VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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| 27 Jul 2016 02:50 PM |
for his IK https://www.roblox.com/games/167637083/Inverse-Kinematic-Characters-Open-Source |
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| 27 Jul 2016 02:56 PM |
From what I can tell yes.
http://wiki.roblox.com/index.php?title=Inverse_kinematics#FABRIK |
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VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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| 27 Jul 2016 03:03 PM |
ik what it is
im just wondering if he did that method |
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| 27 Jul 2016 03:13 PM |
Actually I think I'm wrong.
I just had a look through all the module scripts, and I can't find any FABRIK related script.
It looked like FABRIK when I first saw it. |
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VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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| 28 Jul 2016 07:35 AM |
| I think AxisAngle used a custom method, and stravant said his IK method was based on Axis' solution. |
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Kodran
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| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
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| 28 Jul 2016 07:53 AM |
^^ If that's true, then this is how it's done
youtube.com/watch?v=l8u0JUpst3w |
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VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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| 28 Jul 2016 08:29 AM |
^ thats just a showcase thingy, not actually showing how to do it
but, i actually asked egomoose yesterday what axisangle did, and he told me:
"He used a variation of solving for circles" "He may have come upon the method himself, but it's been discovered and used probs before he was even born :P" |
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| 28 Jul 2016 09:12 AM |
| We can all agree that Axis is basically a prodigy when it comes to math. |
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