rock formation that Gerwin must have mentioned, and, in fact, some smoke coming from that direction as well. They're not even trying to hide!
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 03:26 AM
(I had name introduction and appearance already figured out, actually, but I guess I can skip the scene that I had planned that involved you using a reflective surface to shave and admire your appearance.)
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 02:27 PM
(Ah I see. I wasn't quite sure how it be done so I just did what seemed like the safe move.)

I look at the distant smoke. They weren't smart, but they definitely were making it easier for me. I look for a path in that direction that'd allow me to sneak towards the camp. I have the advantage, best maintain it.
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 02:32 PM
If you hook around to the left to get them from there, there is thick shrubbery to hide your movements. If you hook around to the right to get them from there, there is more thick shrubbery and some trees to hide your location. This is a very overgrown part of the forest, as it's off of the main trail. If you just go straight ahead, you can crouch down in your movements so that they can't see you over the rocks unless they actively search for you and then you can hide behind the rock formations.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 02:53 PM
I decide to take the right path. I'm sure the orcs don't really plan on going anywhere anytime soon, so the sneakier paths are valid, despite being overgrown and slower, and then there are trees. I'm sure I won't need to escape, but if I do those trees would be a major benefit. Not to mention bows and other ranged weapons don't do so well in an environment with trees.

I move on the right path, using the shrubs and tree to conceal myself as I move towards the orc camp.
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 03:05 PM
Upon arriving at the Orc camp, you see largely what all the stories you've heard in your childhood have led you to believe that they look like. There's a large campfire, almost a bonfire, burning in the middle of a clearing. To the left of where you are now, or dead ahead from if you were to have gone straight at them, is what appears to be a merchant's caravan, but somewhat damaged and with the protective canvas on the top torn. Over the fire they're roasting what appears to be an arm of some creature, possibly a human.

As for the Orcs themselves, there are about seven of them, all at least a foot taller than you, some up to two and a half feet taller than you. They're all rather muscular and clearly all male, with the grassy green skin characteristic of their race. Four of them are armed with little more than a club, but two of them are more seriously armed than that, clearly with weapons of fallen foes. One of the Orcs has two handaxes, one for each hand, presumably. The other one has a shortsword, but no off-hand weapon. The last one is the one that concerns you the most - he is completely unarmed of ordinary weapons, meaning that he's likely either a Cleric to their foul deity Gruumsh or a wizard. None of them are wearing any armour aside from bloodstained deer pelts that are little more than just clothing.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 03:56 PM
Oh. Ew.

I'm outnumbered here, but I know I can take them on if I prepared well enough. The issue, and as such the first step of these preparations, is that unarmed orc. If he's a wizard, I'd be fighting a losing battle. I need to find some way to take him out without drawing the attention of the others...

Or perhaps I can do the reverse. If he's either one of the two he may be in charge, and may value his head above all others. I can use that to lure the others into the forest and take out his pawns. I decide to walk away from the camp and get a feel for the lay out of the terrain around me. A home game requires me knowing the field to win, after all.
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 03:58 PM
How far away from the camp are you willing to look for you to get a lay of the land? You don't need the entire forest, but you probably need more than ten feet out from their camp.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 04:05 PM
Let's go for somewhere's about 50-60 feet. Just enough for the mage, or priest, to lose sight of me from the camp. The best places are spots to ambush, hide, or streamline them so I only fight one or two at a time.
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 04:22 PM
Alright. You notice a number of promising locations:

The first is a slightly thicker tree than ordinary, also somewhat taller, where you can hide underneath one of the roots. Or, alternately, you can hide a corpse underneath that root. That's the only root of the tree large enough for that, but the trunk of the tree is thick enough to provide more than adequate cover from arrows. Of course, you don't know how it'll stand after repeated assault by a wizard, but you never know.

The second is a part where you lost your balance, because it quickly goes downhill at a much more steep rate than the rest of the uneven forest terrain. In addition, the downhill-ness of it is well-hidden by some bushes, making it relatively easy to lure enemies here just to trip one, or maybe even two if you're lucky, up.

The third place is an overgrown section, likely allowed to be so overgrown to lure deer for a more effective hunt. You reckon that those five feet should be thick enough to keep out the Orcs while still allowing you access, in the event that you need a hiding place.

Fourth is a hollowed-out tree trunk covered in moss. There's a hole that you can use to see through, and it's inconspicuous enough not to be immediately thought of as a hiding place to those lumbering idiots that you're going to be attacking. It's wide enough for you to fit, but not wide enough for them to fit through, and it must be about ten feet long. Your main worry with it is that there might be something living in it, but that shouldn't be a problem, given that there are Orcs in the immediate vicinity.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 04:42 PM
Something inside it? That may help. I decide to take a peek into the hollow tree to investigate. If there's nothing in there, then I head back to the orc camp to begin my attack.
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 04:44 PM
There's a rabbit, but that shouldn't be much of an issue.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 04:57 PM
I sigh. I can't use a rabbit. But even then, I have my cards.

I head back to the orc camp, but not before getting a stick that looks like it'd make a large snapping sound. An act must be realistic. Distractions are failures if it's clear that they're a distraction.
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 05:00 PM
The Orcs appear to be preparing to eat what it is that they were cooking the last time that they saw you, and there is no watch set up. You also find the stick that you were looking for with relative ease, given the number of sticks around you.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 06:40 PM
Well, of the cards have been pulled. Time to play the hand.

I snap my stick in half as loudly as possible and stand up, feigning surprise at "having been caught".
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 06:55 PM
The unarmed Orc points at you and shouts something that is incomprehensible to you as it is in the Orc language. The Orcs with weapons charge at you without formation while the unarmed one looks around for something, but you can't quite tell what it is. It might be a weapon, or it might be something else.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 08:20 PM
I make sure to flash my sword at the Orcs' faces as I turn tail out of mock fear and run straight for the third location so I can hide. These orcs don't look to be smart, as a matter of fact four of them are pure cannon fodder. All I need to do is escape their line of sight and they'll spread out all over the forest, exactly where I want them.

I unsheathe my sword as I run to my location. This is it! I shall prove myself here!
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 08:30 PM
They do largely as you have expected them to, and spread out around the area to look for you. Through the shrubbery you can see that one Orc went in the general direction of where you went to hide, but he can't see you.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 08:52 PM
I smile as I crawl out of the shrubbery and attempt to close as much distance as possible before getting caught. And when I am caught, assuming I get caught, I charge in to attempt a lunge at his heart. If I'm not caught, make that a lunge to the back, attempting to damage as much of the spine as possible.
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 08:55 PM
You get the Orc straight through the heart, but not before he shouts something, signaling the others of your presence.
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
20 Jul 2016 09:22 PM
I groan.

"Well, that's six left," I say before I kick the orc corpse. "But really, useless pawns should just stay useless."

I turn around and start running towards the second location. I need to kill a few more before they catch onto what I'm doing. That means a direct confrontation. I should, hopefully, try to finish off the walking jokes before the mage shows himself, which would leave the three serious ones left.
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Timepockie is not online. Timepockie
Joined: 14 Oct 2013
Total Posts: 3071
20 Jul 2016 09:36 PM
As you run to the second location, two of the Orcs, one with a club and the one with the sword, see you and chase after you, weapons drawn and at the ready.
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