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| 27 Jul 2016 10:25 PM |
I'm currently looking for a person to hire me and pay me with robux. I script FE Enabled for more of the price. I am very well with GUIs and Datastores. If your interested to hire me. Just post on here. I'm available daily.
I am willing to code mostly everything, but I do not like being judged.
~ Sincerely, SYKOxXVenomXx |
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| 27 Jul 2016 10:58 PM |
Can I see examples of your work and would you be willing to do a big project?
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| 27 Jul 2016 11:22 PM |
| Give me a second, I'm doing a few errands and i'll be right with you. |
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Dralian
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| Joined: 21 Mar 2013 |
| Total Posts: 7624 |
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| 27 Jul 2016 11:42 PM |
sorry, have to comment on this:
"FE Enabled"
FE = Filtering Enabled
Enabled is in FE. |
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Kodran
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| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
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| 27 Jul 2016 11:46 PM |
| FilteringEnabled can be either disabled or enabled. So FE enabled makes grammatical sense. |
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oscree
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| Joined: 19 Dec 2008 |
| Total Posts: 127 |
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| 27 Jul 2016 11:52 PM |
| No, FilteringEnabled is a boolean property; it can be true or false. Filtering can be enabled or disabled. "Filtering disabled" makes sense. |
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Kodran
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| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
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| 27 Jul 2016 11:52 PM |
| Disabling FilteringEnabled makes sense. |
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Skellobit
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| Joined: 13 Apr 2016 |
| Total Posts: 12758 |
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| 27 Jul 2016 11:53 PM |
filtering is a general term for the property; FilteringEnabled enabled and filtering enabled are both acceptable
Formerly ToxicDominator - add 17,509 posts |
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Dralian
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| Joined: 21 Mar 2013 |
| Total Posts: 7624 |
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| 27 Jul 2016 11:53 PM |
| filtering enabled is a general term for people whom are unfamiliar with scripting. it may mean more to scripters, but not to people who cannot script. most people don't go around saying: "hey guys, I know filtering disabled!" |
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Skellobit
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| Joined: 13 Apr 2016 |
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| 27 Jul 2016 11:54 PM |
that's different l0l
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uran_235
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| Joined: 26 Jul 2016 |
| Total Posts: 25 |
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| 27 Jul 2016 11:54 PM |
imo the enabled part at the end is stupid. imo roblox is stupid
Filtering = true |
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Skellobit
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| Joined: 13 Apr 2016 |
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| 27 Jul 2016 11:55 PM |
...no, the Enabled at the end of the property makes perfect sense
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oscree
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| Joined: 19 Dec 2008 |
| Total Posts: 127 |
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| 27 Jul 2016 11:57 PM |
| It makes perfect sense, and that is why it was made that way. You set the filtering property to true, which enables it. |
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uran_235
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| Joined: 26 Jul 2016 |
| Total Posts: 25 |
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| 28 Jul 2016 12:01 AM |
| _imo_ and it doesnt make sense, unity doesn't do it, unreal doesn't do it, roblox is the only game engine or game development platform that uses that dumb naming convention. |
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Skellobit
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| Joined: 13 Apr 2016 |
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| 28 Jul 2016 12:01 AM |
_imo_ you're wrong
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oscree
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| Joined: 19 Dec 2008 |
| Total Posts: 127 |
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| 28 Jul 2016 12:03 AM |
| Take "CollisionEnabled" for example. Enabled clarifies that it is a boolean. Disabled would be confusing, as logic would have to be negated. Were it named just Collision most would assume its type would be userdata. |
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Skellobit
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| Joined: 13 Apr 2016 |
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| 28 Jul 2016 12:04 AM |
...exactly. was trying to think of a good way to explain that at 1 am
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Kodran
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| Joined: 15 Aug 2013 |
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| 28 Jul 2016 12:07 AM |
Yeah it's kinda a standard for properties that aren't obvious for example:
Visible --obvious because it has opposite Invisible which would clarify ScrollingEnabled --scrolling is ambiguous, NotScrolling sounds weird AutoJumpEnabled --Same here Archivable --as opposed to not archivable / unarchivable / whatever Draggable --as opposed to 'not draggable'
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