A_Fawn
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| Joined: 19 Dec 2012 |
| Total Posts: 2025 |
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| 03 Aug 2016 08:43 PM |
So first off... Let me start saying, I used to respect FEAR and its base. It used to be fun. Then slowly, more updates came in, including 2-shot pistols and shotguns that literally 1hit from decent ranges, but that's not the worst.
ISA just got done raiding FEAR, we had the terminal (in overtime, mind you, but we capped it really fast so what does that say about FEAR's raid limit?) over 1100, the total time needed being like 1200. Pretty good, we had term locked down and a win was solid!
But, you see, there's these grenades (both sides spawn with.) that will 1hit and can be thrown across the map. Said grenades don't regenerate, and are given on spawn. So what advantage does this give FEAR? Every failed attempt they have at taking term, they can just come back and grenade spam. And that's their strategy!
Now, that being said, they grenade spammed and even though we STILL outnumbered them at term, they flooded the capture point and captured it JUST enough to IMMEDIATELY knock the raid into a loss. Over 1100 on terminal, and to me that's just depressing that FEAR relies on obvious advantages to win. And then they boast, as seen on Satanl's previous post @Marshal, and Beebart's ingame whispers to me. As well as quite a bit of spamming prior to the server shutdown.
Not only do FEAR not have to fully recapture their terminal, but it's just instant-win if they retake it even for a second. We were all in terminal, and we wiped them out IMMEDIATELY and were just a second too late on recapping it. Pretty unfortunate, and I wouldn't call that a FEAR win no matter how they try to justify it.
But that's just my opinion.
Glory to Vekta!
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| 03 Aug 2016 08:47 PM |
You can only throw grenades a limited distance, if you try to throw it far they blow up mid air
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A_Fawn
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| Joined: 19 Dec 2012 |
| Total Posts: 2025 |
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| 03 Aug 2016 08:49 PM |
They have a very good distance to them, such as being thrown across the term room.
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| 03 Aug 2016 08:49 PM |
To be fair it doesn't change spawn distance and the obvious direct passage fear has to term for the grenade spam win.
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| 03 Aug 2016 08:49 PM |
Tbh I can agree grenades need to be nerfed. Whether in range or damage or duration, somehow.
Also as long as you don't go into overtime there is a rollback on the term which is pretty op for raiders tbh, not many forts have a rollback at all.
Although I can also agree that the raid timer should be increased to 1 hour or so, but tbh most of the defenders are gonna be recruits that never been in a defense so we do need some way to make it fair and not an easy win for everyone.
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| 03 Aug 2016 08:49 PM |
| We got it back fair and square homie. There were only a few of you in the terminal so our entire team rallied and flushed you out in the last few seconds. Stop acting like we cheated. |
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A_Fawn
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| Joined: 19 Dec 2012 |
| Total Posts: 2025 |
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| 03 Aug 2016 08:51 PM |
It's not always just recruits, I don't know where that sort of thinking comes from. And recruits count for .5 of a defender.
Most of the time, RF and other FEAR are defending, the raider timer needs increased.
Grenades just need taken out or nerfed, they were a horrible idea.
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| 03 Aug 2016 08:51 PM |
Hm... So you complain about grenades not regenerating? lol
If you can't raid the base get a few tips from RAT or VAK.
'Now, that being said, they grenade spammed and even though we STILL outnumbered them at term, they flooded the capture point and captured it JUST enough to IMMEDIATELY knock the raid into a loss."
'we STILL outnumbered them at term, they flooded the capture point and captured it JUST enough to IMMEDIATELY knock the raid into a loss' if you outnumbered us and you still lost term you are just bad
second off, if we do capture it in OVERTIME it is an instant win
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A_Fawn
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| Joined: 19 Dec 2012 |
| Total Posts: 2025 |
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| 03 Aug 2016 08:52 PM |
"Stop acting like we cheated."
I didn't even imply that you did. I said that it's pretty sad FEAR relies on unfair advantages (straight term access on top of infinite waves of grenades every time we wipe you out)
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A_Fawn
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| Joined: 19 Dec 2012 |
| Total Posts: 2025 |
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| 03 Aug 2016 08:53 PM |
Term isn't that slow of a capture, enough for you to swarm and hide behind it to capture while we frantically run over to get an angle on you, and try to kill you before you capture it.
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| 03 Aug 2016 08:54 PM |
| Eh I enjoy FEAR's base raiding and defending but some people do have issues so I respect your opinion |
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| 03 Aug 2016 08:55 PM |
if you just stand on it while we are trying to cap it contests the capturing of the terminal, and then if you just sit there you can force the fear to go to you
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| 03 Aug 2016 08:55 PM |
I feel like we have equally balanced it for both teams.
Maybe you should learn how to raid the base instead of creating a tl;dr on the forums.
If others can win at our base, so can you guys.
Dr. Cherry - Writer, Programmer, Architectural Student, King of the Gingers. #GingerMasterRace |
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Kyrious
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| Joined: 05 Nov 2012 |
| Total Posts: 125 |
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| 03 Aug 2016 08:56 PM |
| Every terminal should have a rollback and raid limit should be set at 90 minimum unless the terminal requires only like 10 minutes to win. |
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a_fox
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| Joined: 09 Aug 2012 |
| Total Posts: 5060 |
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| 03 Aug 2016 08:56 PM |
'Pretty unfortunate, and I wouldn't call that a FEAR win no matter how they try to justify it.'
well hate to break it to ya we caught the term so we won....
also, didn't know grenades werent real nor dangerous to you :/ guess they cant kill in the real world, only remove limbs, no biggie eh.
guess you would know has you sit here complaining about an online fort.
but eh, we always got some fries for your salt and cheese for you whine.
somebody better call the whambulance! https://www.roblox.com/Whambulance-item?id=461965344 https://www.roblox.com/Whambulance-x2-item?id=461965686 |
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| 03 Aug 2016 08:56 PM |
"including 2-shot pistols and shotguns that literally 1hit from decent ranges" >the most OP gun is the sniper which deals 80 damage or a 1 hit headshot, however it's two shots and a long ass reload. or the executioner, which is a 3 shot pistol with a super slow reload as well.
"Not only do FEAR not have to fully recapture their terminal, but it's just instant-win if they retake it even for a second." >this is only in overtime, we have a pretty fair rollback
"But, you see, there's these grenades (both sides spawn with.) that will 1hit and can be thrown across the map" >limited distance and they're buggy for me, not always one hit and it's gotta be pretty direct. you have them too, mate
it's fair because if the sides were turned, you'd also be able to grenade spam and cap term even if we had it locked down
so yea
-athanatos |
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A_Fawn
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| Joined: 19 Dec 2012 |
| Total Posts: 2025 |
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| 03 Aug 2016 08:57 PM |
There were still several FEAR there, I'd guess 6-7. It just wasn't enough. We still killed them all, they just happened to snag a win before we could.
Which is -very- irritating when it's so instant on a 30 minute raid timer, and a 1200 second term.
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| 03 Aug 2016 08:57 PM |
Since I'm not responsible for how A2 is let me just tell you what I tell FEAR members and to other clans.
--[[ YOU CHOOSE TO RAID THE FORT UNDER THE CURRENT CIRCUMSTANCES PRESENTED TO YOU. WHEN YOU RAID, YOU ACKNOWLEDGE ALL OF THE UNFAIR ADVANTAGES PRESENT AT THE FORT. YOU ACKNOWLEDGE THAT ALL FORTS GIVE THE DEFENDING TEAM A TERRAIN ADVANTAGE. YOU ACKNOWLEDGE THAT YOU MUST ADHERE TO THE RULES PRESENTED TO YOU. YOU ACKNOWLEDGE THAT NO MATTER WHAT, THIS IS THE FORT YOU (keyword you) CHOSE TO RAID. ANY AND ALL COMPLAINTS ARE FUTILE. IF YOU HAVE A SUGGESTION, SEND IT TO THE OWNER OF THE PLACE OR A DEVELOPER THAT HAS WORKED ON IT. IF YOU CHOSE TO GO TO WAR WITH A CLAN WITH THEIR FORT BEING THE WAY IT WAS PRIOR TO THE WAR DECLARATION, YOU ACKNOWLEDGE THAT THIS IS THE FORT YOU CHOSE TO RAID FOR THE REMAINDER OF THE WAR, SANS BUG FIXES. THANK YOU AND HAVE A NICE DAY.]]--
This is what I've been saying for years whenever I had my clan raid places. I advise you take the same advice. |
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A_Fawn
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| Joined: 19 Dec 2012 |
| Total Posts: 2025 |
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| 03 Aug 2016 09:00 PM |
Athan, you basically proved my point.
If the sides were flipped, we would win by grenade spamming. That kinda proves the FEAR-side advantage.
Also, I love when people try to compare this game to IRL @a_fox. If that's the way you try to justify grenades then they should be removed, because something that powerful does not belong in a popular clan's base.
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Firewazzz
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| Joined: 09 Mar 2015 |
| Total Posts: 3127 |
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| 03 Aug 2016 09:02 PM |
(addressing each paragraph in order)
You're talking about the Executioner sidearm and the SP-11 primary shotgun; they only one shot if it's a head shot, it takes two or three shots no matter how close you are. Think about the base layout, the only place those guns rule is in the terminal building, and only in certain areas. Everywhere else, they are outclassed by rifles and pistols.
Again, it was not in overtime; if it was, an orange pop up would appear notifying you of overtime. I watched the clock go down as we reclaimed the terminal, it was at 00:04 (4 seconds) and then we won when it ended. Overtime only happens when raiders are in control of the terminal and the server timer runs down to 00:00.
Grenades were introduced to add a relatively innovative (in terms of ROBLOX clans) way of combat, which have slightly changed the way the fort works. You could rush the terminal and chuck a grenade at 4 or 5 raiders/defenders and kill them all, which could never be done with guns. This way, it is never a lost cause, there is never an outclassing of skill(per say); grenade spam is a perfectly fine strategy. If you don't like it, then don't raid us, simple.
A successful raider takes any fair advantages given to him, I'm sure experienced raid leaders such as Mohxy, Vigilanties, and even ISOLAYTOR could agree with. While boasting is indeed frowned upon by most, it is not against the bases rules or even FEAR's rules for that matter. Every clan spams a victory screech when they win, why wouldn't we? The phrase "Hail Venezia!" is our trademark, our personal victory screech, and we've been doing it for years now.
We only instantaneously win the raid if we recapture the terminal on overtime, as we did not instantly win since it was not overtime. As I stated in Satanl's thread, the raid timer was at 00:04(4 seconds) when we captured the terminal. The only explanation for you guys killing us after we did, ending up in your loss, is bad timing.
We appreciate your opinions, and if you ever have issues with the fort, feel free to contact me, and I'll relay you to a HCOM/ATC developer.
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| 03 Aug 2016 09:02 PM |
Lmao dont bs me
I cant even keep track of how often my kdr has been destroyed by raiders using frags
Not like you cant do the same thing, 9/10 times the frags miss their target |
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| 03 Aug 2016 09:02 PM |
"Athan, you basically proved my point.
If the sides were flipped, we would win by grenade spamming. That kinda proves the FEAR-side advantage."
>how is it FEAR sided when both teams have equal opportunity and means to do it?
-athanatos |
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| 03 Aug 2016 09:02 PM |
A_Fawn, FEAR practice raids Alianor daily. The raiders do a swell job of capturing the terminal and holding it.
Stop the complaining and read what I tell *everybody* that complains about a fort publicly. |
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A_Fawn
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| Joined: 19 Dec 2012 |
| Total Posts: 2025 |
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| 03 Aug 2016 09:03 PM |
Hm, in that case (thanks for the fair response) you should consider making the base go into overtime with the inclusion of if the raiders are currently capping it, or if the terminal is not at 0 seconds.
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| 03 Aug 2016 09:05 PM |
"Hm, in that case (thanks for the fair response) you should consider making the base go into overtime with the inclusion of if the raiders are currently capping it, or if the terminal is not at 0 seconds."
I don't understand what you're trying to communicate here
-athanatos |
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