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Re: what's the most secure way to store something on the client?

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expoundings is online. expoundings
Joined: 02 Feb 2013
Total Posts: 2359
28 Jul 2016 11:09 PM
after multiple work around methods for a script i'm making, i've decided i have to store some sensitive things on the client, but what's the best way to store something on the client secure from exploits?


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
28 Jul 2016 11:11 PM
Things on the client dont matter. sensitive info should be on the server. also your game should be FE


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ProtectedMethod is not online. ProtectedMethod
Joined: 01 Apr 2011
Total Posts: 5374
28 Jul 2016 11:11 PM
dont

there is always another way
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expoundings is online. expoundings
Joined: 02 Feb 2013
Total Posts: 2359
28 Jul 2016 11:12 PM
my game is fe, i'm making an anti-exploit system


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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
28 Jul 2016 11:13 PM
What are you storing exactly?

u sicko!
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expoundings is online. expoundings
Joined: 02 Feb 2013
Total Posts: 2359
28 Jul 2016 11:14 PM
an encrypted key to fire remote events/functions


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oscree is not online. oscree
Joined: 19 Dec 2008
Total Posts: 127
28 Jul 2016 11:17 PM
Were I trying to exploit your game I wouldn't look for the key in memory. I would look at arguments to Fire/InvokeServer calls
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
28 Jul 2016 11:18 PM
Take a few steps back, what you are trying to do is unnecessary.
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expoundings is online. expoundings
Joined: 02 Feb 2013
Total Posts: 2359
28 Jul 2016 11:19 PM
@chimmihc it's a test for an idea i have


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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
28 Jul 2016 11:38 PM
DataStoreService, take care of saved data on Server and share data with Client.
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Kodran is not online. Kodran
Joined: 15 Aug 2013
Total Posts: 5330
28 Jul 2016 11:49 PM
That has nothing to do with what he's asking ^^
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thedailyblarg is not online. thedailyblarg
Joined: 26 Feb 2012
Total Posts: 5506
28 Jul 2016 11:51 PM
If you store something on the client it is more prone to exploits.

Try to keep things on the server and turn on FilteringEnabled to prevent most exploits from being able to attack or change it.
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oscree is not online. oscree
Joined: 19 Dec 2008
Total Posts: 127
29 Jul 2016 11:42 AM
"my game is fe, i'm making an anti-exploit system"

You have not read the post yet you attack me on other threads, insulting my intelligence.
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
29 Jul 2016 11:46 AM
If it's replicated to the client is isn't secure. It's like secrets, they are only secret if you don't tell them to others.
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
29 Jul 2016 11:53 AM
"Take a few steps back, what you are trying to do is unnecessary. "
shh, don't tell him
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