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| 28 Jul 2016 11:09 PM |
after multiple work around methods for a script i'm making, i've decided i have to store some sensitive things on the client, but what's the best way to store something on the client secure from exploits?
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 28 Jul 2016 11:11 PM |
Things on the client dont matter. sensitive info should be on the server. also your game should be FE
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| 28 Jul 2016 11:11 PM |
dont
there is always another way |
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| 28 Jul 2016 11:12 PM |
my game is fe, i'm making an anti-exploit system
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 28 Jul 2016 11:13 PM |
What are you storing exactly?
u sicko! |
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| 28 Jul 2016 11:14 PM |
an encrypted key to fire remote events/functions
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oscree
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| Joined: 19 Dec 2008 |
| Total Posts: 127 |
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| 28 Jul 2016 11:17 PM |
| Were I trying to exploit your game I wouldn't look for the key in memory. I would look at arguments to Fire/InvokeServer calls |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 28 Jul 2016 11:18 PM |
| Take a few steps back, what you are trying to do is unnecessary. |
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| 28 Jul 2016 11:19 PM |
@chimmihc it's a test for an idea i have
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| 28 Jul 2016 11:38 PM |
| DataStoreService, take care of saved data on Server and share data with Client. |
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Kodran
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| Joined: 15 Aug 2013 |
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| 28 Jul 2016 11:49 PM |
| That has nothing to do with what he's asking ^^ |
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| 28 Jul 2016 11:51 PM |
If you store something on the client it is more prone to exploits.
Try to keep things on the server and turn on FilteringEnabled to prevent most exploits from being able to attack or change it. |
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oscree
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| Joined: 19 Dec 2008 |
| Total Posts: 127 |
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| 29 Jul 2016 11:42 AM |
"my game is fe, i'm making an anti-exploit system"
You have not read the post yet you attack me on other threads, insulting my intelligence. |
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Casualist
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| Joined: 26 Jun 2014 |
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| 29 Jul 2016 11:46 AM |
| If it's replicated to the client is isn't secure. It's like secrets, they are only secret if you don't tell them to others. |
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| 29 Jul 2016 11:53 AM |
"Take a few steps back, what you are trying to do is unnecessary. " shh, don't tell him |
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