TwoCoding
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| Joined: 26 Jul 2012 |
| Total Posts: 423 |
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| 07 Aug 2016 09:08 AM |
Is There Anyway To Find The Beat Value Of Audio Like:
Sound = Script.Parent
if Sound.Beat == 1 then
game.Workspace.Part.Fire.Enabled == true
else
game.Workspace.Part.Fire.Enabled = false
end
Just Trying To Help Out! ~ TwoCoding |
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TwoCoding
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| Joined: 26 Jul 2012 |
| Total Posts: 423 |
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| 07 Aug 2016 09:19 AM |
bump
Just Trying To Help Out! ~ TwoCoding |
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| 07 Aug 2016 09:20 AM |
| good idea bump an already answered thread |
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Eslerp
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| Joined: 07 May 2016 |
| Total Posts: 205 |
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| 07 Aug 2016 09:27 AM |
| A beat? You mean like BPM? Nope, like he said. |
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| 07 Aug 2016 09:29 AM |
here are all the properties of a sound
http://wiki.roblox.com/index.php?title=API:Class/Sound
nothing related to beats or BPM |
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| 07 Aug 2016 09:33 AM |
Work out the BPM of every song used, and then you can use that along with it. Unless you mean frequency and such, like an audio visualizer, then no. There's no way to do that in ROBLOX unless you fake it. |
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TwoCoding
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| Joined: 26 Jul 2012 |
| Total Posts: 423 |
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| 10 Aug 2016 10:00 AM |
| What about the Sophos club |
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