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Re: Camera Interpolation w/o Easing

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Degreds is not online. Degreds
Joined: 30 Nov 2013
Total Posts: 367
31 Jul 2016 01:39 PM
I need help using Camera:Interpolate without easing (linear interpolation). I've tried using Lerp, but that uses easing also. Any help? Thanks!

~Deg
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
31 Jul 2016 01:42 PM
What is easing?


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Degreds is not online. Degreds
Joined: 30 Nov 2013
Total Posts: 367
31 Jul 2016 01:44 PM
You seriously tried to help me with my last post without knowing what easing is?
Easing is the slowing down at the beginning and end of interpolation. Here's a wiki post on it: http://wiki.roblox.com/index.php?title=API:Enum/EasingStyle

Of course, this is on GUIs. There's currently nothing on it about CFrame lerp and camera interpolation.
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kools is not online. kools
Joined: 11 Jan 2009
Total Posts: 1659
31 Jul 2016 01:46 PM
You were doing linear interpolation wrong by disregarding that the startpoint was changing.

Don't create multiple posts like this. I responded to the old thread. :)
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
31 Jul 2016 01:48 PM
That's what I figured it was. It doesn't exist for CFrame lerp. It might on camera interpolation, but I wouldn't know since I only do my own interpolation. I like to have a bit more control.


What exactly are you needing?


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Degreds is not online. Degreds
Joined: 30 Nov 2013
Total Posts: 367
31 Jul 2016 01:49 PM
Wasn't creating multiple posts of the same kind, last one was on CFrame:lerp. This one is on Camera:Interpolate. But, I will try your advice. :P
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
31 Jul 2016 01:50 PM
Man he's good at explaining. I was trying to say exactly what he said, sorry if you didn't understand me. :(


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kools is not online. kools
Joined: 11 Jan 2009
Total Posts: 1659
31 Jul 2016 01:52 PM
Jarod you were spot on in your explanations. You only needed a code example.

Sorry Degreds, this thread IS actually different.

I had no idea that :Interpolate used easing. Huh.
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Degreds is not online. Degreds
Joined: 30 Nov 2013
Total Posts: 367
31 Jul 2016 01:53 PM
Okay, I figured out what you guys were saying. I feel kinda blind for not figuring it out. Solution: Use the starting point variable rather than the camera's current position. I'll post the solution on my other post for future idiots like me.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
31 Jul 2016 01:56 PM
"Jarod you were spot on in your explanations. You only needed a code example."
It was all accurate, I just didn't explain it well.
Yours is pretty easy to visualize, you did good. :D


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