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How to reduce lag for a game with a high instance count?

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drc3 is not online. drc3
Joined: 14 Aug 2009
Total Posts: 1284
07 Aug 2016 08:39 AM
I wasn't sure what forum this belongs under, but does anyone know how to reduce lag for a high instance game using studio?

Thanks!
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drc3 is not online. drc3
Joined: 14 Aug 2009
Total Posts: 1284
11 Aug 2016 11:14 AM
Bump.
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Otherworldliness is not online. Otherworldliness
Joined: 27 Jun 2016
Total Posts: 3385
11 Aug 2016 11:35 AM
Load all the instances before anything else.
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Otherworldliness is not online. Otherworldliness
Joined: 27 Jun 2016
Total Posts: 3385
11 Aug 2016 11:36 AM
http://wiki.roblox.com/index.php?title=API:Class/ContentProvider/Preload
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drc3 is not online. drc3
Joined: 14 Aug 2009
Total Posts: 1284
13 Aug 2016 10:46 AM
Thanks, I did that for my sounds, but I have a quick question. Is there any way to avoid doing a table for meshes? I have so many meshes that it would take forever to try and put all their id's in a table.
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