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| 05 Aug 2016 05:55 PM |
how do people put the loading assets gui on entering a game
is it just displaying a readonly or is it somewhat difficult
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crate109
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| Joined: 24 Nov 2010 |
| Total Posts: 315 |
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| 05 Aug 2016 06:31 PM |
It is a custom starterGUI that only appears when you join the game.
For the animiations in it, it is a script, basicaly |
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Skellobit
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| Joined: 13 Apr 2016 |
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| 05 Aug 2016 06:31 PM |
don't understand the question
"For the animiations in it, it is a script, basicaly" lol
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| 05 Aug 2016 06:33 PM |
for like 75% of games i play, there's a loading gui that says something like
"Loadding assets: 0/180" or something similar
how are they doing this
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Skellobit
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| 05 Aug 2016 06:33 PM |
ContentProvider.RequestQueueSize
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| 05 Aug 2016 06:34 PM |
it's really that simple
i figured
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| 05 Aug 2016 06:34 PM |
Literally googled "roblox custom loading screen"
http://wiki.roblox.com/index.php?title=Custom_loading_screen |
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crate109
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| Joined: 24 Nov 2010 |
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| 05 Aug 2016 06:44 PM |
how do i get the number of assets
requestqueuesize will only tell me how many are left?
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Skellobit
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| Joined: 13 Apr 2016 |
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| 05 Aug 2016 06:46 PM |
I'm too lazy to test, but have a table of the assets you need to load and get the length of the table
try calling PreloadAsync in a separate thread and seeing if RequestQueueSize updates
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| 05 Aug 2016 06:47 PM |
Maybe if you stored the number you start with in a variable...
The lack of problem solving in this forum. |
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| 05 Aug 2016 06:48 PM |
oh wait i thought the whole assets thing included parts
lolo
i'll just put some fancy loading screen and have them wait until queue size is 0
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| 05 Aug 2016 06:49 PM |
"Maybe if you stored the number you start with in a variable...
The lack of problem solving in this forum."
i'm very good at problem solving
you're being assumptive
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