Gnomeski
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| Joined: 12 Dec 2009 |
| Total Posts: 1998 |
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| 31 Jul 2016 01:50 PM |
When in studio edit mode and you're trying to move a GUI you gotta go in Position and spend about 5 minutes on moving a GUI to perfect it and then if you want to change it's size you gotta try and perfect it and etc.
if we had a way to enabled a GUI Dragger and Resizer tool that'd be cool so instead of spending a total of 20 minutes on something it'd take about 2 minutes. |
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Gnomeski
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| Joined: 12 Dec 2009 |
| Total Posts: 1998 |
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Clurny
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| Joined: 28 Apr 2010 |
| Total Posts: 12046 |
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| 31 Jul 2016 01:55 PM |
i like the idea but i believe there are plguins for this
https://www.roblox.com/GUI-Resize-Position-Plugin-item?id=156268647
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Clurny
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| Joined: 28 Apr 2010 |
| Total Posts: 12046 |
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| 31 Jul 2016 01:56 PM |
plugins* my writing is off today
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| 31 Jul 2016 02:20 PM |
| You shouldn't need a plugin. I'm actually rather surprised that this isn't already a default feature. Support anyway. |
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Gnomeski
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| Joined: 12 Dec 2009 |
| Total Posts: 1998 |
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| 01 Aug 2016 06:23 PM |
that plugin is absolutely horrible, and is still time consuming. bump |
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Mada754
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| Joined: 22 Jan 2013 |
| Total Posts: 5285 |
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Flige132
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| Joined: 25 Mar 2011 |
| Total Posts: 69 |
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rdococp
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| Joined: 13 Jul 2014 |
| Total Posts: 162 |
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| 01 Aug 2016 07:32 PM |
Support. However, the way the GUI works will complicate things a little, and that's probably why Roblox hasn't done it yet.
GUI position and size are determined by four coordinates - X scale, X offset, Y scale and Y offset. X and Y scale determine the position/size in their respective dimensions in terms of the parent GUI's size, or the screen size - e.g. a GUI with a size of ((1, 0), (1, 0)) would be the size of the screen, and a GUI with a position of ((1, -100), (1, -100)) would have its top left corner 100 pixels away from the bottom right of the screen, no matter what the screen size is.
I suggest an additional system to help cope with this: For position, you should be able to drag the top left corner of the GUI object around like you would expect. However, you would be able to "snap" the GUI to the corners, the center, or the edges of adjacent GUI, its parent GUI, or the screen. Size would be similar, but perhaps there should be alternative modes for changing the scale or offset coordinates individually.
Additionally, GUI objects can be nested inside other GUI objects to be inside them - for example, a button in a menu. For this, I suggest that you would be able to change the GUI object's parent object by dragging it outside of its current parent GUI and into another. |
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| 01 Aug 2016 07:37 PM |
support
my meat is a sweet treat |
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Universiv
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| Joined: 11 May 2013 |
| Total Posts: 658 |
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| 01 Aug 2016 08:18 PM |
| Support, especially with rdococp's idea for "snapping" according to parent GUIs. |
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Gnomeski
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| Joined: 12 Dec 2009 |
| Total Posts: 1998 |
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| 02 Aug 2016 06:02 PM |
Need more support if we're gonna get it fixed Keep showing support if you're tired of spending an hour on GUIs |
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