Bulvyte
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| Joined: 21 May 2014 |
| Total Posts: 716 |
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| 31 Jul 2016 07:42 AM |
So i have a custom health bar, xp bar and damage bar, basically if FE is on they won't work.
And i don't know how can u use the remoteevents or remotefunctions to get them to work ?
Like what do i need to do i'm really confused at using remotefunctions also like returning stats getting stats from the server...
If someone could help me with TeamCreate or something i would really appreciate !
Thanks
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2JJ1
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| Joined: 15 Mar 2012 |
| Total Posts: 1571 |
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| 31 Jul 2016 08:44 AM |
I can give you a lil idea of what to do with remotes.
Create a remote event instance and place it in Workspace(For my example, name it, "Remote"). Create a server script and put it in ServerScriptService. Create a local script and put it in starterpack.
To have the client communicate with with the server, you would call on the remote with something similiar to datatopass = "Data" game.Workspace.Remote:FireServer(datatopass)
The remote will send a signal to the server when it has been fired. Use the server script to receive the signal using code similar to game.Workspace.Remote.OnClientEvent:connect(function(plr, passeddata) print("Data receive: " .. passeddata .. "from " .. plr.Name) end) |
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| 31 Jul 2016 09:12 AM |
| You can just save all the stats in values, write them in server, read them in local script. |
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Bulvyte
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| Joined: 21 May 2014 |
| Total Posts: 716 |
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| 31 Jul 2016 11:03 AM |
Please no i don't want to instance RemoteFunctions or Events into workspace, everything is 1 placed nicely into ReplicatedStorage.
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Bulvyte
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| Joined: 21 May 2014 |
| Total Posts: 716 |
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| 31 Jul 2016 11:06 AM |
I never understand what do u have to put in the 2nd place of brackets and how does it work. Wiki is confusing as hell for me
And no i want my game to be secure with FE.
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pyth_n
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| Joined: 21 Jun 2016 |
| Total Posts: 1322 |
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| 31 Jul 2016 11:19 AM |
| It irks me when people tick FE without understanding how to use it properly |
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Real_Edgy
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| Joined: 23 Oct 2013 |
| Total Posts: 1212 |
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| 31 Jul 2016 11:19 AM |
If you can't understand a simple client-server model...
stop using FE. [3] |
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 31 Jul 2016 11:55 AM |
| basically anytime the world interacts with player, or player interacts with another player, it needs to be done thru a script and transmitted to a localscript |
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leomesa
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| Joined: 11 Apr 2014 |
| Total Posts: 1029 |
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| 31 Jul 2016 12:00 PM |
| Unless you just want to protect your game from exploiters then use FE but your going to need RemoteEvents but if exploiters isn't a big deal for you then untick FE. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 31 Jul 2016 12:08 PM |
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=193565057
Anyways. Here is the basic idea:
Remember most of the character is replicated on the server. So that means you won't have to do anything tricky to make sure the guis are working.
You would handle the representation on the client. What this means is all you have to do is keep track of the stats that the server changes. Thats easy. If you want other players to see these stats, all they have to do is retrieve the stats of the player the same way the client would. Just make sure the server will verify the values.
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| 31 Jul 2016 12:14 PM |
You don't need to use remote events to get those for health just do Humanoid.HealthChanged:connect() for the stats put them in replicated Storage and they will be readable to the client |
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Bulvyte
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| Joined: 21 May 2014 |
| Total Posts: 716 |
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| 31 Jul 2016 05:33 PM |
Listen, i know how to make guis work please don't tell me u that u don't need functions for that if the gui isnt working in FE means it requires remotes to get it work
My gui uses stats which u can upgrade
Example u start with 20 hp upgrade the stat now u have 30 hp this is how it works. Thats why the GUI won't work because this is done in a localscript and i dont know how to use the remotefunction to get stats from server and return it to the player i watched tutorials about remotefunctions none helped me it's very very confusing, not about remoteevents tho i understand em perfectly but when i try to do something with remote functions i fail. EVERYTIME. Would be nice if someone could help a lil' bit via TeamCreate!
And yes i checked the wikis. |
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| 31 Jul 2016 05:38 PM |
Use values then and get the values of what you want from the client and have the server control it
More vulnerable to exploits but it is an easier method since you clearly don't understand anything about remote events, remote functions.
And no, you don't understand something if you obviously can't get it to work. |
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eRanged
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| Joined: 15 Jun 2013 |
| Total Posts: 9746 |
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| 31 Jul 2016 05:42 PM |
| You don't need any remotes to get stats with FE :l |
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Bulvyte
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| Joined: 21 May 2014 |
| Total Posts: 716 |
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| 31 Jul 2016 05:45 PM |
AS I SAID i know how REMOTE EVENTS work
I dont know how REMOTE FUNCTIONS work theres 2 type of remotes
REMOTE EVENT REMOTE FUNCTION
REMOTE FUNCTION is harder to understand for me. U get it ? And people say u dont need remotes to get stats ? How so then how can i do it ? xD
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| 31 Jul 2016 05:46 PM |
VALUES
I stated it pretty clearly at the beginning of my statements
you can get the health pretty easily by just reading the Health and MaxHealth of your humanoid
Thinks like XP you can store in IntValues |
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Bulvyte
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| Joined: 21 May 2014 |
| Total Posts: 716 |
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| 31 Jul 2016 05:48 PM |
| If u can't help me on teamcreate please don't post because i just don't get it how it works by reading i'm not that good at english i just need a video to see or a player guiding, let's me understand better... |
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| 31 Jul 2016 05:49 PM |
| If you don't understand it, try to learn how to. stop using FE. [4] |
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Bulvyte
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| Joined: 21 May 2014 |
| Total Posts: 716 |
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| 31 Jul 2016 06:02 PM |
| So there aren't any kind people who can help? Lol.... K then |
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| 31 Jul 2016 06:02 PM |
| Not in any way that you can physically understand apparently because we tried you know. |
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