pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:06 PM |
https://www.youtube.com/watch?v=WpXcLFflywk
FE compat, all that fancy stoff.
- pyth_n |
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| 03 Aug 2016 10:10 PM |
Copies PF Copies Destiny GUI
Owner: THIS IS MY GAME GUYS!! I DID EVERYTHING! I DIDN'T COPY!! -I'M GOING TO GET SO MUCH MONEY!-
People: It's time to stop! Where are your parents?! Who are your parents?! I'm calling child servers!
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:11 PM |
Copies PF okay sure jan. phantom forces totally has wallrunning and double jumping seems legit.
Copies Destiny GUI that's actually titanfall, not destiny. And phantom forces has a direct UI copy of battlefield and they don't get hate, so shove off.
- pyth_n |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:12 PM |
This dude is literally in StyLis studios I'm not even going to bother replying, I cringed.
- pyth_n |
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| 03 Aug 2016 10:14 PM |
| So that's why my hair went up a few seconds ago... You stalker! Also, wall running and stuff is simple <.< I also went on your group and show that you owed someone money |
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| 03 Aug 2016 10:15 PM |
My apologize!
-Cyprus_Alexander
Because you totally don't know who was talking to you ;3 |
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| 03 Aug 2016 10:16 PM |
Also, you literally have the same scripts, gun, close to the same outfit, and physics...
pyth_n: Yeah, i copied a little, ONLY A LITTLE GUYS!! |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:17 PM |
@Cyprus,
idc who I'm talking to, you're irrelevant.
"wall running and stuff is simple <.<" I never said it was hard? And given that, I see no other games on roblox with wallrunning that have a decent gun engine and a variable camera tilt.
"I also went on your group and show that you owed someone money" i don't owe anyone anything as of now lmao
- pyth_n |
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| 03 Aug 2016 10:19 PM |
| Glass breaking, running animation, and from the free model tap! That double jump is in the free models tab! ... You can't say you copied "a little"... **** OFF!! |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:20 PM |
"Also, you literally have the same scripts, gun, close to the same outfit, and physics..."
A. I don't use a custom rig, B. My framework is 600 lines and uses module scripts C. Phantom forces is almost 10k lines and uses no client side module scripts
so show me where the same scripts are?
also, my guns were made by this guy: https://www.roblox.com/games/139878258/Gun-Showcase-III
if you're referring to the gun name, SCAR Light and AK5 are real guns you tosser.
"close to the same outfit"
it's being replaced with an exo rig, was just testing Vector Offsets because the basic arm without clothes/gloves looks disgusting. I'm incapable of building and my builders are lazy as hell.
"Physics"
I'm using the roblox physics engine what are you talking about, "Physics"
if you're referring to the movement, thats literally as easy as this
Events.Dynamic = Character:WaitForChild('Humanoid').Changed:connect(function() math.randomseed(tick() * math.random() * math.random()) local NewCode = math.random(-1e9,1e9) C0Code = NewCode local Start = C0Source or CFrame.new(0,1.5,0) for i=1,20 do if C0Code ~= NewCode then break end local dir = Character:WaitForChild('HumanoidRootPart').CFrame:vectorToObjectSpace(Character:FindFirstChild('Humanoid').MoveDirection) local move = 1 if Character.Humanoid.WalkSpeed == 8 then move = .5 end C0Source = Start:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(dir.Z*5) * ((Character.Humanoid.WalkSpeed / 20) * move),0,-math.rad(dir.X*5) * (Character.Humanoid.WalkSpeed / 20)),i/20) game:GetService('RunService').RenderStepped:wait() end end)
- pyth_n |
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| 03 Aug 2016 10:22 PM |
| There's a lot of games that already made that xD There was a game released in like 2014 that was a parkour game... And a lot of Sci fi games have what you have... So, all your game was literally copied... "This dude is literally in StyLis studios I'm not even going to bother replying, I cringed.", "you're irrelevant.", Why do you keep contradicting yourself, lad xD |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:24 PM |
"Glass breaking, running animation, and from the free model tap! That double jump is in the free models tab! ... You can't say you copied "a little"... **** OFF!!"
"Glass breaking, running animation, and from the free model tap!"
glass breaking is literally 5 seconds of math, I use no animations this is all CFramed and uses an 8 curve for C0 movement with a set C1.
"You can't say you copied "a little"" because i didn't copy at all, yes, this is the first accurate statement you've made. You can go watch me script the framework next time I stream.
"That double jump is in the free models tab!"
I have yet to find a directional double jump in the free models tab.
also this takes literally 30 seconds to write if you know how to use UIS.
local Direction = Vector3.new(0,1.5,0) for i,v in next, KeyCodeDirections do if UIS:IsKeyDown(v.KeyCode) then Direction = Direction + v.Direction end end character.HumanoidRootPart.Velocity = character.HumanoidRootPart.CFrame:vectorToWorldSpace(Direction * 40)
- pyth_n |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:25 PM |
There's a lot of games that already made that xD There was a game released in like 2014 that was a parkour game... And a lot of Sci fi games have what you have... So, all your game was literally copied... "This dude is literally in StyLis studios I'm not even going to bother replying, I cringed.", "you're irrelevant.", Why do you keep contradicting yourself, lad xD
"There's a lot of games that already made that xD There was a game released in like 2014 that was a parkour game..."
okay? that parkour sniper game has a touched event wallrun that does NOT have a variable camera tilt and the gun mechancis overall are horrible.
Also, repeating that it's copied despite clear evidence that it's not doesn't prove your point, it makes you look like a moron.
- pyth_n |
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captc
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| Joined: 12 Feb 2013 |
| Total Posts: 8688 |
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| 03 Aug 2016 10:27 PM |
i tried the game. The arms look like their from PF(But i read why) Looks amazing. Don't let this idiot get to you.
"if you like a show you can Follow The Ashes" | \m/ | King of Kringe™ | Biased Rock Head™ |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:27 PM |
prntscr/c1dkpr
framework setup is literally nothing alike. Have any more stupid cases?
- pyth_n |
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| 03 Aug 2016 10:28 PM |
| Thoughs gun he "Made", trust me, he scammed you... I been playing PF seen the Demo, not even the demo, when it had only the first map "Crane" and it had like 7 guns... Every moment you did was just you changing the variables by a little to make it seem it was your own, but you need to script the gun to go with the animation (I seen the PF scripts ;3). The outfit you haven't even changed it... All i see is a lying scammer trying to near dodge a bullet ever so slightly to get more fam... Now shut it you hypocrite... |
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codboy22
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| Joined: 05 May 2012 |
| Total Posts: 598 |
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codboy22
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| Joined: 05 May 2012 |
| Total Posts: 598 |
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| 03 Aug 2016 10:32 PM |
| PF FACT: The first map was actually nuketown but never got a public release |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:33 PM |
LOL
I have a copy of phantom forces so here are the differences.
PF StarterPlayerScripts: prntscr/c1dlug
My StarterPlayerScripts: prntscr/c1dkpr
PF Framework Lines: prntscr/c1dm8i
My Framework Lines: prntscr/c1dmfl
enjoy ignorance.
@Codboy, what
@Cyber, take an english class and learn to type properly.
- pyth_n |
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| 03 Aug 2016 10:34 PM |
| I just tried it, the gun has the same script... It's obvious... The particle emitter PLUS the literal decal that's the same in PF... You're all talk but no.. walk? Is that how it goes? Whatever, you get my point... |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:35 PM |
PF ScarL Build/Nodes: prntscr/c1dmq2
My ScarL Build/Nodes: prntscr/c1dmve
- pyth_n |
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| 03 Aug 2016 10:37 PM |
| @codboy22 I was talking when it came out to the public... That's when i played it... Also, calling your gun script "Smooth" is not the right term... I would say choppy... It only goes so much studs, but never the place you want the aim to be... |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:37 PM |
ok well I'm done arguing with someone who knows nothing about the subject. I'm sure you can find bugs in mine that aren't in PF. Any constructive criticisms?
I moved the thread here so you don't have to scroll through these arguments. I'm sure Cyber the keyboard warrior is preparing himself to storm the thread with spam.
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=195321133
- pyth_n |
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| 03 Aug 2016 10:38 PM |
| @pyth_n You realize i can not open them <.< Give the link maybe... Also, stop spacing your comments... It makes the page longer... It's not necessary... |
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 03 Aug 2016 10:40 PM |
you put .com before the slash you dunce, offsite links are blocked.
- pyth_n |
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