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Re: Why A-SOV would undoubtedly beat FC in a war
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 09 Aug 2016 05:41 PM |
We have a larger meme archive.
https://www.roblox.com/sev3-item?id=290109654 |
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Veztex
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| Joined: 01 Aug 2013 |
| Total Posts: 92 |
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| 09 Aug 2016 05:41 PM |
| You sure about that, Kiddo? |
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Shotokin
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| Joined: 10 Sep 2012 |
| Total Posts: 3467 |
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| 09 Aug 2016 05:49 PM |
| fc declared war on asov but you guys refused to defend so i beg to differ |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 09 Aug 2016 05:49 PM |
I found the triggered FC member
https://www.roblox.com/sev3-item?id=290109654 |
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Shotokin
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| Joined: 10 Sep 2012 |
| Total Posts: 3467 |
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| 09 Aug 2016 05:52 PM |
| no, i'm just proving a point |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 09 Aug 2016 05:52 PM |
This thread is a meme
https://www.roblox.com/sev3-item?id=290109654 |
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ZenMeteor
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| Joined: 08 Dec 2012 |
| Total Posts: 488 |
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| 09 Aug 2016 05:53 PM |
| I once said I would be able to fight an entire army of VAK with one hand, then I found myself fighting an entire army of FC with a sword in my hand and I was very confident within myself, what I didn't realize is that fighting them all at once was hard, I redeemed confidence within myself, and I said to myself "I believe in myself, I will WIN.", I went hardcore and killed 1 person, then I got pwned by the next person who attacked me. Turns out I'm trash with swords... Not what I meant by defeating an entire army with one hand. i'm dumb. |
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| 09 Aug 2016 05:53 PM |
| I dream of becoming a carrot. When I'm home alone I dig holes in the backyard and stand in them, put lettuce on top of my head from sun up to sun down. I would steal sun tan spray from stores and use it until I turned a bright orange. People tell me it's impossible for me to be a carrot but I know I can be anything I want to be |
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O_DB
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| Joined: 16 May 2012 |
| Total Posts: 35323 |
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| 09 Aug 2016 05:53 PM |
| Did you just assume that he is triggered? |
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Loveydovy
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| Joined: 30 May 2009 |
| Total Posts: 12397 |
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| 09 Aug 2016 05:53 PM |
literally the worst meme ive ever seen
brb drinking bleach
// beautiful morning, you're the sun in my morning babe, nothing unwanted... |
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Loveydovy
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| Joined: 30 May 2009 |
| Total Posts: 12397 |
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| 09 Aug 2016 05:54 PM |
sev i have entire VAULT of memes LOL dont try me bro LMAO
// beautiful morning, you're the sun in my morning babe, nothing unwanted... |
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| 09 Aug 2016 05:54 PM |
| Seviro you love my recurring memes of replying to your PMs 2 years after you sent them |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 09 Aug 2016 05:55 PM |
Idiot kids dont even know what they're talking about and think they have the right to hate. Especially on me. You know nothing of who I am or what I have done in the past as you're all noobs to this game. I've actually been active since 2007 unlike the rest of you so yes I take pride in that. I don't give a damn if you think I have an "Ego" because you're jealous that you didn't join when I did. Keep hating, noobs.
https://www.roblox.com/sev3-item?id=290109654 |
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| 09 Aug 2016 05:57 PM |
| oh boy oh boy you little skiddos. pathetic worthless wormlings. jump down from those roofs little lions. come out come out wherever you are. you will be annihilated, destroyed. we are not afraid. come out and let us club you. do you feel that? thats the feeling of heat from the fire I'm cooking over here. smell that? thats the smell of ur sweat as we eviscerate u again and again. u never knew you had it coming nerds. prepare to get rekt m8s, and i mean rekt rekt. good day. :shutdown |
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| 09 Aug 2016 05:58 PM |
| You know what I don't understand? No one ever takes memes seriously. I'm being honest here. No one ever stops and really understands the memes. They just pass it off as just another A-SOV meme that was made by some edgy kid in his basement, waiting for his mom to bring him chicken tenders. These people are wrong. Memes are made by the greatest minds on the planet. Each one is carefully and delicately crafted to get the most amount of karma on C&G. I'm led to believe that maybe even Albert Einstein made a meme. Now, I am not talking about the terrible A-SOV memes that don't take any effort at all, like what you see on say, for example, Seviro's page. They lack a soul. I only speak of FC's memes and the like. Things like FC is so bad at guns, FC during war, and FC Vaktovian slayers. These types of memes deserve respect. They aren't trash. They are art. |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 09 Aug 2016 05:58 PM |
Thanks for posting on your main. I'm collecting all this evidence and sending it to roblox to have your account banned for harassment. Thank you for your time.
https://www.roblox.com/sev3-item?id=290109654 |
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Loveydovy
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| Joined: 30 May 2009 |
| Total Posts: 12397 |
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| 09 Aug 2016 05:59 PM |
| No, he's right. Sleet Clan far surpasses FC now. Can't you see it? We're as dead as Seviro's hopes for A-SOV. Honestly, I feel ashamed to be a member of Frost Clan while Sleet Clan continues to rise and rise and rise and rise until eventually we're dropped into the fire of the supernova they created. We are dead. Dead. Just you wait and see kiddos. Mark my words this time a year from now the Frost Clan will be long dead. Bones in a box. Just. Wait. |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 09 Aug 2016 05:59 PM |
I have literally asked you guys to go into overdrive.. to push yourselves, to get you guys that next step that weve wanted to go, you know. We have taken that step, we've all done this as one clan, one.. team. But we're not there yet. We still aren't - we've still got one more clan left to go. Just one. We, have apparently have been ratted out by someone in this TeamSpeak, but it matters not. Because tomorrow, we're going to be marching on their doorstep. It matters not that they know now but apparently we've been ratted out and it looks like we already have a confirmation of who. Shame on you.
But it doesn't matter. We have allied - the clans that we have wanted to ally. We have beaten every single clan out there. We have won each and every one of our battles either through the shake of the hand of friendship, or the point of the sword of war. We - are going to win the clan game. We have engaged every single one, we have defeated RAA, we have destroyed alliances such as FoS, we have gone along and we have allied the best of the best, we have a Coalition of Steel on our backs, we have the masters of WIJ, we have the fricking badarses of Frost Clan, we have the motherfrickers who scream PRO PATRIA at our side. We have everyone we need - together. But we just need that one, last, step. And that one last step is going to be the broken, red banners of those MOTHERFREAKING VAKTOVIANS, that have plauged us, that have flamed us, that has done every single thing to step us down so that they can keep their little freaking reputation together. No more. NO MORE. Because tomorrow is OUR day, tomorrow is Arcadia's day, tomorrow is the day that we take that last step. That last step to where we win the clan game. Where we have done EVERYTHING.
This isn't just a matter of Glory to Vaktovia, this isn't a matter of marching to tomorrow; glory to ourselves, glory to us. As we have made it. We just have to cross the finish line. And the finish line is in black and red. Cut it down. Shoot it. Bomb it. Destroy it. Take that last step. Together, come with me, and we will win - it's as simple as that. GLORY TO ARCADIA.
https://www.roblox.com/sev3-item?id=290109654 |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 09 Aug 2016 06:00 PM |
my name is Surgo my loyalty is and always will be to the raa i will fight for raa any time so will my friends Sasook and Sillylego all raa send me a friend reqest or message if u need something i acept all raas friend reqest and reply to all messages i also get in fights at my school and i never lose i am also a good hit man if you need somebody killed message me i will kill them just give me the name of who to kill also iwill do other things like send people messages about stuff just message me if you need someone killed or messaged or warned note i willl not kill any raa members only if they are spys or trators
https://www.roblox.com/sev3-item?id=290109654 |
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| 09 Aug 2016 06:01 PM |
| I have felt that my position has been in the minority when comparing DKR to Mario Kart 64. I hope that by posting this I can shift the paradigm to a more objective comparison as opposed to blind nostalgia. Here are some points that I'll present to you that not only argue for the vast scope of content in the game, but also its superior quality. I. Scope 1.MORE RACETRACKS: Mario Kart has 16 tracks that are pretty fun. Diddy Kong, however, has 20 tracks. TWENTY. These tracks are just as long and have awesome obstacles such as the drawbridge you can raise in Boulder Canyon. 2.ADVENTURE/PLOT: Not only does Diddy Kong racing have a championship mode (trophy races) akin to the Grand Prix of Mario Kart, but there is an ENTIRE ADVENTURE MODE and PLOT. There is a HUGE hub world which also doubles as a race track (bringing the number of playable tracks in Diddy Kong up to 21). There are balloons, keys, amulets, and trophies to collect. 3.BOSSES: We've already determined that there are more tracks in Diddy Kong Racing as well as a hub world that we can add as a race. In addition to this, we have 5 bosses that you can race on 6 different tracks! This brings our sum total of racing tracks to 27! That makes Mario Kart's 16 tracks look like an UNFINISHED GAME. 4.UNLOCKABLE CHARACTERS: Both Mario Kart and Diddy Kong Racing start you off with 8 playable characters. Diddy Kong Racing then comes and gives you 2 MORE unlockable characters that brings the sum total to 10 and give you an additional goal to work towards. 5.VEHICLES: The variation in vehicles is something that you will not see in Mario Kart. You get one option, karts. In Diddy Kong Racing, you get karts, HOVERCRAFTS, AND PLANES. 6.OTHER: There are CHEAT CODES that you can input and change the content of the game. One of these codes is for a CO-OP ADVENTURE MODE. This was revolutionary, and Mario Kart 64 did not have his feature. It's a shame that Mario Kart Wii and Mario Kart 8 still haven't caught up to Diddy Kong Racing in this regard. II. Quality I know that quality may seem like a subjective comparison, but I hope to give you concrete pieces of evidence that show the skilled craftsmanship of Diddy Kong Racing. 1.TRACK DESIGN: Let's take a Mario Kart track such as Wario Stadium. It's hills, walls, and dirt. That's it. That's the entire track, there's no variation. What about Toad's Turnpike? Cars, roads, more cars and more roads. Rainbow Road? One big rainbow where the second half of the track looks the same as the first. Now let's look at Diddy Kong Racing. In Crescent Island you have a road, then you go into a cave, then you go back to the road, then you go into a PIRATE SHIP, BACK OUT TO THE ROAD, AND THEN INTO ANOTHER DARKER CAVE. Even the simplest level, Ancient Lake, goes from road to DINOSAURS. 2.MUSIC: David Wise, the composer of the Diddy Kong Racing Music, is a genius and the score from each track perfectly MATCHES THE ENVIRONMENT. Snowflake Mountain sounds wintry, Future Fun Land sounds futuristic, and the Boss battles sound intense. Too many Mario Kart scores sound like they just whipped them up and could have used them in any of the tracks. 3.ART AND TEXTURES: Diddy Kong Racing is color-rich and a marvel to look at. Mario Kart has a very unattractive black outline to many objects and too many dark levels where you can't see what's in front of you. If you compare the spooky tracks of the two games (Banshee Boardwalk vs. Haunted Woods), you'll see Banshee Boardwalk is mostly pitched black, hurts your eyes, and is cluttered with choppy pixelated graphics. Haunted Woods is more pleasant to look at and actually possible to race on. You can see how the artists added a reddish hue to the sky and really put work into the buildings, fountains, and generally making the map look good. So there you have it. Mario Kart 64 was a great first step. Diddy Kong Racing is on another level. |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 09 Aug 2016 06:01 PM |
Before I begin, I'd just like to state that I'm not calling out Varian or anything, but that this entire coalitionary fiasco is a perfect segway for what I've been trying to advocate for a long time, but haven't really publicized it as I should have. Just to elaborate from the start, the lack of interclan activity is not the cause of a declining clan world, but rather something else entirely which I will outline here.
Here is a framework from which I will be working from:
- The Clan World is declining, but not dying As for reference, when I refer to the "Clan World", I refer to the mainstream clan society that exists primarily in social hubs such as C&G. These include big-name clans (WIJ, RAT, VAK, UCR, RAA, SC, VS, RSF, TRA, etc) and any other clans associated with any significant portion of the others. A - People who claim that the Clan World is not in decline are leaning on faulty pretenses. While technological advances and more organized systems have improved in recent years, the overall quantity AND quality of the clan experience has been in sharp decline. Socially, the community, while more intimate, has shrunk considerably and harbors intense animosity. Quantitatively, global clan activity has dropped significantly and consistency is practically nonexistent. Clans that actually have impressive numbers make up a very small percentage of the mainstream Clan World in general. This is visible in the majority of modern clans. B - I would also like to remind people that the clan realm as we know it not necessarily dying as people claim it to be, but rather in a gloomy and steep decline. The death of the Clan World, while I hope will never come in the near future, will present itself to be much more evident if we, as clanspeople, do not take direct measures against such a looming threat.
If you're still not convinced, then I cannot help that. But this decline that we are experienced at this very moment has made an impact on all thresholds of clan society, and a failure to see this is ultimately a product of indifference and/or narrow-mindedness.
However, if you are convinced, then you may be curious as to why this decline has happened. I would daresay that this has actually been a natural process but given the volatility of an Internet gaming community I cannot confidently affirm that the clan realm may naturally revitalize itself. Here are the following reasons as to why the clan universe has fallen from grace:
- The Clan World has thrown itself into decline due to the development of greater obstructions - both practical and mental - that restrict its ability to grow as a cohesive whole.
First Allegation: The general clan mindset refuses to admit foreign entities into the development process.
I have actually spoken about this contention in-depth before and so I will not be vehemently going over it. If you want to see the original thread on it, here it is (http://www.roblox.com/Forum/ShowPost.aspx?PostID=150236721). However, just to make things easier to follow, I will summarize it as following (any confusion should, in general, refer to the original thread since I explain things there in a much more detailed fashion). The determination of so-called “relevant” clans has made a significant impact on how the Clan World functions. Because people are much more unwilling to acknowledge new, budding, and unestablished smaller clans, they are quickly removed from the mainstream clan development process. While there are some successful smaller clans that assert themselves in the Clan World on occasion (SF, A-SOV, TCC are the recent ones that have survived), these are usually polities that already have a foundation and establishment in the C&G.
Essentially, if you don’t have impressive resources, a Clan World establishment, and/or a strong social following, you are virtually banned from the clan process, which eliminates diversity and narrows the mainstream clan universe’s scope, even if you are an excellent leader. Acquisition of these traits requires a much more strenuous path for people to take if they really want to make a clan, which can only conform with their evolving circumstances. This hurts the purpose of the clan-creation process - easy, simple, and fun. Otherwise, said clans are forced to look elsewhere to develop themselves, to a place outside of the mainstream Clan World that is disorganized, small, and limited in scope. This harms the dominion of mainstream clans because without true diversity, clanners can only choose from such a small selection of clans without expanding their horizons and result in much more fewer engaging interclan activities, leading to the “incest” point that I brought up in my original thesis. People may point to the assertion that the clan community is growing and that there is ultimately more de facto diversity, but this claim is false, which leads me to my second point.
Second Allegation: Structural impediments and the negative maturation within most clans prevent new blood from successfully being integrated into the Clan World.
To give a brief background summary of how the entire maturation process works, it’s fairly simple: the Clan World originally began as a conglomerate of young and juvenile states that initially did not have barriers to new members because the new members were of the same competence to that of the leading members. However, as the generations of clanners grow and develop, so do their mindsets and attitudes, and unfortunately, the de facto mindset that has come into play most prominently is that “members with maturity and skill have a place in my clan; those who do not have either of those do not”. This is an ethos that has very clearly embedded itself in our society, and it has made dire consequences.
With the exception of a very few clans, this mentality has resulted in either stagnant growth (no growth) or even a decline in the clan community’s populace. Currently, people from the general ROBLOX populace cannot easily enter the Clan World’s community by themselves. The majority of mainstream clans de facto forbid new members from actively participating in the clan on an equal level to everyone else. If they are new at gunfighting, for example, the usual clan would host a training in which experienced clanners dominate while the new members A) do not enjoy themselves and B) do not get direct help from trainers or officers. While this is on such a small level, because so many mainstream clans follow this model (whether they want to admit or not), it has made a gargantuan effect on clan growth. The entire Clan World populace is either increasing at a very slow and almost insignificant level, stagnant, or declining (most likely stagnant), similar to how the natural birth rate/death rate system works. People move on from clans more frequently than normal while most new clanners are forced to find their way on their own, and this is simply because of either luck or dedicated personal characteristics. People like to see “activity” in terms of numbers at trainings or raids, but because they usually use the local clan market (C&G) for recruitment methods, global clan activity doesn’t actually grow because those 2-3 “new” members are actually clanners who have actually been in the clan game for a significant amount of time now.
As I stated before, there are some clans that do not impose immediate restrictions, but again, there are still de facto restrictions. Let me iterate the process. Let’s be generous and say a ROBLOX player is attracted to one of RAT’s ads. They develop themselves on a minor level through the various trainings RAT holds, but they cannot truly progress within the clan on a major level because of their incompetence and immaturity. Thus, they move on from RAT to another clan. However, they find that A) they face the same exact problems in other clans, or B) are completely barred from really participating in certain clans in the first place. Therefore, they cannot actively contribute themselves to the clan realm and thus linger around a bit before getting bored of the same old nonsense before moving past clans. Therefore, with a few exceptions, the clan world does not actually grow in members and quickly loses any potential members before they can really shine. It takes time to develop, but people are too impatient to allow others the beneficial process that they were able to in 2009. People are too distracted with selectivity, competition, and maturity and thus bar others from acquiring the same type of enjoyment through this attitude.
Ultimately, the Clan World cannot progress due to the hindering mindsets and impediments that experienced and developed clanners have imposed on others. You cannot solve this clan crisis through giant wars and conflicts; that can heighten levels of enjoyment for those who participate, but any increased activity created from a war, again, does not increase global activity levels because those “new” members are already integrated into an existing pool of clan members, whether in your clan or in C&G or in general.
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Nevertheless, I still don’t want to sound all doom and gloom. Roleplay clans and cult clans still have a large following because of the direct, juvenile appeal they have to most of the population. However, if you want to save the mainstream clan community, that’s a different story altogether. I created this thread in hopes of opening the eyes of maybe just a few clanspeople, for them to look past the fervent opinions and views of C&G and into the logistics of the real clan system. I would also like to hope that this is all part of a natural cycle but such assumptions are dangerous. There are still ways of saving the Clan World; I will not go into depth with them (if you read the thread the essence of them is fairly obvious), but I may go over them next time around. In generalized terms, current mainstream clan behavior must be repealed and be replaced with a new one. Obviously, this is not such an easy and simplistic process, but a gradual and concentrated effort which must be made by several different major clans. If popular opinion demands it, however, I will focus my attention to determining direct and effective solutions for this process. Otherwise, this was hopefully just an eye-opener to some of you.
If we continue to walk backwards into the shell where we feel most comfortable, we will fall into an inevitable void. Thank you for your patience.
https://www.roblox.com/sev3-item?id=290109654 |
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| 09 Aug 2016 06:02 PM |
*Before we begin, I'm not saying VAK is at fault for everything that has happened, that would be absurd to say. However, I do believe that VAK is the clan that has made the largest advancements in the clan attitude of "doing anything to win," thus opening themselves up for criticism and blame.* --------------------- For me, a lot of the issues that I have with VAK, and other clans, lie upon something I call "clan theory." While a person can look at individualistic characteristics of clans and determine their opinions based upon those certain factors, I prefer to look at a clan's function within the clan world. That includes how they interact, influence, and affect the clan world as a whole. This is generally separated into two categories: positively and negatively. (Side Note: I will try to explain this, but this is a very in-depth topic that requires a lot of explanation so I might not be able to explain everything. Feel free to PM me if you have any questions on my opinions.) However, with the alterations of clans from the past to the present, it tends to become more difficult to place clans into these two categories due to the single most influential and destructive idea to ever exist within clans, which is something I call the "clan attitude." This destructive ideal can be summed up as "doing anything to win." I believe that the majority of the prevalent issues within clans stems from this clan attitude that has deteriorated clans as a whole. Some of the broader issues that came about from the advancement of this clan attitude include the devaluing of the average member, forcing unfair advantages at bases, underhanded/dirty tactics, and the loss of honor. Clans, rather than uphold integrity and morality, attempt to salvage themselves or remain at some sort of "reputation" based upon the rankings and input of C&G, which is totally absurd. A lot of people on C&G hardly even participate in clans or actually progress this devastating clan attitude, and to be quite honest, I don't know why clans continue to regard the opinion of C&G so highly. First, I'll discuss some specifics on how this clan attitude has gripped and affected clans. One of the largest issues, in my eyes, is the fact that this clan attitude devalued the average member and caused clans to no longer have a need for them. Clans wanted skilled members that could counter the rise of unfairness in bases/more difficult bases, so not only did they no longer have a use for the average member, but they changed their recruitment tactics as well. VIP recruiting, which is one of the most important and efficient methods for recruitment, was looked upon as "bad" and clans stopped using it. This was the one of the greatest assets to the clan community because it was the most effective method to date that could bring in a large amount of people quickly and spark interest in newer members (Which would branch off to more powerful clans as they experienced clans more, such as VAK). Thus, I think this (Devaluing of average member) is a result of more challenging bases and the advancement of the clan attitude of doing anything to win. Bases of the past allowed for the average clan member to participate, yet with the introduction of more challenging bases (Especially with a less advantageous raider to defender ratio), these average members were left behind by clans themselves because HRs/clans wished to substitute in higher skilled players to win. Rather than perhaps progressing the skill level of the clan as a whole, they created "raiding squads" with certain members and dismissed others that they deemed unworthy or not as skilled. As the value of the average clan member decreased, the desire for them (VIP recruiting) and the desire of the clan members themselves decreased or became really nonexistent, thus causing a rise in the number of skilled players we see. I think its important to remember that while individual parts of bases within the past may seem more unfair compared to those of today, bases of the past were actually a lot more fair in terms of actual gameplay. Firstly, due to a variety of members and the acceptance of the clan world, raids were generally easier. Yes, I do agree that people have realized the importance of tactics and such, but I think its also important to take into account some of the aspects of bases of the past. A lot of the advantages of the past were actually countered by more fair aspects, specifically the raider to defender ratio. Most bases offered 5v25 which offset those unfair aspects and actually made it really fun to defend (Against the odds) and be a Raider at the same time (Because clans did still have some advantages that you had to deal with). However, as clans have progressed, >many< of these advantages (Spawn distances, guns, divisional advantages, etc.) have remained in bases while the raider to defender ratio has become more equal. I find this extremely unfair, a trend that has caused bases to become a lot more difficult, Which also plays a part in devaluing the average member. Clans need skilled people and the average member of the past simply can't put up a fight against these bases. But why did bases become much more difficult? It's because this clan attitude of "doing anything to win" has caused clans to increase their base difficulty so that they can hold onto some type of "reputation" and be "strong." This is just one of the issues I have with VAK's base(s). While some VAKs have openly stated on the forums that 15v15 just requires skill/tactics, any base with an increased defender count will inherently always be in favor of the defending team, especially when those bases still offer defender advantages. Now, people could argue about base fairness with SMO/Kaznan, but I think the more important issue is asking the questions that go along with these base aspects. How will this play a part in the value of clan members? How will this play a part in clan participation? However, I think its also important to note that VAK is not the only clan that does this nor is it the only clan that has raised its base difficulty; there are plenty of other clans that are guilty of this. Furthermore, this is where I do agree with you in terms of clans sharing members and having the "same old" members hop from clan to clan and from war to war. Due to the lack of new members, along with the stagnation of the clan world as a whole, people desire war (Which rarely occurs) and thus follow the wars. I don't agree with these people nor do I agree with clans that encourage this. Because of this, this has generally caused wars to become boring and less exciting because its typically the same people fighting each time. Additionally, the progression of this clan attitude has caused a spike in underhanded and dirty tactics to exist within clans, both in and out of war. Clans in general have lost a sense of honor and integrity, which is why they "do anything to win." Whether it is increased base difficulty, raising the weapon damage on weapons that are supposedly equivalent (RAT), refusing to defend, waiting forever to defend, using silent admin - whatever it is, this all plays a role in not only engaging this deadly clan attitude, but progressing it. The continuation of dirty tactics will only cause clans to engage in them more, as it shows clan that this is the "norm" and that it is acceptable to do such things. Without looking at base difficulty and such, I think this is the largest factor that has caused clan wars to go astray. Major clans simply didn't want to put up with all the cheating and nonsense that surrounded wars, so they either hardly engaged in war, stuck to internal events, or didn't war at all. In fact, it has gotten so badly that clans don't even raid anymore. Additionally, wars that do get declared oftentimes don't even begin, have issues before they begin, or end prematurely. This has caused a stagnation within the clan world and clans that label themselves as "war clans" no longer fulfill that title. This has also resulted in decreased activity across the boards for clans. TL;DR for clan theory: Clan attitude of "doing anything to win" is horrendous and has destroyed the clan community. --------------------- Now that I've explained some stuff about the clan attitude, I'll get into why I dislike VAK and VAK's connection in regards to this clan attitude. In my opinion, VAK has had the largest influence and role in advancing this clan attitude. I'm not saying VAK is responsible for the actions that current clans have taken, such as VOID's Labs, RAT's increased damage, etc. Also, I think its important to note that VAK does have good qualities and characteristics to it, some of which you mentioned. VAK has great activity and a community that sticks together, and I congratulate VAK on their work towards those goals. However, the influence that VAK has had in making this clan attitude a "norm" definitely (In my mind) renders its other good qualities. I believe that the turning point for clans was the TGI/VAK war. This war was the highlight of clans when it took place, and it was in the spotlight for the entire clan community to witness that VAK could win by cheating and doing underhanded tactics. This was one of the largest stages for clans and this showed that this was okay, that clans can be at the "top" by engaging in such behavior. In my mind, I think this was the largest advancement ever made to this clan attitude by a single clan. I'm not saying cheating didn't occur before this, because it did, but it was not at this magnitude nor were those clans at the level of influence that VAK held. Now, I'm not saying a clan that has engaged in sketchy behavior can't be a top clan. A large amount of clans these days have engaged in said behavior, but my issue with VAK is that they have consistently shown that they have no intentions of altering this behavior or reversing their effect on the clan world. This is not just about a single war because this is more than that. VAK did show that they can >be< the best during the VAK/TGI war, but the more pressing issue is that VAK showed that they can >remain< at the top through the continuation of such tactics. VAK continued to show the clan world that this was acceptable and that this was a norm that could be adopted, something which actually did unfortunately take ahold of clans. This was seen even before the TGI/VAK war (Calling cease fires against FC to avoid losing), this was seen during the TGI/VAK war, this was seen during the EL/VAK war, this was seen during the RAT/VAK war, this was seen during the UAF/VAK war. One of the major forms of cheating done by VAK has been refusals to defend, as documented in multiple wars. Also, I don't appreciate the fact that VAK "defends" by rallying for an extremely long time and then going to defend a server, thus purposefully delaying the raid. Rather than allowing your members to defend, you rally up before entering any server and choose your best fighters to go defend, thus excluding the rest and continuing to focus on "doing anything to win." I would say this is more of a minor infraction but it does continue to devalue the average member and place an emphasis on skill-oriented clans. Other forms of cheating includes base unfairness, cease fires, officer pistols, group banning, banning of individuals, sending in only VACs, etc.
Also, I think its highly hypocritical for VAK to go around and gather "opinions" by two leaders who own clans that cheat as well. Both RAT and A-SOV cheat, and the fact that you had to include that in your post is problematic.
VAK has cheated against clans such as FC (3 times), TGI, VOID, EL, UAF, etc. It would literally be so easy to go to all of these clans and document your cheating. VAK has not won a war without cheating in 4+ years, so have they ever stopped to think, "Wow, maybe we are the problem." Also, I'd just like to point out that I have never participated in a war against VAK. I do not hold some grudge against VAK for a war that I lost or fought in, but my views stem from how VAK interacts within the clan community and affects it. In my mind, it is clear that VAK has played the largest role in advancing the clan attitude of "doing anything to win" due to the fact that it is the clan that has had the largest influence that has partaken in such cheating. However, its not about one instance or one war, its about the continuation of these tactics. I cannot look at VAK with a "clean-slate" because VAK continues to engage in these behaviors. War after war VAK continues to cheat and advance this clan attitude, and yet even today the 15v15 and difficulty of SMO only continues to progress said attitude. So while yes, VAK does have some great things about it in terms of activity and perhaps the community, I think its influence and the way it affected the clan world outweighs these things. Until VAK gets its act together, I cannot look at VAK as a "top clan" or even close to one. Any clan that perhaps rallies 5, whether it be a 50 member clan or 100,000 member clan, is still better in my eyes as long as they are honorable. Not because it is stronger, not because it can beat VAK, but because it has a positive influence on the clan world and abides by a set of morals that the clans of the past used to have. Clans need to shift from this skill-oriented mindset (Not bashing VAK here, talking about devaluation of average members in general) and focus on accepting new members and adopting a set of morals as their "reputation." Rather than look at what (the irrelevant) C&G thinks, clans need to look at how they actually affect the people and clans around them. This is why VAK is a negative influence in my mind, and I truly do hope that VAK works to reverse this precedent that they have continuously set. Not just for their members, but for the clan world as a whole. But, until this day, I have not seen that happen. In fact, every single time VAK has the chance to do so, they only continue to progress this clan attitude. ------------------------ TL;DR
VAK has not only made the greatest progression of the clan attitude of "doing anything to win," but they continue to progress this clan attitude and have done >NOTHING< to stop it.
Have you ever stopped to wonder why bases are so unenjoyable? Why they are so unfair?
VAK has revolutionized these unenjoyable and unfair bases. Even though VAK refused to defend back in the days when they had stuff such as 5v25 at SMO, that fort is better than any fort they put out, including 15v15 and near even ratio numbers.
In order to not lose, VAK simply continues and continues to disappoint. |
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