Crispello
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| Joined: 14 Jan 2015 |
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| 26 Jul 2016 11:55 AM |
So, I think devs should be able to create their own currencies for about 2k robux. This currency could be spent on items the dev sells, the dev could also give permission to others to make items for the devs currency. The currency would be generated when the dev spends robux and puts it in their game. When an item owned by the dev is sold, it would go back to the dev and they could put it into another or the same game. The dev could also give permission to others to generate currency.
The benefit for the dev is that more users would visit their game for more customization.
Names for currencies would be unique. If the dev makes a currency called 'Goal dollars' another dev cannot make that currency. |
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Crispello
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| Joined: 14 Jan 2015 |
| Total Posts: 10966 |
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| 26 Jul 2016 12:05 PM |
| i want support and critism pls |
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Crispello
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| Joined: 14 Jan 2015 |
| Total Posts: 10966 |
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| 26 Jul 2016 12:29 PM |
Too confusing
Free advertising: https://web.roblox.com/games/401020665/Whats-left-of-TIX |
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| 26 Jul 2016 12:45 PM |
| This is a clever idea but that would be a lot of currency to manage. If, like me, you're a person who doesn't really buy from any specific designer, it could become confusing and difficult to buy clothes. |
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Crispello
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| Joined: 14 Jan 2015 |
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| 26 Jul 2016 01:25 PM |
@dolph
could make more ACTUALLY EARNABLE clothes though. |
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| 26 Jul 2016 01:32 PM |
| You're definitely right, but I wouldn't waste my time trying to get thousands of variations of money to buy clothes which I eventually would not like as much as when I first bought it. I have lots of items in my inventory which I would not even think about wearing right now. |
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Crispello
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| Joined: 14 Jan 2015 |
| Total Posts: 10966 |
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| 26 Jul 2016 01:38 PM |
The devs probrably wouldn't make them too hard - probrably on the level of when they get non-badgewalk badges
WAAPPs badges are a perfect example. |
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Crispello
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| Joined: 14 Jan 2015 |
| Total Posts: 10966 |
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| 26 Jul 2016 01:49 PM |
1) Way too confusing
2) That would be way too many currencies.
3) Would ruin DevEX
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Crispello
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Verodoxys
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| Joined: 29 Jun 2012 |
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| 26 Jul 2016 01:51 PM |
| you promised an amazing idea, reported for scamming |
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Crispello
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| 26 Jul 2016 01:52 PM |
@vero
reported for false reporting and minimodding |
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Crispello
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| Joined: 14 Jan 2015 |
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| 28 Jul 2016 02:52 AM |
also let me do tdlr because somebody is bound to ask for one: *dev creates currency for 2k robuck starts off with 150 of that currency and he can buy more of that currency with extra robux.
he would be able to generate the currency in his games and sell items for it. can also give permission to others to generate it or sell their items for that currency |
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| 28 Jul 2016 04:19 AM |
developers can already script their own in-game currency
they can also sell their currency for robux using "developer products"
i've done it before
clothing creators are not devs
the only thing this is really suggesting is letting developers award shirts |
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| 28 Jul 2016 04:20 AM |
"reported for false reporting and minimodding"
the irony is that this is still minimodding
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Crispello
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| Joined: 14 Jan 2015 |
| Total Posts: 10966 |
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| 28 Jul 2016 04:28 AM |
| the currency cannot be exchanged for items on the roblox site |
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Crispello
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| Joined: 14 Jan 2015 |
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| 28 Jul 2016 04:28 AM |
| that was directed at brendon btw |
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| 28 Jul 2016 05:02 AM |
waaaay too confusing
OpticUniversse // Check out my YT! // ( /channel/UCRQLMp34VHsl_zRBh8sAnNA ) |
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Crispello
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| Joined: 14 Jan 2015 |
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| 28 Jul 2016 08:17 AM |
For one you don't decide the ROBLOX community does
Think Before You Say |
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| 28 Jul 2016 08:19 AM |
What Did I Just read
We're Sorry! But you need builders club to play a game for more than 1 minute. Buy BC Or you won't get to play. |
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Crispello
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| Joined: 14 Jan 2015 |
| Total Posts: 10966 |
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| 28 Jul 2016 08:24 AM |
@rea
???
@guy above me
a suggestion |
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