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Re: can't wait for them user made hats
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Luurrk
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| Joined: 28 Sep 2012 |
| Total Posts: 389 |
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| 02 Aug 2016 08:38 PM |
can't wait to see how many people are gonna be better then brighteyes or whoever makes roblox hats
insert 3k posts here | i identify as an astronaut |
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| 02 Aug 2016 08:38 PM |
| when are they adding user made hats? |
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wowzee
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| Joined: 02 Apr 2010 |
| Total Posts: 22692 |
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| 02 Aug 2016 08:40 PM |
Wouldn't that screw up the whole economy, and limit the money roblox can make from people buying robux?
I doubt that will ever happen.
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| 02 Aug 2016 08:51 PM |
@wowzee
It's actually happening, they said it in the blog. If anything it'd generate more revenue for roblox because there will (likely) be a new builders club feature, and so many new hats to buy, cool ones too. The average user can't afford to buy all of that, so they'd buy ROBUX.
And as for limiteds yes it will impact them, but imo it would be a good think because they're getting crazy expensive. Nobody will be able to duplicate expensive items though, so it won't completely crash them. |
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| 02 Aug 2016 08:53 PM |
| Actually *inflated would be a better word now that I think about it |
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Blixys
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| Joined: 22 Dec 2015 |
| Total Posts: 1073 |
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wowzee
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| Joined: 02 Apr 2010 |
| Total Posts: 22692 |
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| 02 Aug 2016 09:20 PM |
@Invictium:
Yet, it would have to be closely regulated right?
Like a user makes a hat, then it has to go through a long process to get it published to public domain. (Mods would set a price, amount user would make off the sale of one, ect.)
Without very close regulation it would screw up the economy, in my opinion.
(A user making a hat for themselves or selling good hats at low prices, these situations would yield less profit for roblox than they currently make off hats.)
I would imagine it would be sort of like the current process of how re textures are published. The only difference that the hat would be published under the user's name and they would directly be compensated with each sale.
I would think that the mods would still decide if the hat is published or not, and exactly how much it would cost/ if or if not limited.
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| 02 Aug 2016 09:43 PM |
Yeah it'll definitely be closely regulated I'm sure, but definitely more flexible than the current system of basically hoping and praying that BE or tarabyte see your work and publish it.
That's definitely a great point too about making cheap hats, I could definitely see a strong price floor. Recent hat prices would lead me to believe a bare minimum of at least 100 - 200, that seems like what new items sell for lately.
I also do remember them saying either in the blog somewhere in the dev forum that ultimately a mod or admin would be able to give the final yey / ney as to whether or not a hat would be published. I also think they may have a price for uploading a hat similar to audio to choke the potential huge influx of hats, since they're not like simple decals which can be bot moderated to an extent.
I just wish they would come forward with some information about it so we could stop sitting here doing the guesswork lol
All things considered, I think it'll overall benefit the site and open up new doorways for creativity, and it appears the admins know what they're doing. I trust they'll carefully consider all loopholes and close them prior to the system being released, even if that means waiting for another 6 months or so.
Even with the re-release of usermade meshes we can see the kind of content we could expect a custom item system to produce, before the system is in place. This may sound like a bit of a brash statement but if UGC means gems like these can be put on the market by users, then I'm all for it-
https://www.roblox.com/Dominus-Excentricos-item?id=431038461 |
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bibbs123
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| Joined: 03 Jun 2008 |
| Total Posts: 24994 |
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| 02 Aug 2016 09:44 PM |
| They have a whole team making hats, it isn't just one person. |
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| 02 Aug 2016 09:46 PM |
| True bibbs but they seem to be creatively deprived lately, there's no passion or diversity in the items. Nowadays you either get hair, wings, beanies, or an item to turn yourself into a convenient billboard. Not much else :\ |
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GuestIy
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| Joined: 20 Sep 2012 |
| Total Posts: 19099 |
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| 02 Aug 2016 09:51 PM |
"Nobody will be able to duplicate expensive items though, so it won't completely crash them"
You're right, we'll make better ones.
Anyway, I'm opposed to the whole idea. What wowzee said for a large amount of it. It completely ruins the point and fun of the economy and the whole journey an adventure, even, that it takes to get the items you want. While it took me four years to get my Illumina, I'm still glad I not only wasn't handed it, but that it too is something anyone else who wants it has to work hard for, as it is supposed to be prestigious, and it most certainly still is.
As for crazy expensive items, which? The only ones I know of are the crazy high demands, such as messor. Most others fail to raise because the admins continue to put more and more into circulation, effectively ruining their value and chance to raise (as is what happened to Illumina recently). Aside from that. there's just the crazy expensive hats, such as DC, emp, frig, etc. But those have always been that high, or not THAT high, but relatively so
As for it being mentioned in the blog, well, lots of stuff has been mentioned but never came. Take for example the beautiful "crafting system" a few lads and I were a part of a few months ago, that. Announced in 2011, nothing to this very day of it.
And most people I don't think would buy BC for it. There would probably be one or two people that make a crazy amount of high quality hats and just price it at a few ROBUX, as, say, VTG did with clothing back in the day. That way they still earn crazy profit from the sheer amount of people buying. No need to make it to such ridiculous prices that the community is buying ROBUX for it. Most people likely don't even have the skill to be able to make their own hats, so I doubt they will buy it for this, as I said, or if they do, it will be one month - max. Because the sellers will likely be DevEXing, too, ROBLOX may even lose as much as they gain from this, or at the most just gain a small amount. I don't assume it would be some godsend for their profits at all, even.
I do think that something in there is important, specifically "so many new hats to buy, cool ones too". Not so much for the more hats, as they are certainly in surplus already, but more that there will be more diversity among outfits. I don't think I need to say it, but in any game you go in, most people have the exact same outfit, or very similar, due to how limited they are without free daily currency (tix).
It simply destroys so much of the point of ROBLOX - the journey. There's no real accomplishment without any work in it. You shouldn't just be given stuff, and that's exactly what this update will do. The only reason I saw that is because ROBLOX is designed with an economy, unlike Blockland or Minecraft where ALL hats and skins are free. It would destroy a feature so many love, and is the only reason I have my BC to this day, despite not even using it anymore. Even if the loss of money from DevEXing isn't ban enough, think of how big LMaD has become. LMaDers aren't just a tight nit community of people who wanted to get some items, chat with some lads, and have a fun adventure into the land and community of ROBLOX. So many LMaDers could even be classified as the sterotypical "ODers" now. LMaD is just for anyone now. And so many of them, as well as non LMaDing traders will simply cancel their BC. The amount of profit lost will be massive.
Again to mention, Brighteyes and Tarabyte. Their jobs would basically be gone.
And, finally, gear. They also mentioned usermade gear. I don't think I need to explain much on how bad this would be. But, tl;dr, it's just begging for admin eyes and god powers with a bazillion particle effects.
"Yet, it would have to be closely regulated right?"
It would have to. If not, then not only would there be a mass of inappropriate hats, but exact replicas and whatever bollocks. Crazy broken if there is none.
"Like a user makes a hat, then it has to go through a long process to get it published to public domain. (Mods would set a price, amount user would make off the sale of one, ect.)"
This MIGHT work, but it would just be so much extra effort on the part of the admins, as well as all of the previously mentioned problems (however, to a significantly lesser degree, at least I'd think so).
"Without very close regulation it would screw up the economy, in my opinion."
Certainly. Even without, still some problems could arise.
On a note here, with such close regulation as mentioned here, the system seems basically useless and not at all as a "usermade hats/items" feature. Very few would likely even be approved with this sort of regulation, thus simply nullifying the point and reason for this feature to be added in the first place. If this is to be what it is like, then why not simply have the admins be far more open to retextures and recolours the community sends in? So much less work and they don't lose anything, if anything, they gain, as it will show they interact more with the community. In a community with such distrust for the admins and mods as this one, such would be invaluable.
"I would imagine it would be sort of like the current process of how re textures are published. The only difference that the hat would be published under the user's name and they would directly be compensated with each sale."
That's what I would imagine, hence my post. But like I was saying, it would just take all too much work and money, just to lose some and give the community this false sense of hope and freedom to do as they please, but as I said, it's fake. Faux. They don't have the freedom. Only a select few. It's not a "usercreated items" feature in the slightest this was. I just don't see how that works well with the intent.
"I would think that the mods would still decide if the hat is published or not, and exactly how much it would cost/ if or if not limited."
If they do add it in, I can but hope this is the case.
"That's definitely a great point too about making cheap hats, I could definitely see a strong price floor. Recent hat prices would lead me to believe a bare minimum of at least 100 - 200, that seems like what new items sell for lately."
I'd think it would have to vary. Like wowzee was saying, there is this necessary strict as all hell regulation, and the mods would likely be the ones having to set the prices. If not, and with this system, then people could still sell Illumina, Dominus, Darkheart replicas for that price floor. People can always find a way to bypass these sort of "regulations". Always. We're crafty and forever stubbornly damned creatures, we.
"I also think they may have a price for uploading a hat similar to audio to choke the potential huge influx of hats, since they're not like simple decals which can be bot moderated to an extent."
That would make sense. This, above BC only, could make it have some profits, I'd think. Or the two combined. That way it would still force people to make some money before. I'd think, however, that if this is the case, it would need to be a BIG fee, say, 1,5k or something. That way it is limiting the system by default and as an indirect benefit, promotes people to buy ROBUX, which could negate what I was saying earlier and truly reap a profit instead of a loss.
"I just wish they would come forward with some information about it so we could stop sitting here doing the guesswork lol"
Totally. It seems we three here are making the system in stead of them. Speaking of which, why don't we make our own block site?! With black jack! And "hooks"!
"All things considered, I think it'll overall benefit the site and open up new doorways for creativity, and it appears the admins know what they're doing. I trust they'll carefully consider all loopholes and close them prior to the system being released, even if that means waiting for another 6 months or so."
Quoting this just to say that what I said earlier stands. However, I agree. It offers invaluable creativity and some endless expanse of look. Truly the "be anything, build anything" that ROBLOX had always wanted to be. The problem was that it didn't evolve like that. It evolved with an economy. This destroys that.
#justguestlythings |
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GuestIy
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| Joined: 20 Sep 2012 |
| Total Posts: 19099 |
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| 02 Aug 2016 09:53 PM |
also sorry that it took me so damn long to get involved in the discussion, I really wanted to be
my typing speed is just horrible atm
#justguestlythings |
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GuestIy
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| Joined: 20 Sep 2012 |
| Total Posts: 19099 |
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| 02 Aug 2016 10:08 PM |
YEAH OKAY NERDS JUST GO OFFLINE ON ME I'LL BUMP THIS LATER TODAY
#justguestlythings |
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| 02 Aug 2016 10:36 PM |
| https://mobile.twitter.com/Invictium2G/status/760680696625045504 |
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Deusific
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| Joined: 08 Sep 2010 |
| Total Posts: 16151 |
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| 02 Aug 2016 10:38 PM |
im assuming you cant just upload a hat, itll go through the admins whether its accepted or not so i doubt theres gonna be a bunch of dominus' |
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| 02 Aug 2016 10:39 PM |
| Again I might be totally wrong, or I might not. What do you think? |
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Kenfi
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| Joined: 06 Jun 2011 |
| Total Posts: 4497 |
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| 02 Aug 2016 10:43 PM |
wait when is this happening?
R$11 | twitter @kenfiRBLX | check it out if you want! ;) |
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Kenfi
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| Joined: 06 Jun 2011 |
| Total Posts: 4497 |
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| 02 Aug 2016 10:43 PM |
and can you retexture hats? i can't make anything in blender lol
R$11 | twitter @kenfiRBLX | check it out if you want! ;) |
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wowzee
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| Joined: 02 Apr 2010 |
| Total Posts: 22692 |
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| 02 Aug 2016 11:21 PM |
@Guestly:
I was in the middle of my response, and I lost connection to the server. Roblox on safari sucks, lol.
Anyway, I think we are on the same page on the benefits and draw backs of this (possibly?) new feture.
I agree with how you say this system in an unregulated form would take the "journey" out of acquiring a sought after item. Roblox's economy replicates a real world economy where desired possessions can only be acquired by getting financial tender to acquiring the item, not simply creating it. This is one of the reasons that I really love the roblox economy. As you were saying, a whole community has been built on the basis of this economy.
I also agree with your opinions on how this will actually be bad for roblox's profit margins. Adding this feature does not seem probable from a Buisness standpoint. Mods will have to put in a lot of work (which costs lots of money) to implicate this feature in such a way that will not devastate the current economy (Regulated form). The unregulated form would destroy the current economy completely, but that would never be implicated, seeing how the current economy generates so much revenue though the buying of robux.
For these reasons, I don't see how this feature can come out in a beneficial way business wise. Roblox has always been a company that put profitability first when implementing or removing features. I don't see how they could ever implement it in the way people expect it to be. They probably see this as well, and I doubt they will make any action toward providing this feature, and if they were to, in a very very limited way, that would prove unsatisfactory to the majority of this feature's supporters.
As I said a few weeks ago, I really love discussions like this. I really respect you (Guestly) and Invictium as Forumers.
<3
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GuestIy
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| Joined: 20 Sep 2012 |
| Total Posts: 19099 |
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| 02 Aug 2016 11:36 PM |
frick man sorry about the censoring
Also, sorry, I wasn't on so that's why my reply is super late
""The journey". I think that's what you meant by it, trading up and getting rich?"
Basically, yeah. That's what it was - earning your own. Being you, showing work and true hardship. And whatnot.
"Obviously with this sort of system due to the very abusable nature of it, users wouldn't be able to create limiteds and essentially make themselves instantly rich, or have things of inherent rarity and value."
Definitely. But isntead waht I was getting at was that to truly make your character what you want, despite advertisements, it was generally A LOT of work to do, and with a feature like this, that gets taken away and then smashed. Smashed and then beaten again some more.
"Wouldn't it make sense for the asset production team to put regular items on the back burner and go full steam ahead with creating limiteds, which is the exact opposite of what they've been doing?"
I suppose the whole idea was, again, that there would just be no point in trading again. Let's be fair: trading is a bad and inefficient way to get money to DevEX, at least I see at as so. Even if there are limiteds, it doesn't seem as though they will have any demand, value, or even point of them. I think without a need to have them for customisation, what is the point of them in general? Are they not to allow for unique looks, thus higher value, and then a more unique and interesting and varying economy?
"Let's think about this here. When UGC comes out people will basically be able to own their dream hats since it comes straight from their own head, which will drop some people out of the trading market"
Like I was saying, I do agree that in a creative sense, it is great. It gets a gate open for ridiculous amounts of creativity and thus variety and diversity in the community's looks.
"but like I said, even if these hats they make are valuable to them, they don't necessarily have value to everyone else because it may not appeal to them. In fact they have no value monetarily unless you SELL them. Let's not forget that people still may want those fedoras, domini, swords, created by ROBLOX so there will still be incentive to trade."
Of course they will always want them and there will be no true value attached, but it's more in their influence. Most people, even the biggest traders are full willing to just stop once they can get what they want. Not just that, but most people are full willing to just settle with knock offs. A lot like myself. Sure, I really want CWHP, but it's not at all worth the time and effort when I have something that is almost the same, just an inverted colour. While it's not as good, nor does it fit with as much, it's satisfactory. It's about the same, gets the job done (as I said) and thus I can settle. I assume most people, especially those that aren't high up traders, are full willing to do the same.
"People also will continue trading because they need to raise money for other causes such as game production, advertisement, fishy deals for real profit, DevEX, or even the simple title of being virtually rich."
I think only a few of these apply. While some will do it for DevEX, the title, and selling to others, this part of the trading community is a minority I believe. Most people who want the mega profit from DevEX will likely just make fake front page games or a clothing group. Less effort and a much greater reward, no?
"Since all the non-limited hats are being generated by players, ROBLOX would make more limiteds to continue to fuel the trading community and continue to keep people involved. Cheaper limiteds will be continually put onto the market by tarabyte and BE (meaning they don't lose their job, they just shift gears). This means trading is more accessible for the common user, and they have tons of means in which to gain ROBUX, buy some limiteds, and join it (for the reasons I stated earlier)"
True, and I'd think this is a good idea. Again, a big problem here, somewhat unrelated, was that regardless, they will devalue the core//main//already made items. Again with an example, I could, as an example, just upload my "Fixed Illumina" for a usermade gear, which is just a purely better version, but is different enough to likely pass, all since the admins clearly don't care for actually fixing the damn thing.
"Bigs will start dropping more across the board WHICH IS ALREADY HAPPENING MIND because trading will be less focused on the looks of the items and more about making money, which means that less people will desire those items (but some still will, because they can't be obtained through the UGC)"
And that's a big problem I've been having. Some bigs don't seem to be dropping, though. Only after the admins put some back into circulation. Had they not put in several Illuminas, it could likely be a much higher value. As an example, I was getting offers of 700k decently often, and had even gotten one for 800k, but as soon as several owners got ahold, it dived down. Bigs and rares are rising, but only until they intervene. All we need is for them to let us run the economy, as they would be fine had they not. It's the reason items such as DB, IH, and STF are lowering and even trashy at this point. The amount of them going back into circulation or getting PGed into circulation destroys the value. Aside from that, they are raising as far as I know.
"If you couple that with less people getting insanely rich by exploiting ways to bring currency into the system (e.g., TIX) and ROBUX are only created by purchases and BC memberships and are destroyed steadily too by a high tax on all transactions, you have an inflation stopping force to be reckoned with."
It's true, but will not this system destroy it more? With the amount of people DevEXing with this, then the money spent on creating the hats, and the money that it gets from selling, as I said, will likely just go and be destroyed from the DevEX again, no? So it will then just leave ROBUX in but an even higher value than they are in as of now.
"Sure values on the expensive and cool items may drop, but they don't truely drop if everything does as a result of this. Keep in mind too that they will raise back up over time as they become more rare and demanded. Some items like Empyreus may not even take a noticeable hit at all, since there is a very, VERY small pool of them and everyone wants one."
But like I was saying, the mimics will likely do far than enough to hit the items, most specifically the bigs. Everything will likely drop, but the bigs more, as the high demands will always have some staple to the economy, one from the amount that exist, and then from the demand they will always have. There's more than enough knock offs of them to where they won't take a hit, but there's almost no knock offs to the bigs. Having near exact replicas all at once will destroy demand, and as we know, demand is king.
okay yeah that's my take on it//what you were talking about@Invictium
@wowzee
"Anyway, I think we are on the same page on the benefits and draw backs of this (possibly?) new feture."
I think so as well, as a lot of my post was just agreeing with you and then adding onto what you were saying. I think the ideas you had, if it were to come out, would be perfect. Seriously, perfect. Just really difficult to do, so unlikely.
"For these reasons, I don't see how this feature can come out in a beneficial way business wise. Roblox has always been a company that put profitability first when implementing or removing features. I don't see how they could ever implement it in the way people expect it to be. They probably see this as well, and I doubt they will make any action toward providing this feature, and if they were to, in a very very limited way, that would prove unsatisfactory to the majority of this feature's supporters."
Yeah. Even if they were to try to make it in a way they can make it profitable, then I really don't see how they could actually make it truly the system they wanted to do//are saying it is, a lot like I was saying in my last post. And yeah, again as I was saying in the last post, it would likely be so restricted if it were to happen, so as you were saying, likely another disappointment of a feature, as sad as it is to think. I said a bit about how I think the profit works out in my last post (again aaaaaa) so I'll just not comment any more.
But aside from that, I don't have much to add on/counter to on your points. aayyy
also
"As I said a few weeks ago, I really love discussions like this. I really respect you (Guestly) and Invictium as Forumers.
<3"
<3 you too my dude <3
#justguestlythings |
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| 02 Aug 2016 11:38 PM |
someone would make big boy hats trust me =☁ P E N N Y=★ ( https://www.roblox.com/im-a-weaboo-item?id=464096700 ) |
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xBBLox
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| Joined: 10 Jul 2014 |
| Total Posts: 4357 |
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| 02 Aug 2016 11:44 PM |
i cant wait to see 3.0s with dominuses or random blobs on their heads
hello i am the pancake god R$7,423 | Check me out on Twitter @xBloxxerz_RBLX |
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| 02 Aug 2016 11:48 PM |
Its gonna be added after the R15(NOOOOOO)update.
R+ is a cool thing for a good siggy (ง'̀-'́)ง |
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GuestIy
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| Joined: 20 Sep 2012 |
| Total Posts: 19099 |
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| 02 Aug 2016 11:56 PM |
"Its gonna be added after the R15(NOOOOOO)update"
Citation?
I'm curious myself
#justguestlythings |
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