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Re: How to create an asutosaving game? (PS Script?)

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trainlover123123 is not online. trainlover123123
Joined: 06 Jan 2012
Total Posts: 300
10 Aug 2016 07:22 PM
Due to the recent unexpected removal of personal servers, me and my friends have been desperate for a way to make our game save on exit, or how personal servers used to work. (team create is not a viable option)

Other than that, I have no idea how to tackle this, because all methods I've tried have failed at this.

I also turned on the "Save Place API" configuration or whatever and it did not accomplish anything.
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angrybird16755 is not online. angrybird16755
Joined: 08 Jun 2014
Total Posts: 16482
10 Aug 2016 07:23 PM
idk how to make an asutosaving game either
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lagio2 is not online. lagio2
Joined: 11 Mar 2010
Total Posts: 4001
10 Aug 2016 07:23 PM
has to be owned by a player not a group

look up create and save place api tutorials they give you literally everything and it is super accessible

if you want me to teach you how to save on place close i can give you code

are we cool yet?
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attomicgreen is online. attomicgreen
Joined: 29 Apr 2012
Total Posts: 4785
10 Aug 2016 07:26 PM
use team create

it is a lot like personal servers, but it is in studio

There is no way of "autosaving a game" while building in game.

Team Create is a very good thing and it is better than personal servers.
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sgtbender2000 is not online. sgtbender2000
Joined: 11 Jun 2011
Total Posts: 1472
10 Aug 2016 07:27 PM
The removal of personal servers was stupid. They should've kept it for a Minecraft multiplayer environment and then introduced team create as another option not fully remove it. And the tools along with it are broken and forgotten which sucks because I loved them unlike others.
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lagio2 is not online. lagio2
Joined: 11 Mar 2010
Total Posts: 4001
10 Aug 2016 07:28 PM
@att

create and save api allows you to totally emulate the old personal servers

i still prefer team create more but it's fun for parties

are we cool yet?
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attomicgreen is online. attomicgreen
Joined: 29 Apr 2012
Total Posts: 4785
10 Aug 2016 07:31 PM
yeah but personal servers were always dumb anyways

Team Create is so much better, and there are so many more things you can do with it.
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trainlover123123 is not online. trainlover123123
Joined: 06 Jan 2012
Total Posts: 300
10 Aug 2016 07:50 PM
sadly, team create is not a viable option as it can barely process the amount of parts and detail put into the game when it was a personal server. Roblox Player handles it so much better and I hope that the save-place api tutorials help. i'll report back once I try what I can.
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UUKoXYRO8K7Eqf is not online. UUKoXYRO8K7Eqf
Joined: 06 Aug 2016
Total Posts: 7
10 Aug 2016 07:56 PM
[ Content Deleted ]
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trainlover123123 is not online. trainlover123123
Joined: 06 Jan 2012
Total Posts: 300
10 Aug 2016 08:35 PM
So far, I have searched up and there are no tutorials on the subject, and though I have read and followed instructions given by the wiki, it remains too complicated to understand and the game I am intending to make this change to is not saving on exit like I wish it to.
Any thoughts?
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YOLOSWAGGOAT2015 is not online. YOLOSWAGGOAT2015
Joined: 24 Jan 2015
Total Posts: 115
10 Aug 2016 08:41 PM
bump
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trainlover123123 is not online. trainlover123123
Joined: 06 Jan 2012
Total Posts: 300
10 Aug 2016 08:43 PM
Anyways, any ideas? this is a pretty important matter.. perhaps.. would anyone happen to have a game-saving code or a save-on-player-exit code? i'm quite boggled here.
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trainlover123123 is not online. trainlover123123
Joined: 06 Jan 2012
Total Posts: 300
22 Aug 2016 09:47 PM
Still no results from searching.
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nubbinsboy is not online. nubbinsboy
Joined: 22 Nov 2011
Total Posts: 729
22 Aug 2016 09:48 PM
I've been wondering the same thing.
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trainlover123123 is not online. trainlover123123
Joined: 06 Jan 2012
Total Posts: 300
22 Aug 2016 09:49 PM
I know! It's been so hard finding a way to edit my game, because (due to the huge amount of parts) team create is too weak to handle our game that was built in f3x. Sigh.
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Qrim is not online. Qrim
Joined: 18 Dec 2014
Total Posts: 4723
22 Aug 2016 09:51 PM
The removal of personal servers was stupid. [2]

https://www.roblox.com/when-the-rocket-is-just-right-item?id=484992396
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trainlover123123 is not online. trainlover123123
Joined: 06 Jan 2012
Total Posts: 300
22 Aug 2016 09:53 PM
Indeed it was [3]. Hopefully, though, there can be ways around this...
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robepriority is not online. robepriority
Joined: 21 May 2011
Total Posts: 3772
22 Aug 2016 09:54 PM
How does team create lag for you but PC not


PC literally runs the server and game scripts.


But if you want coop build I suggest pilgrim islands reborn
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trainlover123123 is not online. trainlover123123
Joined: 06 Jan 2012
Total Posts: 300
22 Aug 2016 09:58 PM
I know! It's really weird that the roblox player runs super smooth on the game, but studio just can't handle it, especially on TC. When you open the workspace, your studio lags so hard you can barely move your mouse... as we have put a LOT of detail into our game, and this makes Team Create a useless option. A personal server, however, (for some reason), would not lag at all.
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