sioux123
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| Joined: 18 Nov 2011 |
| Total Posts: 970 |
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| 09 Aug 2016 03:10 PM |
How would I do it?
Put the event in the player? |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 09 Aug 2016 03:12 PM |
Keep the event somewhere smart, like a folder in the ReplicatedStorage.
Then in your server script, just do: game.ReplicatedStorage.Events.YourEventHere:FireClient(Player) -- specify your player
In a Local Script somewhere in the StarterGui or something, just say: game.ReplicatedStorage.Events.YourEventhere.OnClientEvent:connect(function() -- do stuff end)
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