MyDominus
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| Joined: 25 Feb 2014 |
| Total Posts: 174 |
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| 07 Jul 2016 11:15 PM |
I never had a parent in my life, I was put up for adoption but they called me ugly so I lived on the street for the entirety of my life. I tried self.Parent:BurnInHell() but it said something about self not being defined? Does that mean I need to learn the true meaning about myself so I can understand the true meaning of life?
help plz
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| 07 Jul 2016 11:23 PM |
| No, its MyDominus:remove() |
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| 08 Jul 2016 08:38 AM |
| :remove() is deprecated, use MyDominus.Parent = nil or MyDominus:Destroy() |
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MyDominus
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| Joined: 25 Feb 2014 |
| Total Posts: 174 |
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| 28 Jul 2016 02:30 AM |
when i saw this post i cried not to be rude Parent lets say i have a part and a script inside the script is the child and the brick is the parent so if i wanted to access it all i would type in the script is this
Script.Parent |
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Era_Gamer
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| Joined: 24 Feb 2016 |
| Total Posts: 549 |
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| 28 Jul 2016 03:45 AM |
local self = game.Players.LocalPlayers
e z
#code game.Players.Era_Gamer:Kick() |
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Icillia
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| Joined: 19 Jan 2016 |
| Total Posts: 2337 |
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| 28 Jul 2016 04:16 AM |
best request ever
FeelsBadMan[2]
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| 28 Jul 2016 05:42 AM |
| @myDominus Parent is the parent of the object. For example if a part is in the workspace that means that the part's parent is workspace. |
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Era_Gamer
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| Joined: 24 Feb 2016 |
| Total Posts: 549 |
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| 28 Jul 2016 05:43 AM |
I hope everyone responding realizes this is a joke
#code game.Players.Era_Gamer:Kick() |
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| 28 Jul 2016 03:56 PM |
yeah i know i just wanted to take it serious sometimes jokes could get out of hand maybe he never got to meet his parents you never know
FeelsBadMan[3] |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 28 Jul 2016 03:59 PM |
local self = {}
function self:BurnInHell() print('Idiot') end
self:BurnInHell()
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| 28 Jul 2016 04:53 PM |
The explorer and game function a Parent-Child basis
if you put a Part inside a Model, the Model is the Parent of Part and Part is the Child of Model.
Anything that is considered to be part of another object (like a Part that is inside of 4 stacked Models) Is a descendant of the first, meaning anything directly in the Workspace is a Descendant of Game and a Child of the Workspace.
The reverse works for Ancestor, the Workspace would be the Ancestor of a Part whos Parent is in the Workspace.
[({ a } b ) c ]
A = Descendant of C and child of B B = Parent of A and Child of C C = Parent of B and Ancestor of A |
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